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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2019-12-19 17:07:16 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2019-12-19 17:07:20 +0100
commitf3c6c63b9402683d5060d101c60d2ce9d3db7716 (patch)
treea289ba890e225247c99c763a031478ef1af513d8 /modules
parent981c6aa102ba50d314a023a96d7affb7081334e5 (diff)
Mono/C#: Remove hard-coded debugger wait at initialization
Up until now debug builds would always wait up to 500 ms during initialization to give time for debuggers to attach to the game. We no longer want this as it increases startup time unnecesarily. The way forward is to setup the debugger agent as client instead of server. This way it's the game that connect to the debugger, not the other way around. If server mode is still desired, suspend=y can be used to indefinitely wait for the debugger to attach. This all can be specified with the environment variable 'GODOT_MONO_DEBUGGER_AGENT' when launching the game.
Diffstat (limited to 'modules')
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp28
1 files changed, 0 insertions, 28 deletions
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 29274be559..6cafa6709f 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -119,28 +119,6 @@ void gd_mono_profiler_init() {
#if defined(DEBUG_ENABLED)
-bool gd_mono_wait_for_debugger_msecs(uint32_t p_msecs) {
-
- do {
- if (mono_is_debugger_attached())
- return true;
-
- int last_tick = OS::get_singleton()->get_ticks_msec();
-
- OS::get_singleton()->delay_usec((p_msecs < 25 ? p_msecs : 25) * 1000);
-
- uint32_t tdiff = OS::get_singleton()->get_ticks_msec() - last_tick;
-
- if (tdiff > p_msecs) {
- p_msecs = 0;
- } else {
- p_msecs -= tdiff;
- }
- } while (p_msecs > 0);
-
- return mono_is_debugger_attached();
-}
-
void gd_mono_debug_init() {
mono_debug_init(MONO_DEBUG_FORMAT_MONO);
@@ -402,12 +380,6 @@ void GDMono::initialize() {
Error domain_load_err = _load_scripts_domain();
ERR_FAIL_COND_MSG(domain_load_err != OK, "Mono: Failed to load scripts domain.");
-#if defined(DEBUG_ENABLED) && !defined(JAVASCRIPT_ENABLED)
- bool debugger_attached = gd_mono_wait_for_debugger_msecs(500);
- if (!debugger_attached && OS::get_singleton()->is_stdout_verbose())
- print_error("Mono: Debugger wait timeout");
-#endif
-
_register_internal_calls();
print_verbose("Mono: INITIALIZED");