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authorJuan Linietsky <reduzio@gmail.com>2020-03-26 18:49:16 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-27 14:54:04 +0100
commiteaae4b6408361eb34363adcb22a08046f43147f4 (patch)
tree4baf4cd8758696d260bef2cb149e27bf3135a284 /modules
parent9a7dbc2acafdd04ff0fe09bc5f4838b4920348a8 (diff)
Renamed 2D and 3D nodes to make their types explicit
Fixes #30736.
Diffstat (limited to 'modules')
-rw-r--r--modules/assimp/editor_scene_importer_assimp.cpp62
-rw-r--r--modules/assimp/editor_scene_importer_assimp.h18
-rw-r--r--modules/assimp/import_state.h22
-rw-r--r--modules/bullet/soft_body_bullet.cpp2
-rw-r--r--modules/csg/csg_gizmos.cpp144
-rw-r--r--modules/csg/csg_gizmos.h18
-rw-r--r--modules/csg/csg_shape.cpp500
-rw-r--r--modules/csg/csg_shape.h70
-rw-r--r--modules/csg/icons/CSGBox3D.svg (renamed from modules/csg/icons/CSGBox.svg)0
-rw-r--r--modules/csg/icons/CSGCapsule3D.svg (renamed from modules/csg/icons/CSGCapsule.svg)0
-rw-r--r--modules/csg/icons/CSGCombiner3D.svg (renamed from modules/csg/icons/CSGCombiner.svg)0
-rw-r--r--modules/csg/icons/CSGCylinder3D.svg (renamed from modules/csg/icons/CSGCylinder.svg)0
-rw-r--r--modules/csg/icons/CSGMesh3D.svg (renamed from modules/csg/icons/CSGMesh.svg)0
-rw-r--r--modules/csg/icons/CSGPolygon3D.svg (renamed from modules/csg/icons/CSGPolygon.svg)0
-rw-r--r--modules/csg/icons/CSGSphere3D.svg (renamed from modules/csg/icons/CSGSphere.svg)0
-rw-r--r--modules/csg/icons/CSGTorus3D.svg (renamed from modules/csg/icons/CSGTorus.svg)0
-rw-r--r--modules/csg/register_types.cpp27
-rw-r--r--modules/gdnavigation/nav_region.h2
-rw-r--r--modules/gdnavigation/navigation_mesh_editor_plugin.cpp8
-rw-r--r--modules/gdnavigation/navigation_mesh_editor_plugin.h6
-rw-r--r--modules/gdnavigation/navigation_mesh_generator.cpp58
-rw-r--r--modules/gdnavigation/navigation_mesh_generator.h2
-rw-r--r--modules/gridmap/grid_map.cpp8
-rw-r--r--modules/gridmap/grid_map.h10
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp22
-rw-r--r--modules/gridmap/grid_map_editor_plugin.h10
-rw-r--r--modules/mono/mono_gd/gd_mono_cache.cpp4
-rw-r--r--modules/mono/mono_gd/gd_mono_cache.h2
28 files changed, 502 insertions, 493 deletions
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp
index 682a7e33c8..1482fe99eb 100644
--- a/modules/assimp/editor_scene_importer_assimp.cpp
+++ b/modules/assimp/editor_scene_importer_assimp.cpp
@@ -32,9 +32,9 @@
#include "core/io/image_loader.h"
#include "editor/import/resource_importer_scene.h"
#include "import_utils.h"
-#include "scene/3d/camera.h"
-#include "scene/3d/light.h"
-#include "scene/3d/mesh_instance.h"
+#include "scene/3d/camera_3d.h"
+#include "scene/3d/light_3d.h"
+#include "scene/3d/mesh_instance_3d.h"
#include "scene/main/node.h"
#include "scene/resources/material.h"
#include "scene/resources/surface_tool.h"
@@ -297,7 +297,7 @@ aiBone *EditorSceneImporterAssimp::get_bone_from_stack(ImportState &state, aiStr
return NULL;
}
-Spatial *
+Node3D *
EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene, const uint32_t p_flags, int p_bake_fps,
const int32_t p_max_bone_weights) {
ERR_FAIL_COND_V(scene == NULL, NULL);
@@ -343,7 +343,7 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene,
String node_name = AssimpUtils::get_assimp_string(element_assimp_node->mName);
//print_verbose("node: " + node_name);
- Spatial *spatial = NULL;
+ Node3D *spatial = NULL;
Transform transform = AssimpUtils::assimp_matrix_transform(element_assimp_node->mTransformation);
// retrieve this node bone
@@ -356,7 +356,7 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene,
} else if (state.armature_nodes.find(element_assimp_node)) {
// create skeleton
print_verbose("Making skeleton: " + node_name);
- Skeleton *skeleton = memnew(Skeleton);
+ Skeleton3D *skeleton = memnew(Skeleton3D);
spatial = skeleton;
if (!state.armature_skeletons.has(element_assimp_node)) {
state.armature_skeletons.insert(element_assimp_node, skeleton);
@@ -364,7 +364,7 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene,
} else if (bone != NULL) {
continue;
} else {
- spatial = memnew(Spatial);
+ spatial = memnew(Node3D);
}
ERR_CONTINUE_MSG(spatial == NULL, "FBX Import - are we out of ram?");
@@ -381,11 +381,11 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene,
// flat node map parent lookup tool
state.flat_node_map.insert(element_assimp_node, spatial);
- Map<const aiNode *, Spatial *>::Element *parent_lookup = state.flat_node_map.find(parent_assimp_node);
+ Map<const aiNode *, Node3D *>::Element *parent_lookup = state.flat_node_map.find(parent_assimp_node);
// note: this always fails on the root node :) keep that in mind this is by design
if (parent_lookup) {
- Spatial *parent_node = parent_lookup->value();
+ Node3D *parent_node = parent_lookup->value();
ERR_FAIL_COND_V_MSG(parent_node == NULL, state.root,
"Parent node invalid even though lookup successful, out of ram?");
@@ -435,7 +435,7 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene,
String bone_name = AssimpUtils::get_anim_string_from_assimp(bone->mName);
ERR_CONTINUE_MSG(armature_for_bone == NULL, "Armature for bone invalid: " + bone_name);
- Skeleton *skeleton = state.armature_skeletons[armature_for_bone];
+ Skeleton3D *skeleton = state.armature_skeletons[armature_for_bone];
state.skeleton_bone_map[bone] = skeleton;
@@ -464,11 +464,11 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene,
print_verbose("generating mesh phase from skeletal mesh");
- List<Spatial *> cleanup_template_nodes;
+ List<Node3D *> cleanup_template_nodes;
- for (Map<const aiNode *, Spatial *>::Element *key_value_pair = state.flat_node_map.front(); key_value_pair; key_value_pair = key_value_pair->next()) {
+ for (Map<const aiNode *, Node3D *>::Element *key_value_pair = state.flat_node_map.front(); key_value_pair; key_value_pair = key_value_pair->next()) {
const aiNode *assimp_node = key_value_pair->key();
- Spatial *mesh_template = key_value_pair->value();
+ Node3D *mesh_template = key_value_pair->value();
ERR_CONTINUE(assimp_node == NULL);
ERR_CONTINUE(mesh_template == NULL);
@@ -488,7 +488,7 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene,
Transform node_transform = AssimpUtils::assimp_matrix_transform(assimp_node->mTransformation);
if (assimp_node->mNumMeshes > 0) {
- MeshInstance *mesh = create_mesh(state, assimp_node, node_name, parent_node, node_transform);
+ MeshInstance3D *mesh = create_mesh(state, assimp_node, node_name, parent_node, node_transform);
if (mesh) {
parent_node->remove_child(mesh_template);
@@ -522,7 +522,7 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene,
}
}
- for (List<Spatial *>::Element *element = cleanup_template_nodes.front(); element; element = element->next()) {
+ for (List<Node3D *>::Element *element = cleanup_template_nodes.front(); element; element = element->next()) {
if (element->get()) {
memdelete(element->get());
}
@@ -559,7 +559,7 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene,
void EditorSceneImporterAssimp::_insert_animation_track(ImportState &scene, const aiAnimation *assimp_anim, int track_id,
int anim_fps, Ref<Animation> animation, float ticks_per_second,
- Skeleton *skeleton, const NodePath &node_path,
+ Skeleton3D *skeleton, const NodePath &node_path,
const String &node_name, aiBone *track_bone) {
const aiNodeAnim *assimp_track = assimp_anim->mChannels[track_id];
//make transform track
@@ -652,9 +652,9 @@ void EditorSceneImporterAssimp::_insert_animation_track(ImportState &scene, cons
// I really do not like this but need to figure out a better way of removing it later.
