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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-11-07 13:37:33 +0100 |
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committer | GitHub <noreply@github.com> | 2019-11-07 13:37:33 +0100 |
commit | f0fc28f0fd7a3116483340d1dad5e7b7229337f6 (patch) | |
tree | 7eab24e4930d586c1ed5ecdf8d836b08d53bfc56 /modules | |
parent | 91518defa550568faf97ac063f4ae85a169b876a (diff) | |
parent | 4922a48a9e95aecfbb22bde600c2b209d557e497 (diff) |
Merge pull request #33160 from aaronfranke/alphabetize-mathf
[Mono] Alphabetize Mathf
Diffstat (limited to 'modules')
-rw-r--r-- | modules/mono/glue/Managed/Files/Mathf.cs | 69 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/MathfEx.cs | 3 |
2 files changed, 39 insertions, 33 deletions
diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs index ce34cd6a99..54821fe790 100644 --- a/modules/mono/glue/Managed/Files/Mathf.cs +++ b/modules/mono/glue/Managed/Files/Mathf.cs @@ -19,12 +19,12 @@ namespace Godot private const real_t Deg2RadConst = (real_t) 0.0174532925199432957692369077M; // 0.0174532924f and 0.0174532925199433 private const real_t Rad2DegConst = (real_t) 57.295779513082320876798154814M; // 57.29578f and 57.2957795130823 - public static real_t Abs(real_t s) + public static int Abs(int s) { return Math.Abs(s); } - public static int Abs(int s) + public static real_t Abs(real_t s) { return Math.Abs(s); } @@ -79,29 +79,6 @@ namespace Godot return (real_t)Math.Cosh(s); } - public static int StepDecimals(real_t step) - { - double[] sd = new double[] { - 0.9999, - 0.09999, - 0.009999, - 0.0009999, - 0.00009999, - 0.000009999, - 0.0000009999, - 0.00000009999, - 0.000000009999, - }; - double abs = Mathf.Abs(step); - double decs = abs - (int)abs; // Strip away integer part - for (int i = 0; i < sd.Length; i++) { - if (decs >= sd[i]) { - return i; - } - } - return 0; - } - public static real_t Deg2Rad(real_t deg) { return deg * Deg2RadConst; @@ -159,12 +136,14 @@ namespace Godot public static bool IsEqualApprox(real_t a, real_t b) { // Check for exact equality first, required to handle "infinity" values. - if (a == b) { + if (a == b) + { return true; } // Then check for approximate equality. real_t tolerance = Epsilon * Abs(a); - if (tolerance < Epsilon) { + if (tolerance < Epsilon) + { tolerance = Epsilon; } return Abs(a - b) < tolerance; @@ -190,7 +169,8 @@ namespace Godot return from + (to - from) * weight; } - public static real_t LerpAngle(real_t from, real_t to, real_t weight) { + public static real_t LerpAngle(real_t from, real_t to, real_t weight) + { real_t difference = (to - from) % Mathf.Tau; real_t distance = ((2 * difference) % Mathf.Tau) - difference; return from + distance * weight; @@ -246,9 +226,9 @@ namespace Godot /// <summary> /// Performs a canonical Modulus operation, where the output is on the range [0, b). /// </summary> - public static real_t PosMod(real_t a, real_t b) + public static int PosMod(int a, int b) { - real_t c = a % b; + int c = a % b; if ((c < 0 && b > 0) || (c > 0 && b < 0)) { c += b; @@ -259,9 +239,9 @@ namespace Godot /// <summary> /// Performs a canonical Modulus operation, where the output is on the range [0, b). /// </summary> - public static int PosMod(int a, int b) + public static real_t PosMod(real_t a, real_t b) { - int c = a % b; + real_t c = a % b; if ((c < 0 && b > 0) || (c > 0 && b < 0)) { c += b; @@ -319,6 +299,31 @@ namespace Godot return (real_t)Math.Sqrt(s); } + public static int StepDecimals(real_t step) + { + double[] sd = new double[] { + 0.9999, + 0.09999, + 0.009999, + 0.0009999, + 0.00009999, + 0.000009999, + 0.0000009999, + 0.00000009999, + 0.000000009999, + }; + double abs = Mathf.Abs(step); + double decs = abs - (int)abs; // Strip away integer part + for (int i = 0; i < sd.Length; i++) + { + if (decs >= sd[i]) + { + return i; + } + } + return 0; + } + public static real_t Stepify(real_t s, real_t step) { if (step != 0f) diff --git a/modules/mono/glue/Managed/Files/MathfEx.cs b/modules/mono/glue/Managed/Files/MathfEx.cs index 6cffc7f01d..1b7fd4906f 100644 --- a/modules/mono/glue/Managed/Files/MathfEx.cs +++ b/modules/mono/glue/Managed/Files/MathfEx.cs @@ -49,7 +49,8 @@ namespace Godot public static bool IsEqualApprox(real_t a, real_t b, real_t tolerance) { // Check for exact equality first, required to handle "infinity" values. - if (a == b) { + if (a == b) + { return true; } // Then check for approximate equality. |