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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-11-07 13:37:33 +0100
committerGitHub <noreply@github.com>2019-11-07 13:37:33 +0100
commitf0fc28f0fd7a3116483340d1dad5e7b7229337f6 (patch)
tree7eab24e4930d586c1ed5ecdf8d836b08d53bfc56 /modules
parent91518defa550568faf97ac063f4ae85a169b876a (diff)
parent4922a48a9e95aecfbb22bde600c2b209d557e497 (diff)
Merge pull request #33160 from aaronfranke/alphabetize-mathf
[Mono] Alphabetize Mathf
Diffstat (limited to 'modules')
-rw-r--r--modules/mono/glue/Managed/Files/Mathf.cs69
-rw-r--r--modules/mono/glue/Managed/Files/MathfEx.cs3
2 files changed, 39 insertions, 33 deletions
diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs
index ce34cd6a99..54821fe790 100644
--- a/modules/mono/glue/Managed/Files/Mathf.cs
+++ b/modules/mono/glue/Managed/Files/Mathf.cs
@@ -19,12 +19,12 @@ namespace Godot
private const real_t Deg2RadConst = (real_t) 0.0174532925199432957692369077M; // 0.0174532924f and 0.0174532925199433
private const real_t Rad2DegConst = (real_t) 57.295779513082320876798154814M; // 57.29578f and 57.2957795130823
- public static real_t Abs(real_t s)
+ public static int Abs(int s)
{
return Math.Abs(s);
}
- public static int Abs(int s)
+ public static real_t Abs(real_t s)
{
return Math.Abs(s);
}
@@ -79,29 +79,6 @@ namespace Godot
return (real_t)Math.Cosh(s);
}
- public static int StepDecimals(real_t step)
- {
- double[] sd = new double[] {
- 0.9999,
- 0.09999,
- 0.009999,
- 0.0009999,
- 0.00009999,
- 0.000009999,
- 0.0000009999,
- 0.00000009999,
- 0.000000009999,
- };
- double abs = Mathf.Abs(step);
- double decs = abs - (int)abs; // Strip away integer part
- for (int i = 0; i < sd.Length; i++) {
- if (decs >= sd[i]) {
- return i;
- }
- }
- return 0;
- }
-
public static real_t Deg2Rad(real_t deg)
{
return deg * Deg2RadConst;
@@ -159,12 +136,14 @@ namespace Godot
public static bool IsEqualApprox(real_t a, real_t b)
{
// Check for exact equality first, required to handle "infinity" values.
- if (a == b) {
+ if (a == b)
+ {
return true;
}
// Then check for approximate equality.
real_t tolerance = Epsilon * Abs(a);
- if (tolerance < Epsilon) {
+ if (tolerance < Epsilon)
+ {
tolerance = Epsilon;
}
return Abs(a - b) < tolerance;
@@ -190,7 +169,8 @@ namespace Godot
return from + (to - from) * weight;
}
- public static real_t LerpAngle(real_t from, real_t to, real_t weight) {
+ public static real_t LerpAngle(real_t from, real_t to, real_t weight)
+ {
real_t difference = (to - from) % Mathf.Tau;
real_t distance = ((2 * difference) % Mathf.Tau) - difference;
return from + distance * weight;
@@ -246,9 +226,9 @@ namespace Godot
/// <summary>
/// Performs a canonical Modulus operation, where the output is on the range [0, b).
/// </summary>
- public static real_t PosMod(real_t a, real_t b)
+ public static int PosMod(int a, int b)
{
- real_t c = a % b;
+ int c = a % b;
if ((c < 0 && b > 0) || (c > 0 && b < 0))
{
c += b;
@@ -259,9 +239,9 @@ namespace Godot
/// <summary>
/// Performs a canonical Modulus operation, where the output is on the range [0, b).
/// </summary>
- public static int PosMod(int a, int b)
+ public static real_t PosMod(real_t a, real_t b)
{
- int c = a % b;
+ real_t c = a % b;
if ((c < 0 && b > 0) || (c > 0 && b < 0))
{
c += b;
@@ -319,6 +299,31 @@ namespace Godot
return (real_t)Math.Sqrt(s);
}
+ public static int StepDecimals(real_t step)
+ {
+ double[] sd = new double[] {
+ 0.9999,
+ 0.09999,
+ 0.009999,
+ 0.0009999,
+ 0.00009999,
+ 0.000009999,
+ 0.0000009999,
+ 0.00000009999,
+ 0.000000009999,
+ };
+ double abs = Mathf.Abs(step);
+ double decs = abs - (int)abs; // Strip away integer part
+ for (int i = 0; i < sd.Length; i++)
+ {
+ if (decs >= sd[i])
+ {
+ return i;
+ }
+ }
+ return 0;
+ }
+
public static real_t Stepify(real_t s, real_t step)
{
if (step != 0f)
diff --git a/modules/mono/glue/Managed/Files/MathfEx.cs b/modules/mono/glue/Managed/Files/MathfEx.cs
index 6cffc7f01d..1b7fd4906f 100644
--- a/modules/mono/glue/Managed/Files/MathfEx.cs
+++ b/modules/mono/glue/Managed/Files/MathfEx.cs
@@ -49,7 +49,8 @@ namespace Godot
public static bool IsEqualApprox(real_t a, real_t b, real_t tolerance)
{
// Check for exact equality first, required to handle "infinity" values.
- if (a == b) {
+ if (a == b)
+ {
return true;
}
// Then check for approximate equality.