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authorRémi Verschelde <rverschelde@gmail.com>2021-06-30 18:44:33 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-07-01 11:00:23 +0200
commit40a594c6ea1803279360fdfe725d507420cd68ec (patch)
tree4fee6b95298464b062213c5fd77ccfd6ad905949 /platform/android/export
parenta02620f3a5f3b94c68dfbe18874b34ac1c32374a (diff)
Android: Add `isGame` application attribute, default to true
It can be turned off in the export preset with `package/classify_as_game`. Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame > `android:isGame` > > Whether or not the application is a game. The system may group together > applications classifed as games or display them separately from other > applications. Also fixes replacing `android:allowBackup` in custom builds.
Diffstat (limited to 'platform/android/export')
-rw-r--r--platform/android/export/export.cpp6
-rw-r--r--platform/android/export/gradle_export_util.h10
2 files changed, 13 insertions, 3 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 733f91c929..6661698d3e 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -892,6 +892,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
int xr_mode_index = p_preset->get("xr_features/xr_mode");
bool backup_allowed = p_preset->get("user_data_backup/allow");
+ bool classify_as_game = p_preset->get("package/classify_as_game");
Vector<String> perms;
// Write permissions into the perms variable.
@@ -989,6 +990,10 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
encode_uint32(backup_allowed, &p_manifest.write[iofs + 16]);
}
+ if (tname == "application" && attrname == "isGame") {
+ encode_uint32(classify_as_game, &p_manifest.write[iofs + 16]);
+ }
+
if (tname == "instrumentation" && attrname == "targetPackage") {
string_table.write[attr_value] = get_package_name(package_name);
}
@@ -1707,6 +1712,7 @@ public:
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/unique_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "ext.domain.name"), "org.godotengine.$genname"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name [default if blank]"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/signed"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/classify_as_game"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icon_option, PROPERTY_HINT_FILE, "*.png"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_foreground_option, PROPERTY_HINT_FILE, "*.png"), ""));
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h
index 17f0e9f154..52a7e4c5cf 100644
--- a/platform/android/export/gradle_export_util.h
+++ b/platform/android/export/gradle_export_util.h
@@ -252,9 +252,13 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
String _get_application_tag(const Ref<EditorExportPreset> &p_preset) {
String manifest_application_text = vformat(
" <application android:label=\"@string/godot_project_name_string\"\n"
- " android:allowBackup=\"%s\" tools:ignore=\"GoogleAppIndexingWarning\"\n"
- " android:icon=\"@mipmap/icon\">\n\n",
- bool_to_string(p_preset->get("user_data_backup/allow")));
+ " android:allowBackup=\"%s\"\n"
+ " android:icon=\"@mipmap/icon\"\n"
+ " android:isGame=\"%s\"\n"
+ " tools:replace=\"android:allowBackup,android:isGame\"\n"
+ " tools:ignore=\"GoogleAppIndexingWarning\">\n\n",
+ bool_to_string(p_preset->get("user_data_backup/allow")),
+ bool_to_string(p_preset->get("package/classify_as_game")));
manifest_application_text += _get_activity_tag(p_preset);
manifest_application_text += " </application>\n";