Node *EditorSceneImporterAssimp::get_node_by_name(ImportState &state, String name) {
- for (Map<const aiNode *, Spatial *>::Element *key_value_pair = state.flat_node_map.front(); key_value_pair; key_value_pair = key_value_pair->next()) {
+ for (Map<const aiNode *, Node3D *>::Element *key_value_pair = state.flat_node_map.front(); key_value_pair; key_value_pair = key_value_pair->next()) {
const aiNode *assimp_node = key_value_pair->key();
- Spatial *node = key_value_pair->value();
+ Node3D *node = key_value_pair->value();
String node_name = AssimpUtils::get_assimp_string(assimp_node->mName);
if (name == node_name && node) {
@@ -747,7 +747,7 @@ void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_anim
continue; //do not bother
}
- Skeleton *skeleton = NULL;
+ Skeleton3D *skeleton = NULL;
NodePath node_path;
aiBone *bone = NULL;
@@ -805,7 +805,7 @@ void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_anim
Node *item = get_node_by_name(state, mesh_name);
ERR_CONTINUE_MSG(!item, "failed to look up node by name");
- const MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(item);
+ const MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(item);
ERR_CONTINUE(mesh_instance == NULL);
String base_path = state.root->get_path_to(mesh_instance);
@@ -842,7 +842,7 @@ void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_anim
Ref<Mesh>
EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &state, const Vector<int> &p_surface_indices,
const aiNode *assimp_node, Ref<Skin> &skin,
- Skeleton *&skeleton_assigned) {
+ Skeleton3D *&skeleton_assigned) {
Ref<ArrayMesh> mesh;
mesh.instance();
@@ -1299,7 +1299,7 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
/**
* Create a new mesh for the node supplied
*/
-MeshInstance *
+MeshInstance3D *
EditorSceneImporterAssimp::create_mesh(ImportState &state, const aiNode *assimp_node, const String &node_name, Node *active_node, Transform node_transform) {
/* MESH NODE */
Ref<Mesh> mesh;
@@ -1325,7 +1325,7 @@ EditorSceneImporterAssimp::create_mesh(ImportState &state, const aiNode *assimp_
mesh_key += itos(surface_indices[i]);
}
- Skeleton *skeleton = NULL;
+ Skeleton3D *skeleton = NULL;
aiNode *armature = NULL;
if (!state.mesh_cache.has(mesh_key)) {
@@ -1333,7 +1333,7 @@ EditorSceneImporterAssimp::create_mesh(ImportState &state, const aiNode *assimp_
state.mesh_cache[mesh_key] = mesh;
}
- MeshInstance *mesh_node = memnew(MeshInstance);
+ MeshInstance3D *mesh_node = memnew(MeshInstance3D);
mesh = state.mesh_cache[mesh_key];
mesh_node->set_mesh(mesh);
@@ -1407,20 +1407,20 @@ EditorSceneImporterAssimp::create_mesh(ImportState &state, const aiNode *assimp_
* Create a light for the scene
* Automatically caches lights for lookup later
*/
-Spatial *EditorSceneImporterAssimp::create_light(
+Node3D *EditorSceneImporterAssimp::create_light(
ImportState &state,
const String &node_name,
Transform &look_at_transform) {
- Light *light = NULL;
+ Light3D *light = NULL;
aiLight *assimp_light = state.assimp_scene->mLights[state.light_cache[node_name]];
ERR_FAIL_COND_V(!assimp_light, NULL);
if (assimp_light->mType == aiLightSource_DIRECTIONAL) {
- light = memnew(DirectionalLight);
+ light = memnew(DirectionalLight3D);
} else if (assimp_light->mType == aiLightSource_POINT) {
- light = memnew(OmniLight);
+ light = memnew(OmniLight3D);
} else if (assimp_light->mType == aiLightSource_SPOT) {
- light = memnew(SpotLight);
+ light = memnew(SpotLight3D);
}
ERR_FAIL_COND_V(light == NULL, NULL);
@@ -1453,14 +1453,14 @@ Spatial *EditorSceneImporterAssimp::create_light(
/**
* Create camera for the scene
*/
-Spatial *EditorSceneImporterAssimp::create_camera(
+Node3D *EditorSceneImporterAssimp::create_camera(
ImportState &state,
const String &node_name,
Transform &look_at_transform) {
aiCamera *camera = state.assimp_scene->mCameras[state.camera_cache[node_name]];
ERR_FAIL_COND_V(!camera, NULL);
- Camera *camera_node = memnew(Camera);
+ Camera3D *camera_node = memnew(Camera3D);
ERR_FAIL_COND_V(!camera_node, NULL);
float near = camera->mClipPlaneNear;
if (Math::is_equal_approx(near, 0.0f)) {
diff --git a/modules/assimp/editor_scene_importer_assimp.h b/modules/assimp/editor_scene_importer_assimp.h
index 4cd50e7681..5059138b64 100644
--- a/modules/assimp/editor_scene_importer_assimp.h
+++ b/modules/assimp/editor_scene_importer_assimp.h
@@ -37,9 +37,9 @@
#include "core/vector.h"
#include "editor/import/resource_importer_scene.h"
#include "editor/project_settings_editor.h"
-#include "scene/3d/mesh_instance.h"
-#include "scene/3d/skeleton.h"
-#include "scene/3d/spatial.h"
+#include "scene/3d/mesh_instance_3d.h"
+#include "scene/3d/node_3d.h"
+#include "scene/3d/skeleton_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/animation.h"
#include "scene/resources/surface_tool.h"
@@ -90,29 +90,29 @@ private:
Ref<Mesh> _generate_mesh_from_surface_indices(ImportState &state, const Vector<int> &p_surface_indices,
const aiNode *assimp_node, Ref<Skin> &skin,
- Skeleton *&skeleton_assigned);
+ Skeleton3D *&skeleton_assigned);
// simple object creation functions
- Spatial *create_light(ImportState &state,
+ Node3D *create_light(ImportState &state,
const String &node_name,
Transform &look_at_transform);
- Spatial *create_camera(
+ Node3D *create_camera(
ImportState &state,
const String &node_name,
Transform &look_at_transform);
// non recursive - linear so must not use recursive arguments
- MeshInstance *create_mesh(ImportState &state, const aiNode *assimp_node, const String &node_name, Node *active_node, Transform node_transform);
+ MeshInstance3D *create_mesh(ImportState &state, const aiNode *assimp_node, const String &node_name, Node *active_node, Transform node_transform);
// recursive node generator
void _generate_node(ImportState &state, const aiNode *assimp_node);
void _insert_animation_track(ImportState &scene, const aiAnimation *assimp_anim, int track_id,
int anim_fps, Ref<Animation> animation, float ticks_per_second,
- Skeleton *skeleton, const NodePath &node_path,
+ Skeleton3D *skeleton, const NodePath &node_path,
const String &node_name, aiBone *track_bone);
void _import_animation(ImportState &state, int p_animation_index, int p_bake_fps);
Node *get_node_by_name(ImportState &state, String name);
aiBone *get_bone_from_stack(ImportState &state, aiString name);
- Spatial *_generate_scene(const String &p_path, aiScene *scene, const uint32_t p_flags, int p_bake_fps, const int32_t p_max_bone_weights);
+ Node3D *_generate_scene(const String &p_path, aiScene *scene, const uint32_t p_flags, int p_bake_fps, const int32_t p_max_bone_weights);
template <class T>
T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, AssetImportAnimation::Interpolation p_interp);
diff --git a/modules/assimp/import_state.h b/modules/assimp/import_state.h
index fbbbe23399..b16366b38c 100644
