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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /platform/android/audio_driver_android.cpp
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
GODOT IS OPEN SOURCE
Diffstat (limited to 'platform/android/audio_driver_android.cpp')
-rw-r--r--platform/android/audio_driver_android.cpp393
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diff --git a/platform/android/audio_driver_android.cpp b/platform/android/audio_driver_android.cpp
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+/*************************************************************************/
+/* audio_driver_android.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "audio_driver_android.h"
+#include <string.h>
+#ifdef ANDROID_NATIVE_ACTIVITY
+
+
+
+
+
+#define MAX_NUMBER_INTERFACES 3
+#define MAX_NUMBER_OUTPUT_DEVICES 6
+
+/* Structure for passing information to callback function */
+
+
+void AudioDriverAndroid::_buffer_callback(
+ SLAndroidSimpleBufferQueueItf queueItf
+ /* SLuint32 eventFlags,
+ const void * pBuffer,
+ SLuint32 bufferSize,
+ SLuint32 dataUsed*/) {
+
+
+
+ if (mutex)
+ mutex->lock();
+
+ audio_server_process(buffer_size,mixdown_buffer);
+
+ if (mutex)
+ mutex->unlock();
+
+
+ const int32_t* src_buff=mixdown_buffer;
+
+ int16_t *ptr = (int16_t*)buffers[last_free];
+ last_free=(last_free+1)%BUFFER_COUNT;
+
+ for(int i=0;i<buffer_size*2;i++) {
+
+ ptr[i]=src_buff[i]>>16;
+ }
+
+ (*queueItf)->Enqueue(queueItf, ptr, 4 * buffer_size);
+
+
+#if 0
+ SLresult res;
+ CallbackCntxt *pCntxt = (CallbackCntxt*)pContext;
+ if(pCntxt->pData < (pCntxt->pDataBase + pCntxt->size))
+ {
+ res = (*queueItf)->Enqueue(queueItf, (void*) pCntxt->pData,
+ 2 * AUDIO_DATA_BUFFER_SIZE, SL_BOOLEAN_FALSE); /* Size given
+ in bytes. */
+ CheckErr(res);
+ /* Increase data pointer by buffer size */
+ pCntxt->pData += AUDIO_DATA_BUFFER_SIZE;
+ }
+ }
+#endif
+}
+
+void AudioDriverAndroid::_buffer_callbacks(
+ SLAndroidSimpleBufferQueueItf queueItf,
+ /*SLuint32 eventFlags,
+ const void * pBuffer,
+ SLuint32 bufferSize,
+ SLuint32 dataUsed,*/
+ void *pContext) {
+
+
+ AudioDriverAndroid *ad = (AudioDriverAndroid*)pContext;
+
+// ad->_buffer_callback(queueItf,eventFlags,pBuffer,bufferSize,dataUsed);
+ ad->_buffer_callback(queueItf);
+
+}
+
+
+AudioDriverAndroid* AudioDriverAndroid::s_ad=NULL;
+
+const char* AudioDriverAndroid::get_name() const {
+
+ return "Android";
+}
+
+#if 0
+int AudioDriverAndroid::thread_func(SceSize args, void *argp) {
+
+ AudioDriverAndroid* ad = s_ad;
+ sceAudioOutput2Reserve(AUDIO_OUTPUT_SAMPLE);
+
+ int half=0;
+ while(!ad->exit_thread) {
+
+ int16_t *ptr = &ad->outbuff[AUDIO_OUTPUT_SAMPLE*2*half];
+
+
+
+ if (!ad->active) {
+
+ for(int i=0;i<AUDIO_OUTPUT_SAMPLE*2;i++) {
+ ptr[i]=0;
