diff options
author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2021-10-31 20:22:48 +0100 |
---|---|---|
committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2021-11-01 14:04:24 +0100 |
commit | 07adf1193d0278dab5ffbd073e19bdf97cb3507f (patch) | |
tree | 160f0db5d49cb1793d40642b74e93a199ec1c64d /platform/android/export | |
parent | 1aef3a42b234b86c5db21d5a64509453e6bf145c (diff) |
Drop broken Android 32-bit framebuffer setting for a reliable one for depth buffer
Diffstat (limited to 'platform/android/export')
-rw-r--r-- | platform/android/export/export_plugin.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index e27274be21..2faae7f52a 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -1667,7 +1667,7 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_foreground_option, PROPERTY_HINT_FILE, "*.png"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_background_option, PROPERTY_HINT_FILE, "*.png"), "")); - r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/32_bits_framebuffer"), true)); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "graphics/depth_buffer_bits", PROPERTY_HINT_ENUM, "16 bits,24 bits [default],32 bits"), 1)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/opengl_debug"), false)); r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/xr_mode", PROPERTY_HINT_ENUM, "Regular,Oculus Mobile VR"), 0)); @@ -2209,9 +2209,10 @@ void EditorExportPlatformAndroid::get_command_line_flags(const Ref<EditorExportP command_line_strings.push_back("--xr_mode_regular"); } - bool use_32_bit_framebuffer = p_preset->get("graphics/32_bits_framebuffer"); - if (use_32_bit_framebuffer) { - command_line_strings.push_back("--use_depth_32"); + int depth_buffer_bits_index = p_preset->get("graphics/depth_buffer_bits"); + if (depth_buffer_bits_index >= 0 && depth_buffer_bits_index <= 2) { + int depth_buffer_bits = 16 + depth_buffer_bits_index * 8; + command_line_strings.push_back(vformat("--use_depth=%d", depth_buffer_bits)); } bool immersive = p_preset->get("screen/immersive_mode"); |