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author | Juan Linietsky <reduzio@gmail.com> | 2021-08-30 11:30:55 -0300 |
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committer | GitHub <noreply@github.com> | 2021-08-30 11:30:55 -0300 |
commit | efc87481e45c66b3a18dfe1db82c3289fe2a370d (patch) | |
tree | 8f99a2b6042fadf8afde25f0e41c9a69d9651270 /modules | |
parent | b60a51f0232246be0c8a0544253336e34d346724 (diff) | |
parent | 6dab6e4136540152558eff0085de1acdea143fd9 (diff) |
Merge pull request #52254 from godotengine/revert-51985-coll
Revert " Improve collision generation usability in the new 3D scene import workflow."
Diffstat (limited to 'modules')
-rw-r--r-- | modules/vhacd/register_types.cpp | 23 |
1 files changed, 6 insertions, 17 deletions
diff --git a/modules/vhacd/register_types.cpp b/modules/vhacd/register_types.cpp index 88b2a568ea..2b48e94604 100644 --- a/modules/vhacd/register_types.cpp +++ b/modules/vhacd/register_types.cpp @@ -32,23 +32,7 @@ #include "scene/resources/mesh.h" #include "thirdparty/vhacd/public/VHACD.h" -static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, const Mesh::ConvexDecompositionSettings &p_settings) { - VHACD::IVHACD::Parameters params; - params.m_concavity = p_settings.max_concavity; - params.m_alpha = p_settings.symmetry_planes_clipping_bias; - params.m_beta = p_settings.revolution_axes_clipping_bias; - params.m_minVolumePerCH = p_settings.min_volume_per_convex_hull; - params.m_resolution = p_settings.resolution; - params.m_maxNumVerticesPerCH = p_settings.max_num_vertices_per_convex_hull; - params.m_planeDownsampling = p_settings.plane_downsampling; - params.m_convexhullDownsampling = p_settings.convexhull_downsampling; - params.m_pca = p_settings.normalize_mesh; - params.m_mode = p_settings.mode; - params.m_convexhullApproximation = p_settings.convexhull_approximation; - params.m_oclAcceleration = true; - params.m_maxConvexHulls = p_settings.max_convex_hulls; - params.m_projectHullVertices = p_settings.project_hull_vertices; - +static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, int p_max_convex_hulls = -1) { Vector<real_t> vertices; vertices.resize(p_faces.size() * 9); Vector<uint32_t> indices; @@ -63,6 +47,11 @@ static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, cons } } + VHACD::IVHACD::Parameters params; + if (p_max_convex_hulls > 0) { + params.m_maxConvexHulls = p_max_convex_hulls; + } + VHACD::IVHACD *decomposer = VHACD::CreateVHACD(); decomposer->Compute(vertices.ptr(), vertices.size() / 3, indices.ptr(), indices.size() / 3, params); |