diff options
author | Aman Jain <amandotjain@google.com> | 2020-07-15 13:02:59 -0400 |
---|---|---|
committer | Aman Jain <amanj120@gmail.com> | 2020-07-15 13:02:59 -0400 |
commit | 5ff6f7a86b197948733ace81c08fcf0898d6a183 (patch) | |
tree | f0d10f67f2597078efbca77900db2e9dfab33574 /platform/android/export | |
parent | f131daf9723d140d1ace991c5acffcba6c08675b (diff) |
Create strings.xml files in the gradle project to handle localization
Diffstat (limited to 'platform/android/export')
-rw-r--r-- | platform/android/export/export.cpp | 18 | ||||
-rw-r--r-- | platform/android/export/gradle_export_util.h | 46 |
2 files changed, 60 insertions, 4 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 71d05bd732..ed85256695 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -43,6 +43,7 @@ #include "editor/editor_log.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" +#include "platform/android/export/gradle_export_util.h" #include "platform/android/logo.gen.h" #include "platform/android/plugin/godot_plugin_config.h" #include "platform/android/run_icon.gen.h" @@ -2003,9 +2004,10 @@ public: EditorProgress ep("export", "Exporting for Android", 105, true); - if (bool(p_preset->get("custom_template/use_custom_build"))) { //custom build - //re-generate build.gradle and AndroidManifest.xml + bool use_custom_build = bool(p_preset->get("custom_template/use_custom_build")); + if (use_custom_build) { + //re-generate build.gradle and AndroidManifest.xml { //test that installed build version is alright FileAccessRef f = FileAccess::open("res://android/.build_version", FileAccess::READ); if (!f) { @@ -2018,6 +2020,14 @@ public: return ERR_UNCONFIGURED; } } + + // TODO: should we use "package/name" or "application/config/name"? + String project_name = get_project_name(p_preset->get("package/name")); + // instead of calling _fix_resources + Error err = _create_project_name_strings_files(p_preset, project_name); + if (err != OK) { + EditorNode::add_io_error("Unable to overwrite res://android/build/res/*.xml files with project name"); + } //build project if custom build is enabled String sdk_path = EDITOR_GET("export/android/custom_build_sdk_path"); @@ -2202,7 +2212,9 @@ public: } if (file == "resources.arsc") { - _fix_resources(p_preset, data); + if (!use_custom_build) { + _fix_resources(p_preset, data); + } } for (int i = 0; i < icon_densities_count; ++i) { diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h index f988047483..622860c307 100644 --- a/platform/android/export/gradle_export_util.h +++ b/platform/android/export/gradle_export_util.h @@ -37,6 +37,13 @@ #include "core/os/os.h" #include "editor/editor_export.h" +const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="utf-8"?> +<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME--> +<resources> + <string name="godot_project_name_string">%s</string> +</resources> +)"; + // Utility method used to create a directory. Error create_directory(const String &p_dir) { if (!DirAccess::exists(p_dir)) { @@ -94,8 +101,45 @@ Error store_string_at_path(const String &p_path, const String &p_data) { // This method will be called ONLY when custom build is enabled. Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) { String dst_path = p_path.replace_first("res://", "res://android/build/assets/"); - Error err = store_file_at_path(dst_path, p_data, Z_NO_COMPRESSION); + Error err = store_file_at_path(dst_path, p_data); return err; } +// Creates strings.xml files inside the gradle project for different locales. +Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) { + // Stores the string into the default values directory. + String processed_default_xml_string = vformat(godot_project_name_xml_string, project_name.xml_escape(true)); + store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string); + + // Searches the Gradle project res/ directory to find all supported locales + DirAccessRef da = DirAccess::open("res://android/build/res"); + if (!da) { + return ERR_CANT_OPEN; + } + da->list_dir_begin(); + while (true) { + String file = da->get_next(); + if (file == "") { + break; + } + if (!file.begins_with("values-")) { + // NOTE: This assumes all directories that start with "values-" are for localization. + continue; + } + String locale = file.replace("values-", "").replace("-r", "_"); + String property_name = "application/config/name_" + locale; + String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml"; + if (ProjectSettings::get_singleton()->has_setting(property_name)) { + String locale_project_name = ProjectSettings::get_singleton()->get(property_name); + String processed_xml_string = vformat(godot_project_name_xml_string, locale_project_name.xml_escape(true)); + store_string_at_path(locale_directory, processed_xml_string); + } else { + // TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch + store_string_at_path(locale_directory, processed_default_xml_string); + } + } + da->list_dir_end(); + return OK; +} + #endif //GODOT_GRADLE_EXPORT_UTIL_H |