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authorpython273 <iam@python273.pw>2022-07-22 15:05:31 +0300
committerpython273 <iam@python273.pw>2022-07-22 15:05:31 +0300
commitf78d06c9feb0734ccb786247a421d82502440c58 (patch)
treee3eee43e214ce81302f53892b7e11a8a6d382dbd /modules
parentd2fa9cbdfd43c75cd76917d2c4db26f2489d2717 (diff)
Fix tutorial links in XR classes docs
Diffstat (limited to 'modules')
-rw-r--r--modules/openxr/doc_classes/OpenXRInterface.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/openxr/doc_classes/OpenXRInterface.xml b/modules/openxr/doc_classes/OpenXRInterface.xml
index 74f708bc95..25bf496de9 100644
--- a/modules/openxr/doc_classes/OpenXRInterface.xml
+++ b/modules/openxr/doc_classes/OpenXRInterface.xml
@@ -5,10 +5,10 @@
</brief_description>
<description>
The OpenXR interface allows Godot to interact with OpenXR runtimes and make it possible to create XR experiences and games.
- Due to the needs of OpenXR this interface works slightly different then other plugin based XR interfaces. It needs to be initialised when Godot starts. You need to enable OpenXR, settings for this can be found in your games project settings under the XR heading. You do need to mark a viewport for use with XR in order for Godot to know which render result should be output to the headset.
+ Due to the needs of OpenXR this interface works slightly different than other plugin based XR interfaces. It needs to be initialised when Godot starts. You need to enable OpenXR, settings for this can be found in your games project settings under the XR heading. You do need to mark a viewport for use with XR in order for Godot to know which render result should be output to the headset.
</description>
<tutorials>
- <link title="OpenXR documentation">$DOCS_URL/tutorials/vr/openxr/index.html</link>
+ <link title="Setting up XR">$DOCS_URL/tutorials/xr/setting_up_xr.html</link>
</tutorials>
<signals>
<signal name="pose_recentered">