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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-09-27 01:07:10 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-30 02:05:49 +0200 |
commit | ce97ddbcb125228cc88fbfdcae932e110ee7daee (patch) | |
tree | f3e2f17be75973806d6f468826e0232cf35b247a /platform/android/export/export_plugin.cpp | |
parent | e3491a37445014cc3527d6f2c1467063222b2dd8 (diff) |
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver`
command line argument.
Diffstat (limited to 'platform/android/export/export_plugin.cpp')
-rw-r--r-- | platform/android/export/export_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index aa1aa4d264..50823884cd 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -1612,7 +1612,7 @@ Vector<String> EditorExportPlatformAndroid::get_enabled_abis(const Ref<EditorExp void EditorExportPlatformAndroid::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) { String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name"); - if (driver == "GLES2") { + if (driver == "OpenGL") { r_features->push_back("etc"); } // FIXME: Review what texture formats are used for Vulkan. |