diff options
author | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-07-07 17:39:40 +0100 |
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committer | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-07-08 11:39:41 +0100 |
commit | f31b2a1bba7d82be5054c680cd910690622e95a7 (patch) | |
tree | 856ff4de646f099b279ff7236eb483bf08c53c9c /modules | |
parent | 18c51d3f0c4ddf0bdf347638ca2d781a42de16d2 (diff) |
Move Bullet physics query flush from Bullet space pre-tick callback to
Bullet physics flush_queries() as is done in Godot physics, and remove
the pre-tick callback.
Diffstat (limited to 'modules')
-rw-r--r-- | modules/bullet/bullet_physics_server.cpp | 7 | ||||
-rw-r--r-- | modules/bullet/space_bullet.cpp | 5 |
2 files changed, 7 insertions, 5 deletions
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index bb1678a994..8f64c11867 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -1557,6 +1557,13 @@ void BulletPhysicsServer3D::sync() { } void BulletPhysicsServer3D::flush_queries() { + if (!active) { + return; + } + + for (int i = 0; i < active_spaces_count; ++i) { + active_spaces[i]->flush_queries(); + } } void BulletPhysicsServer3D::finish() { diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 8204d7ed20..70e137b16d 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -579,10 +579,6 @@ void SpaceBullet::remove_all_collision_objects() { } } -void onBulletPreTickCallback(btDynamicsWorld *p_dynamicsWorld, btScalar timeStep) { - static_cast<SpaceBullet *>(p_dynamicsWorld->getWorldUserInfo())->flush_queries(); -} - void onBulletTickCallback(btDynamicsWorld *p_dynamicsWorld, btScalar timeStep) { const btCollisionObjectArray &colObjArray = p_dynamicsWorld->getCollisionObjectArray(); @@ -650,7 +646,6 @@ void SpaceBullet::create_empty_world(bool p_create_soft_world) { dynamicsWorld->setWorldUserInfo(this); - dynamicsWorld->setInternalTickCallback(onBulletPreTickCallback, this, true); dynamicsWorld->setInternalTickCallback(onBulletTickCallback, this, false); dynamicsWorld->getBroadphase()->getOverlappingPairCache()->setInternalGhostPairCallback(ghostPairCallback); // Setup ghost check dynamicsWorld->getPairCache()->setOverlapFilterCallback(godotFilterCallback); |