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authorMarcus Elg <marcusaccounts@yahoo.se>2020-05-10 09:00:10 +0200
committerMarcus Elg <marcusaccounts@yahoo.se>2020-05-10 12:12:51 +0200
commitec7b481170dcd6a7b4cf0e6c1221e204ff7945f3 (patch)
treebd054639c909ab4ea6c855e70ddc3b25ee2f50b0 /modules
parentff5dfcdf68c20590bf123ade75ca06ed58276372 (diff)
Renamed plane's d to distance
Diffstat (limited to 'modules')
-rw-r--r--modules/bullet/shape_bullet.cpp2
-rw-r--r--modules/gdnative/gdnative/plane.cpp12
-rw-r--r--modules/gdnative/gdnative_api.json4
-rw-r--r--modules/gdnative/include/gdnative/plane.h4
-rw-r--r--modules/gdnavigation/nav_map.cpp2
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs46
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h8
8 files changed, 41 insertions, 41 deletions
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index 8ac26a0fdb..e28683ba78 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -188,7 +188,7 @@ void PlaneShapeBullet::setup(const Plane &p_plane) {
btCollisionShape *PlaneShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
btVector3 btPlaneNormal;
G_TO_B(plane.normal, btPlaneNormal);
- return prepare(PlaneShapeBullet::create_shape_plane(btPlaneNormal, plane.d));
+ return prepare(PlaneShapeBullet::create_shape_plane(btPlaneNormal, plane.distance));
}
/* Sphere */
diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp
index 17221fe081..054673d9cc 100644
--- a/modules/gdnative/gdnative/plane.cpp
+++ b/modules/gdnative/gdnative/plane.cpp
@@ -37,10 +37,10 @@
extern "C" {
#endif
-void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) {
+void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_distance) {
Plane *dest = (Plane *)r_dest;
- *dest = Plane(p_a, p_b, p_c, p_d);
+ *dest = Plane(p_a, p_b, p_c, p_distance);
}
void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) {
@@ -162,14 +162,14 @@ godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self) {
return *v3;
}
-godot_real GDAPI godot_plane_get_d(const godot_plane *p_self) {
+godot_real GDAPI godot_plane_get_distance(const godot_plane *p_self) {
const Plane *self = (const Plane *)p_self;
- return self->d;
+ return self->distance;
}
-void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d) {
+void GDAPI godot_plane_set_distance(godot_plane *p_self, const godot_real p_distance) {
Plane *self = (Plane *)p_self;
- self->d = p_d;
+ self->distance = p_distance;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index d5ab62dc61..c4b8098fc6 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -3120,14 +3120,14 @@
]
},
{
- "name": "godot_plane_get_d",
+ "name": "godot_plane_get_distance",
"return_type": "godot_real",
"arguments": [
["const godot_plane *", "p_self"]
]
},
{
- "name": "godot_plane_set_d",
+ "name": "godot_plane_set_distance",
"return_type": "void",
"arguments": [
["godot_plane *", "p_self"],
diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h
index b759a8cc1a..6bd28d7363 100644
--- a/modules/gdnative/include/gdnative/plane.h
+++ b/modules/gdnative/include/gdnative/plane.h
@@ -92,9 +92,9 @@ void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_no
godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self);
-godot_real GDAPI godot_plane_get_d(const godot_plane *p_self);
+godot_real GDAPI godot_plane_get_distance(const godot_plane *p_self);
-void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d);
+void GDAPI godot_plane_set_distance(godot_plane *p_self, const godot_real p_distance);
#ifdef __cplusplus
}
diff --git a/modules/gdnavigation/nav_map.cpp b/modules/gdnavigation/nav_map.cpp
index 7e6a3f7a26..9652938251 100644
--- a/modules/gdnavigation/nav_map.cpp
+++ b/modules/gdnavigation/nav_map.cpp
@@ -783,7 +783,7 @@ void NavMap::clip_path(const std::vector<gd::NavigationPoly> &p_navigation_polys
if (cut_plane.normal == Vector3())
return;
cut_plane.normal.normalize();
- cut_plane.d = cut_plane.normal.dot(from);
+ cut_plane.distance = cut_plane.normal.dot(from);
while (from_poly != p_to_poly) {
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 9abbac6a0b..b0c2c75c19 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -385,7 +385,7 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b
Plane p;
p.normal[edit_axis] = 1.0;
- p.d = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
+ p.distance = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
Vector3 inters;
if (!p.intersects_segment(from, from + normal * settings_pick_distance->get_value(), &inters))
@@ -1137,7 +1137,7 @@ void GridMapEditor::_notification(int p_what) {
Plane p;
p.normal[edit_axis] = 1.0;
- p.d = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
+ p.distance = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
p = node->get_transform().xform(p); // plane to snap
Node3DEditorPlugin *sep = Object::cast_to<Node3DEditorPlugin>(editor->get_editor_plugin_screen());
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
index 885845e3a4..55a83642fd 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
@@ -56,29 +56,29 @@ namespace Godot
}
}
- public real_t D { get; set; }
+ public real_t Distance { get; set; }
public Vector3 Center
{
get
{
- return _normal * D;
+ return _normal * Distance;
}
}
public real_t DistanceTo(Vector3 point)
{
- return _normal.Dot(point) - D;
+ return _normal.Dot(point) - Distance;
}
public Vector3 GetAnyPoint()
{
- return _normal * D;
+ return _normal * Distance;
}
public bool HasPoint(Vector3 point, real_t epsilon = Mathf.Epsilon)
{
- real_t dist = _normal.Dot(point) - D;
+ real_t dist = _normal.Dot(point) - Distance;
return Mathf.Abs(dist) <= epsilon;
}
@@ -89,9 +89,9 @@ namespace Godot
if (Mathf.IsZeroApprox(denom))
return null;
- Vector3 result = b._normal.Cross(c._normal) * D +
- c._normal.Cross(_normal) * b.D +
- _normal.Cross(b._normal) * c.D;
+ Vector3 result = b._normal.Cross(c._normal) * Distance +
+ c._normal.Cross(_normal) * b.Distance +
+ _normal.Cross(b._normal) * c.Distance;
return result / denom;
}
@@ -103,7 +103,7 @@ namespace Godot
if (Mathf.IsZeroApprox(den))
return null;
- real_t dist = (_normal.Dot(from) - D) / den;
+ real_t dist = (_normal.Dot(from) - Distance) / den;
// This is a ray, before the emitting pos (from) does not exist
if (dist > Mathf.Epsilon)
@@ -120,7 +120,7 @@ namespace Godot
if (Mathf.IsZeroApprox(den))
return null;
- real_t dist = (_normal.Dot(begin) - D) / den;
+ real_t dist = (_normal.Dot(begin) - Distance) / den;
// Only allow dist to be in the range of 0 to 1, with tolerance.