+ }
+
+ } else {
+
+ //printf("samples: %i\n",AUDIO_OUTPUT_SAMPLE);
+ ad->lock();
+
+ ad->audio_server_process(AUDIO_OUTPUT_SAMPLE,ad->outbuff_32);
+
+ ad->unlock();
+
+ const int32_t* src_buff=ad->outbuff_32;
+
+ for(int i=0;i<AUDIO_OUTPUT_SAMPLE*2;i++) {
+
+ ptr[i]=src_buff[i]>>16;
+ }
+ }
+
+
+ /* Output 16-bit PCM STEREO data that is in pcmBuf without changing the volume */
+ sceAudioOutput2OutputBlocking(
+ SCE_AUDIO_VOLUME_0dB*3, //0db at 0x8000, that's obvious
+ ptr
+ );
+
+ if (half)
+ half=0;
+ else
+ half=1;
+
+ }
+
+ sceAudioOutput2Release();
+
+ sceKernelExitThread(SCE_KERNEL_EXIT_SUCCESS);
+ ad->thread_exited=true;
+ return SCE_KERNEL_EXIT_SUCCESS;
+
+}
+
+#endif
+Error AudioDriverAndroid::init(){
+
+ SLresult
+ res;
+ SLEngineOption EngineOption[] = {
+ (SLuint32) SL_ENGINEOPTION_THREADSAFE,
+ (SLuint32) SL_BOOLEAN_TRUE
+
+ };
+ res = slCreateEngine( &sl, 1, EngineOption, 0, NULL, NULL);
+ if (res!=SL_RESULT_SUCCESS) {
+
+ ERR_EXPLAIN("Could not Initialize OpenSL");
+ ERR_FAIL_V(ERR_INVALID_PARAMETER);
+ }
+ res = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
+ if (res!=SL_RESULT_SUCCESS) {
+
+ ERR_EXPLAIN("Could not Realize OpenSL");
+ ERR_FAIL_V(ERR_INVALID_PARAMETER);
+ }
+
+ print_line("OpenSL Init OK!");
+
+ return OK;
+
+}
+void AudioDriverAndroid::start(){
+
+
+ mutex = Mutex::create();
+ active=false;
+
+
+ SLint32 numOutputs = 0;
+ SLuint32 deviceID = 0;
+ SLresult res;
+
+
+ buffer_size = 1024;
+
+ for(int i=0;i<BUFFER_COUNT;i++) {
+
+ buffers[i]=memnew_arr( int16_t,buffer_size*2 );
+ memset(buffers[i],0,buffer_size*4);
+ }
+
+ mixdown_buffer = memnew_arr( int32_t,buffer_size* 2);
+
+ /* Callback context for the buffer queue callback function */
+
+ /* Get the SL Engine Interface which is implicit */
+ res = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf);
+
+ ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
+ /* Initialize arrays required[] and iidArray[] */
+ int i;
+ SLboolean required[MAX_NUMBER_INTERFACES];
+ SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
+
+#if 0
+
+ for (i=0; i<MAX_NUMBER_INTERFACES; i++)
+ {
+ required[i] = SL_BOOLEAN_FALSE;
+ iidArray[i] = SL_IID_NULL;
+ }
+ // Set arrays required[] and iidArray[] for VOLUME interface
+ required[0] = SL_BOOLEAN_TRUE;
+ iidArray[0] = SL_IID_VOLUME;
+
+ // Create Output Mix object to be used by player
+ res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 1,
+ iidArray, required);
+#else
+
+ {
+ const SLInterfaceID ids[1] = {SL_IID_ENVIRONMENTALREVERB};
+ const SLboolean req[1] = {SL_BOOLEAN_FALSE};
+ res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 0,
+ ids, req);
+ }
+
+
+#endif
+ ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
+ // Realizing the Output Mix object in synchronous mode.
