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authorFredia Huya-Kouadio <fhuyakou@gmail.com>2021-02-24 03:49:00 -0800
committerFredia Huya-Kouadio <fhuyakou@gmail.com>2021-02-24 04:23:46 -0800
commitbc5120eb979f98e136a3e980001139d4f862e7e9 (patch)
tree85c335379f1507ea6b1b334cfba89a119b7d26f2 /platform/android/export
parentd4191e48c5f4af920e87a70fe3c5ae9219a3332b (diff)
Add logic to record the version of the Godot engine for the Android platform.
Diffstat (limited to 'platform/android/export')
-rw-r--r--platform/android/export/export.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 888b1546e4..da3ffab094 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -2553,6 +2553,7 @@ public:
cmdline.push_back("-Pplugins_maven_repos=" + custom_maven_repos); // argument to specify the list of custom maven repos for the plugins dependencies.
cmdline.push_back("-Pperform_zipalign=" + zipalign_flag); // argument to specify whether the build should be zipaligned.
cmdline.push_back("-Pperform_signing=" + sign_flag); // argument to specify whether the build should be signed.
+ cmdline.push_back("-Pgodot_editor_version=" + String(VERSION_FULL_CONFIG));
// NOTE: The release keystore is not included in the verbose logging
// to avoid accidentally leaking sensitive information when sharing verbose logs for troubleshooting.