if (dist < -Mathf.Epsilon || dist > 1.0f + Mathf.Epsilon)
@@ -131,7 +131,7 @@ namespace Godot
public bool IsPointOver(Vector3 point)
{
- return _normal.Dot(point) > D;
+ return _normal.Dot(point) > Distance;
}
public Plane Normalized()
@@ -141,7 +141,7 @@ namespace Godot
if (len == 0)
return new Plane(0, 0, 0, 0);
- return new Plane(_normal / len, D / len);
+ return new Plane(_normal / len, Distance / len);
}
public Vector3 Project(Vector3 point)
@@ -159,27 +159,27 @@ namespace Godot
public static Plane PlaneXY { get { return _planeXY; } }
// Constructors
- public Plane(real_t a, real_t b, real_t c, real_t d)
+ public Plane(real_t a, real_t b, real_t c, real_t distance)
{
_normal = new Vector3(a, b, c);
- this.D = d;
+ this.Distance = distance;
}
- public Plane(Vector3 normal, real_t d)
+ public Plane(Vector3 normal, real_t distance)
{
this._normal = normal;
- this.D = d;
+ this.Distance = distance;
}
public Plane(Vector3 v1, Vector3 v2, Vector3 v3)
{
_normal = (v1 - v3).Cross(v1 - v2);
_normal.Normalize();
- D = _normal.Dot(v1);
+ Distance = _normal.Dot(v1);
}
public static Plane operator -(Plane plane)
{
- return new Plane(-plane._normal, -plane.D);
+ return new Plane(-plane._normal, -plane.Distance);
}
public static bool operator ==(Plane left, Plane right)
@@ -204,17 +204,17 @@ namespace Godot
public bool Equals(Plane other)
{
- return _normal == other._normal && D == other.D;
+ return _normal == other._normal && Distance == other.Distance;
}
public bool IsEqualApprox(Plane other)
{
- return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(D, other.D);
+ return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(Distance, other.Distance);
}
public override int GetHashCode()
{
- return _normal.GetHashCode() ^ D.GetHashCode();
+ return _normal.GetHashCode() ^ Distance.GetHashCode();
}
public override string ToString()
@@ -222,7 +222,7 @@ namespace Godot
return String.Format("({0}, {1})", new object[]
{
_normal.ToString(),
- D.ToString()
+ Distance.ToString()
});
}
@@ -231,7 +231,7 @@ namespace Godot
return String.Format("({0}, {1})", new object[]
{
_normal.ToString(format),
- D.ToString(format)
+ Distance.ToString(format)
});
}
}
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index f2d887e6d6..fd645f1608 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -274,7 +274,7 @@ enum {
MATCHES_Plane = (MATCHES_Vector3 && MATCHES_real_t && (sizeof(Plane) == (sizeof(Vector3) + sizeof(real_t))) &&
offsetof(Plane, normal) == 0 &&
- offsetof(Plane, d) == sizeof(Vector3))
+ offsetof(Plane, distance) == sizeof(Vector3))
};
// In the future we may force this if we want to ref return these structs
@@ -466,14 +466,14 @@ struct M_Color {
struct M_Plane {
M_Vector3 normal;
- real_t d;
+ real_t distance;
static _FORCE_INLINE_ Plane convert_to(const M_Plane &p_from) {
- return Plane(M_Vector3::convert_to(p_from.normal), p_from.d);
+ return Plane(M_Vector3::convert_to(p_from.normal), p_from.distance);
}
static _FORCE_INLINE_ M_Plane convert_from(const Plane &p_from) {
- M_Plane ret = { M_Vector3::convert_from(p_from.normal), p_from.d };
+ M_Plane ret = { M_Vector3::convert_from(p_from.normal), p_from.distance };
return ret;
}
};