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authorRémi Verschelde <rverschelde@gmail.com>2021-09-14 11:31:01 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-09-14 11:31:01 +0200
commitf1dca7760c419e42c98cd223c44122cbbdcbb050 (patch)
tree53c10afb665f086f1c0f61075db021732854a874 /modules
parent195ea41a7ad3dd83d33162d2656e7e383674d3aa (diff)
Rename VisualScriptEditor singleton to VisualScriptCustomNodes
Follow-up to #51916, fixes inconsistency between singleton name and class as documented in https://github.com/godotengine/godot/issues/52162#issuecomment-918979753.
Diffstat (limited to 'modules')
-rw-r--r--modules/visual_script/register_types.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp
index 7fb9707fce..890861cf82 100644
--- a/modules/visual_script/register_types.cpp
+++ b/modules/visual_script/register_types.cpp
@@ -117,7 +117,7 @@ void register_visual_script_types() {
GDREGISTER_CLASS(VisualScriptCustomNodes);
ClassDB::set_current_api(ClassDB::API_CORE);
vs_custom_nodes_singleton = memnew(VisualScriptCustomNodes);
- Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", VisualScriptCustomNodes::get_singleton()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptCustomNodes", VisualScriptCustomNodes::get_singleton()));
VisualScriptEditor::register_editor();
#endif