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authorPedro J. Estébanez <pedrojrulez@gmail.com>2021-10-31 20:22:48 +0100
committerPedro J. Estébanez <pedrojrulez@gmail.com>2021-11-01 14:04:24 +0100
commit07adf1193d0278dab5ffbd073e19bdf97cb3507f (patch)
tree160f0db5d49cb1793d40642b74e93a199ec1c64d /platform/android/export/export_plugin.cpp
parent1aef3a42b234b86c5db21d5a64509453e6bf145c (diff)
Drop broken Android 32-bit framebuffer setting for a reliable one for depth buffer
Diffstat (limited to 'platform/android/export/export_plugin.cpp')
-rw-r--r--platform/android/export/export_plugin.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index e27274be21..2faae7f52a 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -1667,7 +1667,7 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_foreground_option, PROPERTY_HINT_FILE, "*.png"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_background_option, PROPERTY_HINT_FILE, "*.png"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/32_bits_framebuffer"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "graphics/depth_buffer_bits", PROPERTY_HINT_ENUM, "16 bits,24 bits [default],32 bits"), 1));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/opengl_debug"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/xr_mode", PROPERTY_HINT_ENUM, "Regular,Oculus Mobile VR"), 0));
@@ -2209,9 +2209,10 @@ void EditorExportPlatformAndroid::get_command_line_flags(const Ref<EditorExportP
command_line_strings.push_back("--xr_mode_regular");
}
- bool use_32_bit_framebuffer = p_preset->get("graphics/32_bits_framebuffer");
- if (use_32_bit_framebuffer) {
- command_line_strings.push_back("--use_depth_32");
+ int depth_buffer_bits_index = p_preset->get("graphics/depth_buffer_bits");
+ if (depth_buffer_bits_index >= 0 && depth_buffer_bits_index <= 2) {
+ int depth_buffer_bits = 16 + depth_buffer_bits_index * 8;
+ command_line_strings.push_back(vformat("--use_depth=%d", depth_buffer_bits));
}
bool immersive = p_preset->get("screen/immersive_mode");