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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-02-04 11:51:07 +0100
committerGitHub <noreply@github.com>2022-02-04 11:51:07 +0100
commitd235c1bb1964b80d776a64aa2a1b198a8e52bf72 (patch)
tree5580b3e38c269efb494b20d54ae6a3e355d2dd58 /platform/android/display_server_android.cpp
parent85f6151e9d4ce9ecc4fe587cc6e76356b49e8a43 (diff)
parent54dec44dbae4859842c6d99aafaafd186b33fee4 (diff)
Merge pull request #57335 from jordigcs/display-refresh-rate
Diffstat (limited to 'platform/android/display_server_android.cpp')
-rw-r--r--platform/android/display_server_android.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index 3d0dabc56e..b0f16337ed 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -161,6 +161,16 @@ int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
return godot_io_java->get_screen_dpi();
}
+float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
+ GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
+ if (!godot_io_java) {
+ ERR_PRINT("An error occured while trying to get the screen refresh rate.");
+ return SCREEN_REFRESH_RATE_FALLBACK;
+ }
+
+ return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK);
+}
+
bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const {
return true;
}