summaryrefslogtreecommitdiff
path: root/platform/android/audio_driver_opensl.cpp
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2015-03-03 14:41:36 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-03-03 14:41:36 -0300
commit2c2894ceb674927a35d2798b3e63adabdb020077 (patch)
tree9e8950e0acc8fb7531fa60ce8c0321a5b60c335a /platform/android/audio_driver_opensl.cpp
parent4d2198110b4af7f203eeef95697255569e49bce7 (diff)
parenta0ee5cc3531786a652ee43d3a57cb69dff34bd70 (diff)
Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h
Diffstat (limited to 'platform/android/audio_driver_opensl.cpp')
-rw-r--r--platform/android/audio_driver_opensl.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp
index 857d1a4a54..4c0c095e10 100644
--- a/platform/android/audio_driver_opensl.cpp
+++ b/platform/android/audio_driver_opensl.cpp
@@ -396,6 +396,14 @@ void AudioDriverOpenSL::finish(){
void AudioDriverOpenSL::set_pause(bool p_pause) {
pause=p_pause;
+
+ if (active) {
+ if (pause) {
+ (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PAUSED);
+ } else {
+ (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
+ }
+ }
}