--- a/modules/assimp/import_state.h
+++ b/modules/assimp/import_state.h
@@ -36,9 +36,9 @@
#include "core/vector.h"
#include "editor/import/resource_importer_scene.h"
#include "editor/project_settings_editor.h"
-#include "scene/3d/mesh_instance.h"
-#include "scene/3d/skeleton.h"
-#include "scene/3d/spatial.h"
+#include "scene/3d/mesh_instance_3d.h"
+#include "scene/3d/node_3d.h"
+#include "scene/3d/skeleton_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/animation.h"
#include "scene/resources/surface_tool.h"
@@ -57,7 +57,7 @@ namespace AssimpImporter {
struct ImportState {
String path;
- Spatial *root;
+ Node3D *root;
const aiScene *assimp_scene;
uint32_t max_bone_weights;
@@ -74,15 +74,15 @@ struct ImportState {
// Generation 3 - determinisitic iteration
// to lower potential recursion errors
List<const aiNode *> nodes;
- Map<const aiNode *, Spatial *> flat_node_map;
+ Map<const aiNode *, Node3D *> flat_node_map;
AnimationPlayer *animation_player;
// Generation 3 - deterministic armatures
// list of armature nodes - flat and simple to parse
// assimp node, node in godot
List<aiNode *> armature_nodes;
- Map<const aiNode *, Skeleton *> armature_skeletons;
- Map<aiBone *, Skeleton *> skeleton_bone_map;
+ Map<const aiNode *, Skeleton3D *> armature_skeletons;
+ Map<aiBone *, Skeleton3D *> skeleton_bone_map;
// Generation 3 - deterministic bone handling
// bones from the stack are popped when found
// this means we can detect
@@ -103,8 +103,8 @@ struct RecursiveState {
RecursiveState() {} // do not construct :)
RecursiveState(
Transform &_node_transform,
- Skeleton *_skeleton,
- Spatial *_new_node,
+ Skeleton3D *_skeleton,
+ Node3D *_new_node,
String &_node_name,
aiNode *_assimp_node,
Node *_parent_node,
@@ -118,8 +118,8 @@ struct RecursiveState {
bone(_bone) {}
Transform node_transform;
- Skeleton *skeleton = NULL;
- Spatial *new_node = NULL;
+ Skeleton3D *skeleton = NULL;
+ Node3D *new_node = NULL;
String node_name;
aiNode *assimp_node = NULL;
Node *parent_node = NULL;
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp
index f21206dd0d..fb36a0d3e1 100644
--- a/modules/bullet/soft_body_bullet.cpp
+++ b/modules/bullet/soft_body_bullet.cpp
@@ -32,7 +32,7 @@
#include "bullet_types_converter.h"
#include "bullet_utilities.h"
-#include "scene/3d/soft_body.h"
+#include "scene/3d/soft_body_3d.h"
#include "space_bullet.h"
SoftBodyBullet::SoftBodyBullet() :
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index 1b63bccb06..4b27eea019 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -32,7 +32,7 @@
///////////
-CSGShapeSpatialGizmoPlugin::CSGShapeSpatialGizmoPlugin() {
+CSGShapeNode3DGizmoPlugin::CSGShapeNode3DGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/csg", Color(0.0, 0.4, 1, 0.15));
create_material("shape_union_material", gizmo_color);
@@ -49,46 +49,46 @@ CSGShapeSpatialGizmoPlugin::CSGShapeSpatialGizmoPlugin() {
create_handle_material("handles");
}
-String CSGShapeSpatialGizmoPlugin::get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
+String CSGShapeNode3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
- CSGShape *cs = Object::cast_to<CSGShape>(p_gizmo->get_spatial_node());
+ CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
- if (Object::cast_to<CSGSphere>(cs)) {
+ if (Object::cast_to<CSGSphere3D>(cs)) {
return "Radius";
}
- if (Object::cast_to<CSGBox>(cs)) {
+ if (Object::cast_to<CSGBox3D>(cs)) {
static const char *hname[3] = { "Width", "Height", "Depth" };
return hname[p_idx];
}
- if (Object::cast_to<CSGCylinder>(cs)) {
+ if (Object::cast_to<CSGCylinder3D>(cs)) {
return p_idx == 0 ? "Radius" : "Height";
}
- if (Object::cast_to<CSGTorus>(cs)) {
+ if (Object::cast_to<CSGTorus3D>(cs)) {
return p_idx == 0 ? "InnerRadius" : "OuterRadius";
}
return "";
}
-Variant CSGShapeSpatialGizmoPlugin::get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const {
+Variant CSGShapeNode3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
- CSGShape *cs = Object::cast_to<CSGShape>(p_gizmo->get_spatial_node());
+ CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
- if (Object::cast_to<CSGSphere>(cs)) {
+ if (Object::cast_to<CSGSphere3D>(cs)) {
- CSGSphere *s = Object::cast_to<CSGSphere>(cs);
+ CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs);
return s->get_radius();
}
- if (Object::cast_to<CSGBox>(cs)) {
+ if (Object::cast_to<CSGBox3D>(cs)) {
- CSGBox *s = Object::cast_to<CSGBox>(cs);
+ CSGBox3D *s = Object::cast_to<CSGBox3D>(cs);
switch (p_idx) {
case 0: return s->get_width();
case 1: return s->get_height();
@@ -96,23 +96,23 @@ Variant CSGShapeSpatialGizmoPlugin::get_handle_value(EditorSpatialGizmo *p_gizmo
}
}
- if (Object::cast_to<CSGCylinder>(cs)) {
+ if (Object::cast_to<CSGCylinder3D>(cs)) {
- CSGCylinder *s = Object::cast_to<CSGCylinder>(cs);
+ CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs);
return p_idx == 0 ? s->get_radius() : s->get_height();
}
- if (Object::cast_to<CSGTorus>(cs)) {
+ if (Object::cast_to<CSGTorus3D>(cs)) {
- CSGTorus *s = Object::cast_to<CSGTorus>(cs);
+ CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs);
return p_idx == 0 ? s->get_inner_radius() : s->get_outer_radius();
}
return Variant();
}
-void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) {
+void CSGShapeNode3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
- CSGShape *cs = Object::cast_to<CSGShape>(p_gizmo->get_spatial_node());
+ CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
Transform gt = cs->get_global_transform();
//gt.orthonormalize();
@@ -123,15 +123,15 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
- if (Object::cast_to<CSGSphere>(cs)) {
+ if (Object::cast_to<CSGSphere3D>(cs)) {
- CSGSphere *s = Object::cast_to<CSGSphere>(cs);
+ CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs);
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
float d = ra.x;
- if (SpatialEditor::get_singleton()->is_snap_enabled()) {
- d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
+ if (Node3DEditor::get_singleton()->is_snap_enabled()) {
+ d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001)
@@ -140,17 +140,17 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
s->set_radius(d);
}
- if (Object::cast_to<CSGBox>(cs)) {
+ if (Object::cast_to<CSGBox3D>(cs)) {
- CSGBox *s = Object::cast_to<CSGBox>(cs);
+ CSGBox3D *s = Object::cast_to<CSGBox3D>(cs);
Vector3 axis;
axis[p_idx] = 1.0;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
- if (SpatialEditor::get_singleton()->is_snap_enabled()) {
- d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
+ if (Node3DEditor::get_singleton()->is_snap_enabled()) {
+ d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001)
@@ -163,17 +163,17 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
}
}
- if (Object::cast_to<CSGCylinder>(cs)) {
