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author | Juan Linietsky <reduzio@gmail.com> | 2019-06-11 15:43:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:26 +0100 |
commit | 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch) | |
tree | 669db7ddb21f328215a9c26e9bdaf2565db8c853 /platform/android/export | |
parent | 9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff) |
Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'platform/android/export')
-rw-r--r-- | platform/android/export/export.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 78d87c5629..7bbcb8cfa2 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -1424,7 +1424,7 @@ public: return "Android"; } - virtual Ref<Texture> get_logo() const { + virtual Ref<Texture2D> get_logo() const { return logo; } @@ -1639,7 +1639,7 @@ public: #undef CLEANUP_AND_RETURN } - virtual Ref<Texture> get_run_icon() const { + virtual Ref<Texture2D> get_run_icon() const { return run_icon; } |