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authorAman Jain <amandotjain@google.com>2020-07-15 13:02:59 -0400
committerAman Jain <amanj120@gmail.com>2020-07-15 13:02:59 -0400
commit5ff6f7a86b197948733ace81c08fcf0898d6a183 (patch)
treef0d10f67f2597078efbca77900db2e9dfab33574 /platform/android/export
parentf131daf9723d140d1ace991c5acffcba6c08675b (diff)
Create strings.xml files in the gradle project to handle localization
Diffstat (limited to 'platform/android/export')
-rw-r--r--platform/android/export/export.cpp18
-rw-r--r--platform/android/export/gradle_export_util.h46
2 files changed, 60 insertions, 4 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 71d05bd732..ed85256695 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -43,6 +43,7 @@
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
+#include "platform/android/export/gradle_export_util.h"
#include "platform/android/logo.gen.h"
#include "platform/android/plugin/godot_plugin_config.h"
#include "platform/android/run_icon.gen.h"
@@ -2003,9 +2004,10 @@ public:
EditorProgress ep("export", "Exporting for Android", 105, true);
- if (bool(p_preset->get("custom_template/use_custom_build"))) { //custom build
- //re-generate build.gradle and AndroidManifest.xml
+ bool use_custom_build = bool(p_preset->get("custom_template/use_custom_build"));
+ if (use_custom_build) {
+ //re-generate build.gradle and AndroidManifest.xml
{ //test that installed build version is alright
FileAccessRef f = FileAccess::open("res://android/.build_version", FileAccess::READ);
if (!f) {
@@ -2018,6 +2020,14 @@ public:
return ERR_UNCONFIGURED;
}
}
+
+ // TODO: should we use "package/name" or "application/config/name"?
+ String project_name = get_project_name(p_preset->get("package/name"));
+ // instead of calling _fix_resources
+ Error err = _create_project_name_strings_files(p_preset, project_name);
+ if (err != OK) {
+ EditorNode::add_io_error("Unable to overwrite res://android/build/res/*.xml files with project name");
+ }
//build project if custom build is enabled
String sdk_path = EDITOR_GET("export/android/custom_build_sdk_path");
@@ -2202,7 +2212,9 @@ public:
}
if (file == "resources.arsc") {
- _fix_resources(p_preset, data);
+ if (!use_custom_build) {
+ _fix_resources(p_preset, data);
+ }
}
for (int i = 0; i < icon_densities_count; ++i) {
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h
index f988047483..622860c307 100644
--- a/platform/android/export/gradle_export_util.h
+++ b/platform/android/export/gradle_export_util.h
@@ -37,6 +37,13 @@
#include "core/os/os.h"
#include "editor/editor_export.h"
+const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="utf-8"?>
+<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">%s</string>
+</resources>
+)";
+
// Utility method used to create a directory.
Error create_directory(const String &p_dir) {
if (!DirAccess::exists(p_dir)) {
@@ -94,8 +101,45 @@ Error store_string_at_path(const String &p_path, const String &p_data) {
// This method will be called ONLY when custom build is enabled.
Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) {
String dst_path = p_path.replace_first("res://", "res://android/build/assets/");
- Error err = store_file_at_path(dst_path, p_data, Z_NO_COMPRESSION);
+ Error err = store_file_at_path(dst_path, p_data);
return err;
}
+// Creates strings.xml files inside the gradle project for different locales.
+Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) {
+ // Stores the string into the default values directory.
+ String processed_default_xml_string = vformat(godot_project_name_xml_string, project_name.xml_escape(true));
+ store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string);
+
+ // Searches the Gradle project res/ directory to find all supported locales
+ DirAccessRef da = DirAccess::open("res://android/build/res");
+ if (!da) {
+ return ERR_CANT_OPEN;
+ }
+ da->list_dir_begin();
+ while (true) {
+ String file = da->get_next();
+ if (file == "") {
+ break;
+ }
+ if (!file.begins_with("values-")) {
+ // NOTE: This assumes all directories that start with "values-" are for localization.
+ continue;
+ }
+ String locale = file.replace("values-", "").replace("-r", "_");
+ String property_name = "application/config/name_" + locale;
+ String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml";
+ if (ProjectSettings::get_singleton()->has_setting(property_name)) {
+ String locale_project_name = ProjectSettings::get_singleton()->get(property_name);
+ String processed_xml_string = vformat(godot_project_name_xml_string, locale_project_name.xml_escape(true));
+ store_string_at_path(locale_directory, processed_xml_string);
+ } else {
+ // TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch
+ store_string_at_path(locale_directory, processed_default_xml_string);
+ }
+ }
+ da->list_dir_end();
+ return OK;
+}
+
#endif //GODOT_GRADLE_EXPORT_UTIL_H