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authorJuan Linietsky <reduzio@gmail.com>2019-06-11 15:43:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:26 +0100
commit3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch)
tree669db7ddb21f328215a9c26e9bdaf2565db8c853 /platform/android/export
parent9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff)
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'platform/android/export')
-rw-r--r--platform/android/export/export.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 78d87c5629..7bbcb8cfa2 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -1424,7 +1424,7 @@ public:
return "Android";
}
- virtual Ref<Texture> get_logo() const {
+ virtual Ref<Texture2D> get_logo() const {
return logo;
}
@@ -1639,7 +1639,7 @@ public:
#undef CLEANUP_AND_RETURN
}
- virtual Ref<Texture> get_run_icon() const {
+ virtual Ref<Texture2D> get_run_icon() const {
return run_icon;
}