+ if (Object::cast_to<CSGCylinder3D>(cs)) {
- CSGCylinder *s = Object::cast_to<CSGCylinder>(cs);
+ CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs);
Vector3 axis;
axis[p_idx == 0 ? 0 : 1] = 1.0;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = axis.dot(ra);
- if (SpatialEditor::get_singleton()->is_snap_enabled()) {
- d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
+ if (Node3DEditor::get_singleton()->is_snap_enabled()) {
+ d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001)
@@ -185,17 +185,17 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
s->set_height(d * 2.0);
}
- if (Object::cast_to<CSGTorus>(cs)) {
+ if (Object::cast_to<CSGTorus3D>(cs)) {
- CSGTorus *s = Object::cast_to<CSGTorus>(cs);
+ CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs);
Vector3 axis;
axis[0] = 1.0;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = axis.dot(ra);
- if (SpatialEditor::get_singleton()->is_snap_enabled()) {
- d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
+ if (Node3DEditor::get_singleton()->is_snap_enabled()) {
+ d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001)
@@ -207,26 +207,26 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
s->set_outer_radius(d);
}
}
-void CSGShapeSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
+void CSGShapeNode3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
- CSGShape *cs = Object::cast_to<CSGShape>(p_gizmo->get_spatial_node());
+ CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
- if (Object::cast_to<CSGSphere>(cs)) {
- CSGSphere *s = Object::cast_to<CSGSphere>(cs);
+ if (Object::cast_to<CSGSphere3D>(cs)) {
+ CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs);
if (p_cancel) {
s->set_radius(p_restore);
return;
}
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
+ UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Sphere Shape Radius"));
ur->add_do_method(s, "set_radius", s->get_radius());
ur->add_undo_method(s, "set_radius", p_restore);
ur->commit_action();
}
- if (Object::cast_to<CSGBox>(cs)) {
- CSGBox *s = Object::cast_to<CSGBox>(cs);
+ if (Object::cast_to<CSGBox3D>(cs)) {
+ CSGBox3D *s = Object::cast_to<CSGBox3D>(cs);
if (p_cancel) {
switch (p_idx) {
case 0: s->set_width(p_restore); break;
@@ -236,7 +236,7 @@ void CSGShapeSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int
return;
}
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
+ UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Box Shape Extents"));
static const char *method[3] = { "set_width", "set_height", "set_depth" };
float current = 0;
@@ -251,8 +251,8 @@ void CSGShapeSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int
ur->commit_action();
}
- if (Object::cast_to<CSGCylinder>(cs)) {
- CSGCylinder *s = Object::cast_to<CSGCylinder>(cs);
+ if (Object::cast_to<CSGCylinder3D>(cs)) {
+ CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs);
if (p_cancel) {
if (p_idx == 0)
s->set_radius(p_restore);
@@ -261,7 +261,7 @@ void CSGShapeSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int
return;
}
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
+ UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
if (p_idx == 0) {
ur->create_action(TTR("Change Cylinder Radius"));
ur->add_do_method(s, "set_radius", s->get_radius());
@@ -275,8 +275,8 @@ void CSGShapeSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int
ur->commit_action();
}
- if (Object::cast_to<CSGTorus>(cs)) {
- CSGTorus *s = Object::cast_to<CSGTorus>(cs);
+ if (Object::cast_to<CSGTorus3D>(cs)) {
+ CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs);
if (p_cancel) {
if (p_idx == 0)
s->set_inner_radius(p_restore);
@@ -285,7 +285,7 @@ void CSGShapeSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int
return;
}
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
+ UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
if (p_idx == 0) {
ur->create_action(TTR("Change Torus Inner Radius"));
ur->add_do_method(s, "set_inner_radius", s->get_inner_radius());
@@ -299,37 +299,37 @@ void CSGShapeSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int
ur->commit_action();
}
}
-bool CSGShapeSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
- return Object::cast_to<CSGSphere>(p_spatial) || Object::cast_to<CSGBox>(p_spatial) || Object::cast_to<CSGCylinder>(p_spatial) || Object::cast_to<CSGTorus>(p_spatial) || Object::cast_to<CSGMesh>(p_spatial) || Object::cast_to<CSGPolygon>(p_spatial);
+bool CSGShapeNode3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
+ return Object::cast_to<CSGSphere3D>(p_spatial) || Object::cast_to<CSGBox3D>(p_spatial) || Object::cast_to<CSGCylinder3D>(p_spatial) || Object::cast_to<CSGTorus3D>(p_spatial) || Object::cast_to<CSGMesh3D>(p_spatial) || Object::cast_to<CSGPolygon3D>(p_spatial);
}
-String CSGShapeSpatialGizmoPlugin::get_name() const {
+String CSGShapeNode3DGizmoPlugin::get_name() const {
return "CSGShapes";
}
-int CSGShapeSpatialGizmoPlugin::get_priority() const {
+int CSGShapeNode3DGizmoPlugin::get_priority() const {
return -1;
}
-bool CSGShapeSpatialGizmoPlugin::is_selectable_when_hidden() const {
+bool CSGShapeNode3DGizmoPlugin::is_selectable_when_hidden() const {
return true;
}
-void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
+void CSGShapeNode3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
- CSGShape *cs = Object::cast_to<CSGShape>(p_gizmo->get_spatial_node());
+ CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Ref<Material> material;
switch (cs->get_operation()) {
- case CSGShape::OPERATION_UNION:
+ case CSGShape3D::OPERATION_UNION:
material = get_material("shape_union_material", p_gizmo);
break;
- case CSGShape::OPERATION_INTERSECTION:
+ case CSGShape3D::OPERATION_INTERSECTION:
material = get_material("shape_intersection_material", p_gizmo);
break;
- case CSGShape::OPERATION_SUBTRACTION:
+ case CSGShape3D::OPERATION_SUBTRACTION:
material = get_material("shape_subtraction_material", p_gizmo);
break;
}
@@ -366,13 +366,13 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
Ref<Material> solid_material;
switch (cs->get_operation()) {
- case CSGShape::OPERATION_UNION:
+ case CSGShape3D::OPERATION_UNION:
solid_material = get_material("shape_union_solid_material", p_gizmo);
break;
- case CSGShape::OPERATION_INTERSECTION:
+ case CSGShape3D::OPERATION_INTERSECTION:
solid_material = get_material("shape_intersection_solid_material", p_gizmo);
break;
- case CSGShape::OPERATION_SUBTRACTION:
+ case CSGShape3D::OPERATION_SUBTRACTION:
solid_material = get_material("shape_subtraction_solid_material", p_gizmo);
break;
}
@@ -380,8 +380,8 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
p_gizmo->add_mesh(mesh, false, Ref<SkinReference>(), solid_material);
}
- if (Object::cast_to<CSGSphere>(cs)) {
- CSGSphere *s = Object::cast_to<CSGSphere>(cs);
+ if (Object::cast_to<CSGSphere3D>(cs)) {
+ CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs);
float r = s->get_radius();
Vector<Vector3> handles;
@@ -389,8 +389,8 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
p_gizmo->add_handles(handles, handles_material);
}
- if (Object::cast_to<CSGBox>(cs)) {
- CSGBox *s = Object::cast_to<CSGBox>(cs);
+ if (Object::cast_to<CSGBox3D>(cs)) {
+ CSGBox3D *s = Object::cast_to<CSGBox3D>(cs);
Vector<Vector3> handles;
handles.push_back(Vector3(s->get_width() * 0.5, 0, 0));
@@ -399,8 +399,8 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
p_gizmo->add_handles(handles, handles_material);
}
- if (Object::cast_to<CSGCylinder>(cs)) {
- CSGCylinder *s = Object::cast_to<CSGCylinder>(cs);
+ if (Object::cast_to<CSGCylinder3D>(cs)) {
+ CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs);
Vector<Vector3> handles;
handles.push_back(Vector3(s->get_radius(), 0, 0));
@@ -408,8 +408,8 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
p_gizmo->add_handles(handles, handles_material);
}
- if (Object::cast_to<CSGTorus>(cs)) {
- CSGTorus *s = Object::cast_to<CSGTorus>(cs);
+ if (Object::cast_to<CSGTorus3D>(cs)) {
+ CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs);
Vector<Vector3> handles;
handles.push_back(Vector3(s->get_inner_radius(), 0, 0));
@@ -419,6 +419,6 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
}
EditorPluginCSG::EditorPluginCSG(EditorNode *p_editor) {
- Ref<CSGShapeSpatialGizmoPlugin> gizmo_plugin = Ref<CSGShapeSpatialGizmoPlugin>(memnew(CSGShapeSpatialGizmoPlugin));
- SpatialEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin);
+ Ref<CSGShapeNode3DGizmoPlugin> gizmo_plugin = Ref<CSGShapeNode3DGizmoPlugin>(memnew(CSGShapeNode3DGizmoPlugin));
+ Node3DEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin);
}
diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h
index 966b654802..cca27a4629 100644
--- a/modules/csg/csg_gizmos.h
+++ b/modules/csg/csg_gizmos.h
@@ -35,23 +35,23 @@
#include "editor/editor_plugin.h"
#include "editor/spatial_editor_gizmos.h"
-class CSGShapeSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
+class CSGShapeNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
- GDCLASS(CSGShapeSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
+ GDCLASS(CSGShapeNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
public:
- bool has_gizmo(Spatial *p_spatial);
+ bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
bool is_selectable_when_hidden() const;
- void redraw(EditorSpatialGizmo *p_gizmo);
+ void redraw(EditorNode3DGizmo *p_gizmo);
- String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
- Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;
- void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point);
- void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel);
+ String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
+ Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
+ void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
+ void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel);
- CSGShapeSpatialGizmoPlugin();
+ CSGShapeNode3DGizmoPlugin();
};
class EditorPluginCSG : public EditorPlugin {
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 746c66bdf1..d052eba41c 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "csg_shape.h"
-#include "scene/3d/path.h"
+#include "scene/3d/path_3d.h"
-void CSGShape::set_use_collision(bool p_enable) {
+void CSGShape3D::set_use_collision(bool p_enable) {
if (use_collision == p_enable)
return;
@@ -59,23 +59,23 @@ void CSGShape::set_use_collision(bool p_enable) {
_change_notify();
}
-bool CSGShape::is_using_collision() const {
+bool CSGShape3D::is_using_collision() const {
return use_collision;
}
-void CSGShape::set_collision_layer(uint32_t p_layer) {
+void CSGShape3D::set_collision_layer(uint32_t p_layer) {
collision_layer = p_layer;
if (root_collision_instance.is_valid()) {
PhysicsServer::get_singleton()->body_set_collision_layer(root_collision_instance, p_layer);
}
}
-uint32_t CSGShape::get_collision_layer() const {
+uint32_t CSGShape3D::get_collision_layer() const {
return collision_layer;
}
-void CSGShape::set_collision_mask(uint32_t p_mask) {
+void CSGShape3D::set_collision_mask(uint32_t p_mask) {
collision_mask = p_mask;
if (root_collision_instance.is_valid()) {
@@ -83,12 +83,12 @@ void CSGShape::set_collision_mask(uint32_t p_mask) {
}
}
-uint32_t CSGShape::get_collision_mask() const {
+uint32_t CSGShape3D::get_collision_mask() const {
return collision_mask;
}
-void CSGShape::set_collision_mask_bit(int p_bit, bool p_value) {
+void CSGShape3D::set_collision_mask_bit(int p_bit, bool p_value) {
uint32_t mask = get_collision_mask();
if (p_value)
@@ -98,12 +98,12 @@ void CSGShape::set_collision_mask_bit(int p_bit, bool p_value) {
set_collision_mask(mask);
}
-bool CSGShape::get_collision_mask_bit(int p_bit) const {
+bool CSGShape3D::get_collision_mask_bit(int p_bit) const {
return get_collision_mask() & (1 << p_bit);
}
-void CSGShape::set_collision_layer_bit(int p_bit, bool p_value) {
+void CSGShape3D::set_collision_layer_bit(int p_bit, bool p_value) {
uint32_t mask = get_collision_layer();
if (p_value)
@@ -113,25 +113,25 @@ void CSGShape::set_collision_layer_bit(int p_bit, bool p_value) {
set_collision_layer(mask);
}
-bool CSGShape::get_collision_layer_bit(int p_bit) const {
+bool CSGShape3D::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
-bool CSGShape::is_root_shape() const {
+bool CSGShape3D::is_root_shape() const {
return !parent;
}
-void CSGShape::set_snap(float p_snap) {
+void CSGShape3D::set_snap(float p_snap) {
snap = p_snap;
}
-float CSGShape::get_snap() const {
+float CSGShape3D::get_snap() const {
return snap;
}
-void CSGShape::_make_dirty() {
+void CSGShape3D::_make_dirty() {
if (!is_inside_tree())
return;
@@ -150,7 +150,7 @@ void CSGShape::_make_dirty() {
}
}
-CSGBrush *CSGShape::_get_brush() {
+CSGBrush *CSGShape3D::_get_brush() {
if (dirty) {
if (brush) {
@@ -162,7 +162,7 @@ CSGBrush *CSGShape::_get_brush() {
for (int i = 0; i < get_child_count(); i++) {
- CSGShape *child = Object::cast_to<CSGShape>(get_child(i));
+ CSGShape3D *child = Object::cast_to<CSGShape3D>(get_child(i));
if (!child)
continue;
if (!child->is_visible_in_tree())
@@ -185,9 +185,9 @@ CSGBrush *CSGShape::_get_brush() {
CSGBrushOperation bop;
switch (child->get_operation()) {
- case CSGShape::OPERATION_UNION: bop.merge_brushes(CSGBrushOperation::OPERATION_UNION, *n, *nn2, *nn, snap); break;
- case CSGShape::OPERATION_INTERSECTION: bop.merge_brushes(CSGBrushOperation::OPERATION_INTERSECTION, *n, *nn2, *nn, snap); break;
- case CSGShape::OPERATION_SUBTRACTION: bop.merge_brushes(CSGBrushOperation::OPERATION_SUBSTRACTION, *n, *nn2, *nn, snap); break;
+ case CSGShape3D::OPERATION_UNION: bop.merge_brushes(CSGBrushOperation::OPERATION_UNION, *n, *nn2, *nn, snap); break;
