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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-03-06 00:19:55 +0100
committerGitHub <noreply@github.com>2022-03-06 00:19:55 +0100
commitd37e8586becf5e3abda5d3b13a06e4fd664364bc (patch)
tree5f5d3a84ea748a32d4c0837c533daf9a50c64dd4 /platform/android/export
parent9b4d4bbaea8d845b28c62d87f47fd8f823987d4b (diff)
parentccd4cdfd8b505feef9bdb66f9a9f7eb2813464e7 (diff)
Merge pull request #58788 from reduz/rename-streamtexture
Rename StreamTexture* to CompressedTexture*
Diffstat (limited to 'platform/android/export')
-rw-r--r--platform/android/export/export_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 2c431028b0..ca6a45cb83 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -543,7 +543,7 @@ bool EditorExportPlatformAndroid::_should_compress_asset(const String &p_path, c
".webp", // Same reasoning as .png
".cfb", // Don't let small config files slow-down startup
".scn", // Binary scenes are usually already compressed
- ".stex", // Streamable textures are usually already compressed
+ ".ctex", // Streamable textures are usually already compressed
// Trailer for easier processing
nullptr
};