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authorRuslan Mustakov <r.mustakov@gmail.com>2017-09-20 11:49:33 +0700
committerRuslan Mustakov <r.mustakov@gmail.com>2017-09-20 11:49:46 +0700
commitea7223d18151700650ec18c13f440e35dd2cd58b (patch)
tree92f9f707655d7cf044fefc9a400eaf24cc85a7cf /platform/android/SCsub
parentcd2ffdc6725aa6f7a9a4af6fd5abcc4cafae61b4 (diff)
Set Android minSdkVersion to 18
It's the minimum version where GLES 3 API is available. It is already the version Godot binary is compiled with for Android, but the config files were not updated in time.
Diffstat (limited to 'platform/android/SCsub')
-rw-r--r--platform/android/SCsub8
1 files changed, 4 insertions, 4 deletions
diff --git a/platform/android/SCsub b/platform/android/SCsub
index 87e7ee4747..e9a370869f 100644
--- a/platform/android/SCsub
+++ b/platform/android/SCsub
@@ -73,7 +73,7 @@ for x in env.android_gradle_plugins:
gradle_classpath = ""
for x in env.android_gradle_classpath:
gradle_classpath += "\t\tclasspath \"" + x + "\"\n"
-
+
gradle_res_dirs_text = ""
for x in env.android_res_dirs:
@@ -93,13 +93,13 @@ gradle_asset_dirs_text = ""
gradle_default_config_text = ""
-minSdk = 14
+minSdk = 18
targetSdk = 23
for x in env.android_default_config:
- if x.startswith("minSdkVersion") and int(x.split(" ")[-1]) < minSdk:
+ if x.startswith("minSdkVersion") and int(x.split(" ")[-1]) < minSdk:
x = "minSdkVersion " + str(minSdk)
- if x.startswith("targetSdkVersion") and int(x.split(" ")[-1]) > targetSdk:
+ if x.startswith("targetSdkVersion") and int(x.split(" ")[-1]) > targetSdk:
x = "targetSdkVersion " + str(targetSdk)
gradle_default_config_text += x + "\n\t\t"