+ res = (*OutputMix)->Realize(OutputMix, SL_BOOLEAN_FALSE);
+ ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
+
+ SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, BUFFER_COUNT};
+// bufferQueue.locatorType = SL_DATALOCATOR_BUFFERQUEUE;
+// bufferQueue.numBuffers = BUFFER_COUNT; /* Four buffers in our buffer queue */
+ /* Setup the format of the content in the buffer queue */
+ pcm.formatType = SL_DATAFORMAT_PCM;
+ pcm.numChannels = 2;
+ pcm.samplesPerSec = SL_SAMPLINGRATE_44_1;
+ pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
+ pcm.containerSize = SL_PCMSAMPLEFORMAT_FIXED_16;
+ pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
+#ifdef BIG_ENDIAN_ENABLED
+ pcm.endianness = SL_BYTEORDER_BIGENDIAN;
+#else
+ pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
+#endif
+ audioSource.pFormat = (void *)&pcm;
+ audioSource.pLocator = (void *)&loc_bufq;
+
+
+ /* Setup the data sink structure */
+ locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
+ locator_outputmix.outputMix= OutputMix;
+ audioSink.pLocator = (void *)&locator_outputmix;
+ audioSink.pFormat = NULL;
+ /* Initialize the context for Buffer queue callbacks */
+// cntxt.pDataBase = (void*)&pcmData;
+ //cntxt.pData = cntxt.pDataBase;
+ //cntxt.size = sizeof(pcmData);
+ /* Set arrays required[] and iidArray[] for SEEK interface
+ (PlayItf is implicit) */
+ required[0] = SL_BOOLEAN_TRUE;
+ iidArray[0] = SL_IID_BUFFERQUEUE;
+ /* Create the music player */
+
+ {
+ const SLInterfaceID ids[2] = {SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND};
+ const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
+
+ res = (*EngineItf)->CreateAudioPlayer(EngineItf, &player,
+ &audioSource, &audioSink, 1, ids, req);
+ ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
+ }
+ /* Realizing the player in synchronous mode. */
+ res = (*player)->Realize(player, SL_BOOLEAN_FALSE);
+ ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
+ /* Get seek and play interfaces */
+ res = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
+ ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
+ res = (*player)->GetInterface(player, SL_IID_BUFFERQUEUE,
+ (void*)&bufferQueueItf);
+ ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
+ /* Setup to receive buffer queue event callbacks */
+ res = (*bufferQueueItf)->RegisterCallback(bufferQueueItf,
+ _buffer_callbacks, this);
+ ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
+ /* Before we start set volume to -3dB (-300mB) */
+#if 0
+ res = (*OutputMix)->GetInterface(OutputMix, SL_IID_VOLUME,
+ (void*)&volumeItf);
+ ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
+ /* Setup the data source structure for the buffer queue */
+
+ res = (*volumeItf)->SetVolumeLevel(volumeItf, -300);
+ ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
+#endif
+ last_free=0;
+#if 1
+ //fill up buffers
+ for(int i=0;i<BUFFER_COUNT;i++) {
+ /* Enqueue a few buffers to get the ball rolling */
+ res = (*bufferQueueItf)->Enqueue(bufferQueueItf, buffers[i],
+ 4 * buffer_size); /* Size given in */
+
+ }
+#endif
+
+ res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
+ ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
+
+#if 0
+ res = (*bufferQueueItf)->GetState(bufferQueueItf, &state);
+ ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
+ while(state.count)
+ {
+ (*bufferQueueItf)->GetState(bufferQueueItf, &state);
+ }
+ /* Make sure player is stopped */
+ res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
+ CheckErr(res);
+ /* Destroy the player */
+ (*player)->Destroy(player);
+ /* Destroy Output Mix object */
+ (*OutputMix)->Destroy(OutputMix);
+#endif
+
+ active=true;
+}
+int AudioDriverAndroid::get_mix_rate() const {
+
+ return 44100;
+}
+AudioDriverSW::OutputFormat AudioDriverAndroid::get_output_format() const{
+
+ return OUTPUT_STEREO;
+}
+void AudioDriverAndroid::lock(){
+
+ //if (active && mutex)
+ // mutex->lock();
+
+}
+void AudioDriverAndroid::unlock() {
+
+ //if (active && mutex)
+ // mutex->unlock();
+
+}
+void AudioDriverAndroid::finish(){
+
+ (*sl)->Destroy(sl);
+
+}
+
+
+AudioDriverAndroid::AudioDriverAndroid()
+{
+ s_ad=this;
+ mutex=NULL;
+}
+
+#endif