+ case CSGShape3D::OPERATION_INTERSECTION: bop.merge_brushes(CSGBrushOperation::OPERATION_INTERSECTION, *n, *nn2, *nn, snap); break;
+ case CSGShape3D::OPERATION_SUBTRACTION: bop.merge_brushes(CSGBrushOperation::OPERATION_SUBSTRACTION, *n, *nn2, *nn, snap); break;
}
memdelete(n);
memdelete(nn2);
@@ -218,18 +218,18 @@ CSGBrush *CSGShape::_get_brush() {
return brush;
}
-int CSGShape::mikktGetNumFaces(const SMikkTSpaceContext *pContext) {
+int CSGShape3D::mikktGetNumFaces(const SMikkTSpaceContext *pContext) {
ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData);
return surface.vertices.size() / 3;
}
-int CSGShape::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace) {
+int CSGShape3D::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace) {
// always 3
return 3;
}
-void CSGShape::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) {
+void CSGShape3D::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) {
ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData);
Vector3 v = surface.verticesw[iFace * 3 + iVert];
@@ -238,7 +238,7 @@ void CSGShape::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosO
fvPosOut[2] = v.z;
}
-void CSGShape::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) {
+void CSGShape3D::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) {
ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData);
Vector3 n = surface.normalsw[iFace * 3 + iVert];
@@ -247,7 +247,7 @@ void CSGShape::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOu
fvNormOut[2] = n.z;
}
-void CSGShape::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) {
+void CSGShape3D::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) {
ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData);
Vector2 t = surface.uvsw[iFace * 3 + iVert];
@@ -255,7 +255,7 @@ void CSGShape::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexc
fvTexcOut[1] = t.y;
}
-void CSGShape::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
+void CSGShape3D::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
const tbool bIsOrientationPreserving, const int iFace, const int iVert) {
ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData);
@@ -273,7 +273,7 @@ void CSGShape::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const f
surface.tansw[i++] = d < 0 ? -1 : 1;
}
-void CSGShape::_update_shape() {
+void CSGShape3D::_update_shape() {
if (parent)
return;
@@ -460,11 +460,11 @@ void CSGShape::_update_shape() {
set_base(root_mesh->get_rid());
}
-AABB CSGShape::get_aabb() const {
+AABB CSGShape3D::get_aabb() const {
return node_aabb;
}
-Vector<Vector3> CSGShape::get_brush_faces() {
+Vector<Vector3> CSGShape3D::get_brush_faces() {
ERR_FAIL_COND_V(!is_inside_tree(), Vector<Vector3>());
CSGBrush *b = _get_brush();
if (!b) {
@@ -486,18 +486,18 @@ Vector<Vector3> CSGShape::get_brush_faces() {
return faces;
}
-Vector<Face3> CSGShape::get_faces(uint32_t p_usage_flags) const {
+Vector<Face3> CSGShape3D::get_faces(uint32_t p_usage_flags) const {
return Vector<Face3>();
}
-void CSGShape::_notification(int p_what) {
+void CSGShape3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
Node *parentn = get_parent();
if (parentn) {
- parent = Object::cast_to<CSGShape>(parentn);
+ parent = Object::cast_to<CSGShape3D>(parentn);
if (parent) {
set_base(RID());
root_mesh.unref();
@@ -547,27 +547,27 @@ void CSGShape::_notification(int p_what) {
}
}
-void CSGShape::set_operation(Operation p_operation) {
+void CSGShape3D::set_operation(Operation p_operation) {
operation = p_operation;
_make_dirty();
update_gizmo();
}
-CSGShape::Operation CSGShape::get_operation() const {
+CSGShape3D::Operation CSGShape3D::get_operation() const {
return operation;
}
-void CSGShape::set_calculate_tangents(bool p_calculate_tangents) {
+void CSGShape3D::set_calculate_tangents(bool p_calculate_tangents) {
calculate_tangents = p_calculate_tangents;
_make_dirty();
}
-bool CSGShape::is_calculating_tangents() const {
+bool CSGShape3D::is_calculating_tangents() const {
return calculate_tangents;
}
-void CSGShape::_validate_property(PropertyInfo &property) const {
+void CSGShape3D::_validate_property(PropertyInfo &property) const {
bool is_collision_prefixed = property.name.begins_with("collision_");
if ((is_collision_prefixed || property.name.begins_with("use_collision")) && is_inside_tree() && !is_root_shape()) {
//hide collision if not root
@@ -577,7 +577,7 @@ void CSGShape::_validate_property(PropertyInfo &property) const {
}
}
-Array CSGShape::get_meshes() const {
+Array CSGShape3D::get_meshes() const {
if (root_mesh.is_valid()) {
Array arr;
@@ -589,36 +589,36 @@ Array CSGShape::get_meshes() const {
return Array();
}
-void CSGShape::_bind_methods() {
+void CSGShape3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_update_shape"), &CSGShape::_update_shape);
- ClassDB::bind_method(D_METHOD("is_root_shape"), &CSGShape::is_root_shape);
+ ClassDB::bind_method(D_METHOD("_update_shape"), &CSGShape3D::_update_shape);
+ ClassDB::bind_method(D_METHOD("is_root_shape"), &CSGShape3D::is_root_shape);
- ClassDB::bind_method(D_METHOD("set_operation", "operation"), &CSGShape::set_operation);
- ClassDB::bind_method(D_METHOD("get_operation"), &CSGShape::get_operation);
+ ClassDB::bind_method(D_METHOD("set_operation", "operation"), &CSGShape3D::set_operation);
+ ClassDB::bind_method(D_METHOD("get_operation"), &CSGShape3D::get_operation);
- ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CSGShape::set_snap);
- ClassDB::bind_method(D_METHOD("get_snap"), &CSGShape::get_snap);
+ ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CSGShape3D::set_snap);
+ ClassDB::bind_method(D_METHOD("get_snap"), &CSGShape3D::get_snap);
- ClassDB::bind_method(D_METHOD("set_use_collision", "operation"), &CSGShape::set_use_collision);
- ClassDB::bind_method(D_METHOD("is_using_collision"), &CSGShape::is_using_collision);
+ ClassDB::bind_method(D_METHOD("set_use_collision", "operation"), &CSGShape3D::set_use_collision);
+ ClassDB::bind_method(D_METHOD("is_using_collision"), &CSGShape3D::is_using_collision);
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CSGShape::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &CSGShape::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CSGShape3D::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &CSGShape3D::get_collision_layer);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CSGShape::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &CSGShape::get_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CSGShape3D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &CSGShape3D::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CSGShape::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CSGShape::get_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CSGShape3D::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CSGShape3D::get_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CSGShape::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CSGShape::get_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CSGShape3D::set_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CSGShape3D::get_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("set_calculate_tangents", "enabled"), &CSGShape::set_calculate_tangents);
