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authorJuan Linietsky <reduzio@gmail.com>2014-10-07 01:31:49 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-10-07 01:31:49 -0300
commit0fa94a96904a8ff44d1a26fd6b783c2d6a533540 (patch)
tree80cc315b3578a1e1ffc7d73f18768db269dbafb3 /platform/android/SCsub
parenta0ae38e0c14f94911df6a651c90ff0df03821bbc (diff)
Build System Changes
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
Diffstat (limited to 'platform/android/SCsub')
-rw-r--r--platform/android/SCsub4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/android/SCsub b/platform/android/SCsub
index 699db30cad..3c55b993ef 100644
--- a/platform/android/SCsub
+++ b/platform/android/SCsub
@@ -66,6 +66,6 @@ for x in env.android_module_libraries:
shutil.copy(x,abspath+"/java/libs")
-env_android.SharedLibrary("#platform/android/libgodot_android.so",[android_objects])
+env_android.SharedLibrary("#bin/libgodot_android",[android_objects],SHLIBSUFFIX=env["SHLIBSUFFIX"])
-env.Command('#bin/libgodot_android.so', '#platform/android/libgodot_android.so', Copy('bin/libgodot_android.so', 'platform/android/libgodot_android.so'))
+#env.Command('#bin/libgodot_android.so', '#platform/android/libgodot_android.so', Copy('bin/libgodot_android.so', 'platform/android/libgodot_android.so'))