diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-05-24 19:53:19 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-05-24 19:53:19 +0200 |
commit | af03e9c83018b47cb82da67e5f8e277b29b82d66 (patch) | |
tree | 4880b70a38730cde1a0c6879ec94326924190ae7 /platform/android/export | |
parent | 215e43242c2a5b2ec5a8ccb4d26d716f965cbbd9 (diff) | |
parent | 660952a85773e959664376faf5c09e63aa613092 (diff) |
Merge pull request #48939 from Calinou/screen-orientation-use-enum
Use an enum to represent screen orientation in the Project Settings
Diffstat (limited to 'platform/android/export')
-rw-r--r-- | platform/android/export/export.cpp | 3 | ||||
-rw-r--r-- | platform/android/export/gradle_export_util.h | 24 |
2 files changed, 3 insertions, 24 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index cd3f00f935..ec2618a3d5 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -847,7 +847,8 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { int version_code = p_preset->get("version/code"); String package_name = p_preset->get("package/unique_name"); - const int screen_orientation = _get_android_orientation_value(_get_screen_orientation()); + const int screen_orientation = + _get_android_orientation_value(DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation")))); bool screen_support_small = p_preset->get("screen/support_small"); bool screen_support_normal = p_preset->get("screen/support_normal"); diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h index bbbb526af9..48e7fd46ac 100644 --- a/platform/android/export/gradle_export_util.h +++ b/platform/android/export/gradle_export_util.h @@ -44,28 +44,6 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut </resources> )"; -DisplayServer::ScreenOrientation _get_screen_orientation() { - String orientation_settings = ProjectSettings::get_singleton()->get("display/window/handheld/orientation"); - DisplayServer::ScreenOrientation screen_orientation; - if (orientation_settings == "portrait") { - screen_orientation = DisplayServer::SCREEN_PORTRAIT; - } else if (orientation_settings == "reverse_landscape") { - screen_orientation = DisplayServer::SCREEN_REVERSE_LANDSCAPE; - } else if (orientation_settings == "reverse_portrait") { - screen_orientation = DisplayServer::SCREEN_REVERSE_PORTRAIT; - } else if (orientation_settings == "sensor_landscape") { - screen_orientation = DisplayServer::SCREEN_SENSOR_LANDSCAPE; - } else if (orientation_settings == "sensor_portrait") { - screen_orientation = DisplayServer::SCREEN_SENSOR_PORTRAIT; - } else if (orientation_settings == "sensor") { - screen_orientation = DisplayServer::SCREEN_SENSOR; - } else { - screen_orientation = DisplayServer::SCREEN_LANDSCAPE; - } - - return screen_orientation; -} - int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation) { switch (screen_orientation) { case DisplayServer::SCREEN_PORTRAIT: @@ -266,7 +244,7 @@ String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset) { String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) { bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1; - String orientation = _get_android_orientation_label(_get_screen_orientation()); + String orientation = _get_android_orientation_label(DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation")))); String manifest_activity_text = vformat( " <activity android:name=\"com.godot.game.GodotApp\" " "tools:replace=\"android:screenOrientation\" " |