- ClassDB::bind_method(D_METHOD("is_calculating_tangents"), &CSGShape::is_calculating_tangents);
+ ClassDB::bind_method(D_METHOD("set_calculate_tangents", "enabled"), &CSGShape3D::set_calculate_tangents);
+ ClassDB::bind_method(D_METHOD("is_calculating_tangents"), &CSGShape3D::is_calculating_tangents);
- ClassDB::bind_method(D_METHOD("get_meshes"), &CSGShape::get_meshes);
+ ClassDB::bind_method(D_METHOD("get_meshes"), &CSGShape3D::get_meshes);
ADD_PROPERTY(PropertyInfo(Variant::INT, "operation", PROPERTY_HINT_ENUM, "Union,Intersection,Subtraction"), "set_operation", "get_operation");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "snap", PROPERTY_HINT_RANGE, "0.0001,1,0.001"), "set_snap", "get_snap");
@@ -634,7 +634,7 @@ void CSGShape::_bind_methods() {
BIND_ENUM_CONSTANT(OPERATION_SUBTRACTION);
}
-CSGShape::CSGShape() {
+CSGShape3D::CSGShape3D() {
operation = OPERATION_UNION;
parent = NULL;
brush = NULL;
@@ -647,7 +647,7 @@ CSGShape::CSGShape() {
set_notify_local_transform(true);
}
-CSGShape::~CSGShape() {
+CSGShape3D::~CSGShape3D() {
if (brush) {
memdelete(brush);
brush = NULL;
@@ -655,17 +655,17 @@ CSGShape::~CSGShape() {
}
//////////////////////////////////
-CSGBrush *CSGCombiner::_build_brush() {
+CSGBrush *CSGCombiner3D::_build_brush() {
return NULL; //does not build anything
}
-CSGCombiner::CSGCombiner() {
+CSGCombiner3D::CSGCombiner3D() {
}
/////////////////////
-CSGBrush *CSGPrimitive::_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials) {
+CSGBrush *CSGPrimitive3D::_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials) {
CSGBrush *brush = memnew(CSGBrush);
@@ -683,15 +683,15 @@ CSGBrush *CSGPrimitive::_create_brush_from_arrays(const Vector<Vector3> &p_verti
return brush;
}
-void CSGPrimitive::_bind_methods() {
+void CSGPrimitive3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_invert_faces", "invert_faces"), &CSGPrimitive::set_invert_faces);
- ClassDB::bind_method(D_METHOD("is_inverting_faces"), &CSGPrimitive::is_inverting_faces);
+ ClassDB::bind_method(D_METHOD("set_invert_faces", "invert_faces"), &CSGPrimitive3D::set_invert_faces);
+ ClassDB::bind_method(D_METHOD("is_inverting_faces"), &CSGPrimitive3D::is_inverting_faces);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_faces"), "set_invert_faces", "is_inverting_faces");
}
-void CSGPrimitive::set_invert_faces(bool p_invert) {
+void CSGPrimitive3D::set_invert_faces(bool p_invert) {
if (invert_faces == p_invert)
return;
@@ -700,17 +700,17 @@ void CSGPrimitive::set_invert_faces(bool p_invert) {
_make_dirty();
}
-bool CSGPrimitive::is_inverting_faces() {
+bool CSGPrimitive3D::is_inverting_faces() {
return invert_faces;
}
-CSGPrimitive::CSGPrimitive() {
+CSGPrimitive3D::CSGPrimitive3D() {
invert_faces = false;
}
/////////////////////
-CSGBrush *CSGMesh::_build_brush() {
+CSGBrush *CSGMesh3D::_build_brush() {
if (!mesh.is_valid())
return NULL;
@@ -862,58 +862,58 @@ CSGBrush *CSGMesh::_build_brush() {
return _create_brush_from_arrays(vertices, uvs, smooth, materials);
}
-void CSGMesh::_mesh_changed() {
+void CSGMesh3D::_mesh_changed() {
_make_dirty();
update_gizmo();
}
-void CSGMesh::set_material(const Ref<Material> &p_material) {
+void CSGMesh3D::set_material(const Ref<Material> &p_material) {
if (material == p_material)
return;
material = p_material;
_make_dirty();
}
-Ref<Material> CSGMesh::get_material() const {
+Ref<Material> CSGMesh3D::get_material() const {
return material;
}
-void CSGMesh::_bind_methods() {
+void CSGMesh3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &CSGMesh::set_mesh);
- ClassDB::bind_method(D_METHOD("get_mesh"), &CSGMesh::get_mesh);
+ ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &CSGMesh3D::set_mesh);
+ ClassDB::bind_method(D_METHOD("get_mesh"), &CSGMesh3D::get_mesh);
- ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGMesh::set_material);
- ClassDB::bind_method(D_METHOD("get_material"), &CSGMesh::get_material);
+ ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGMesh3D::set_material);
+ ClassDB::bind_method(D_METHOD("get_material"), &CSGMesh3D::get_material);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
}
-void CSGMesh::set_mesh(const Ref<Mesh> &p_mesh) {
+void CSGMesh3D::set_mesh(const Ref<Mesh> &p_mesh) {
if (mesh == p_mesh)
return;
if (mesh.is_valid()) {
- mesh->disconnect("changed", callable_mp(this, &CSGMesh::_mesh_changed));
+ mesh->disconnect("changed", callable_mp(this, &CSGMesh3D::_mesh_changed));
}
mesh = p_mesh;
if (mesh.is_valid()) {
- mesh->connect("changed", callable_mp(this, &CSGMesh::_mesh_changed));
+ mesh->connect("changed", callable_mp(this, &CSGMesh3D::_mesh_changed));
}
_make_dirty();
}
-Ref<Mesh> CSGMesh::get_mesh() {
+Ref<Mesh> CSGMesh3D::get_mesh() {
return mesh;
}
////////////////////////////////
-CSGBrush *CSGSphere::_build_brush() {
+CSGBrush *CSGSphere3D::_build_brush() {
// set our bounding box
@@ -1032,20 +1032,20 @@ CSGBrush *CSGSphere::_build_brush() {
return brush;
}
-void CSGSphere::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CSGSphere::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &CSGSphere::get_radius);
+void CSGSphere3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CSGSphere3D::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &CSGSphere3D::get_radius);
- ClassDB::bind_method(D_METHOD("set_radial_segments", "radial_segments"), &CSGSphere::set_radial_segments);
- ClassDB::bind_method(D_METHOD("get_radial_segments"), &CSGSphere::get_radial_segments);
- ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CSGSphere::set_rings);
- ClassDB::bind_method(D_METHOD("get_rings"), &CSGSphere::get_rings);
+ ClassDB::bind_method(D_METHOD("set_radial_segments", "radial_segments"), &CSGSphere3D::set_radial_segments);
+ ClassDB::bind_method(D_METHOD("get_radial_segments"), &CSGSphere3D::get_radial_segments);
+ ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CSGSphere3D::set_rings);
+ ClassDB::bind_method(D_METHOD("get_rings"), &CSGSphere3D::get_rings);
- ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGSphere::set_smooth_faces);
- ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGSphere::get_smooth_faces);
+ ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGSphere3D::set_smooth_faces);
+ ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGSphere3D::get_smooth_faces);
- ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGSphere::set_material);
- ClassDB::bind_method(D_METHOD("get_material"), &CSGSphere::get_material);
+ ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGSphere3D::set_material);
+ ClassDB::bind_method(D_METHOD("get_material"), &CSGSphere3D::get_material);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_radius", "get_radius");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1"), "set_radial_segments", "get_radial_segments");
@@ -1054,7 +1054,7 @@ void CSGSphere::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
}
-void CSGSphere::set_radius(const float p_radius) {
+void CSGSphere3D::set_radius(const float p_radius) {
ERR_FAIL_COND(p_radius <= 0);
radius = p_radius;
_make_dirty();
@@ -1062,51 +1062,51 @@ void CSGSphere::set_radius(const float p_radius) {
_change_notify("radius");
}
-float CSGSphere::get_radius() const {
+float CSGSphere3D::get_radius() const {
return radius;
}
-void CSGSphere::set_radial_segments(const int p_radial_segments) {
+void CSGSphere3D::set_radial_segments(const int p_radial_segments) {
radial_segments = p_radial_segments > 4 ? p_radial_segments : 4;
_make_dirty();
update_gizmo();
}
-int CSGSphere::get_radial_segments() const {
+int CSGSphere3D::get_radial_segments() const {
return radial_segments;
}
-void CSGSphere::set_rings(const int p_rings) {
+void CSGSphere3D::set_rings(const int p_rings) {
rings = p_rings > 1 ? p_rings : 1;
_make_dirty();
update_gizmo();
}
-int CSGSphere::get_rings() const {
+int CSGSphere3D::get_rings() const {
return rings;
}
-void CSGSphere::set_smooth_faces(const bool p_smooth_faces) {
+void CSGSphere3D::set_smooth_faces(const bool p_smooth_faces) {
smooth_faces = p_smooth_faces;
_make_dirty();
}
-bool CSGSphere::get_smooth_faces() const {
+bool CSGSphere3D::get_smooth_faces() const {
return smooth_faces;
}
-void CSGSphere::set_material(const Ref<Material> &p_material) {
+void CSGSphere3D::set_material(const Ref<Material> &p_material) {
material = p_material;
_make_dirty();
}
-Ref<Material> CSGSphere::get_material() const {
+Ref<Material> CSGSphere3D::get_material() const {
return material;
}
-CSGSphere::CSGSphere() {
+CSGSphere3D::CSGSphere3D() {
// defaults
radius = 1.0;
radial_segments = 12;
@@ -1116,7 +1116,7 @@ CSGSphere::CSGSphere() {
///////////////
-CSGBrush *CSGBox::_build_brush() {
+CSGBrush *CSGBox3D::_build_brush() {
// set our bounding box
@@ -1221,18 +1221,18 @@ CSGBrush *CSGBox::_build_brush() {
return brush;
}
-void CSGBox::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_width", "width"), &CSGBox::set_width);
- ClassDB::bind_method(D_METHOD("get_width"), &CSGBox::get_width);
+void CSGBox3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_width", "width"), &CSGBox3D::set_width);
+ ClassDB::bind_method(D_METHOD("get_width"), &CSGBox3D::get_width);
- ClassDB::bind_method(D_METHOD("set_height", "height"), &CSGBox::set_height);
- ClassDB::bind_method(D_METHOD("get_height"), &CSGBox::get_height);
+ ClassDB::bind_method(D_METHOD("set_height", "height"), &CSGBox3D::set_height);
+ ClassDB::bind_method(D_METHOD("get_height"), &CSGBox3D::get_height);
- ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CSGBox::set_depth);
- ClassDB::bind_method(D_METHOD("get_depth"), &CSGBox::get_depth);
+ ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CSGBox3D::set_depth);
+ ClassDB::bind_method(D_METHOD("get_depth"), &CSGBox3D::get_depth);
- ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGBox::set_material);
- ClassDB::bind_method(D_METHOD("get_material"), &CSGBox::get_material);
+ ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGBox3D::set_material);
+ ClassDB::bind_method(D_METHOD("get_material"), &CSGBox3D::get_material);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_width", "get_width");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_height", "get_height");
@@ -1240,52 +1240,52 @@ void CSGBox::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
}
-void CSGBox::set_width(const float p_width) {
+void CSGBox3D::set_width(const float p_width) {
width = p_width;
_make_dirty();
update_gizmo();
_change_notify("width");
}
-float CSGBox::get_width() const {
+float CSGBox3D::get_width() const {
return width;
}
-void CSGBox::set_height(const float p_height) {
+void CSGBox3D::set_height(const float p_height) {
height = p_height;
_make_dirty();
update_gizmo();
_change_notify("height");
}
-float CSGBox::get_height() const {
+float CSGBox3D::get_height() const {
return height;
}
-void CSGBox::set_depth(const float p_depth) {
+void CSGBox3D::set_depth(const float p_depth) {
depth = p_depth;
_make_dirty();
update_gizmo();
_change_notify("depth");
}
-float CSGBox::get_depth() const {
+float CSGBox3D::get_depth() const {
return depth;
}
-void CSGBox::set_material(const Ref<Material> &p_material) {
+void CSGBox3D::set_material(const Ref<Material> &p_material) {
material = p_material;
_make_dirty();
update_gizmo();
}
-Ref<Material> CSGBox::get_material() const {
+Ref<Material> CSGBox3D::get_material() const {
return material;
}
-CSGBox::CSGBox() {
+CSGBox3D::CSGBox3D() {
// defaults
width = 2.0;
height = 2.0;
@@ -1294,7 +1294,7 @@ CSGBox::CSGBox() {
///////////////
-CSGBrush *CSGCylinder::_build_brush() {
+CSGBrush *CSGCylinder3D::_build_brush() {
// set our bounding box
@@ -1430,24 +1430,24 @@ CSGBrush *CSGCylinder::_build_brush() {
return brush;
}
-void CSGCylinder::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CSGCylinder::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &CSGCylinder::get_radius);
+void CSGCylinder3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CSGCylinder3D::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &CSGCylinder3D::get_radius);
- ClassDB::bind_method(D_METHOD("set_height", "height"), &CSGCylinder::set_height);
- ClassDB::bind_method(D_METHOD("get_height"), &CSGCylinder::get_height);
+ ClassDB::bind_method(D_METHOD("set_height", "height"), &CSGCylinder3D::set_height);
+ ClassDB::bind_method(D_METHOD("get_height"), &CSGCylinder3D::get_height);
- ClassDB::bind_method(D_METHOD("set_sides", "sides"), &CSGCylinder::set_sides);
- ClassDB::bind_method(D_METHOD("get_sides"), &CSGCylinder::get_sides);
+ ClassDB::bind_method(D_METHOD("set_sides", "sides"), &CSGCylinder3D::set_sides);
+ ClassDB::bind_method(D_METHOD("get_sides"), &CSGCylinder3D::get_sides);
- ClassDB::bind_method(D_METHOD("set_cone", "cone"), &CSGCylinder::set_cone);
- ClassDB::bind_method(D_METHOD("is_cone"), &CSGCylinder::is_cone);
+ ClassDB::bind_method(D_METHOD("set_cone", "cone"), &CSGCylinder3D::set_cone);
+ ClassDB::bind_method(D_METHOD("is_cone"), &CSGCylinder3D::is_cone);
- ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGCylinder::set_material);
- ClassDB::bind_method(D_METHOD("get_material"), &CSGCylinder::get_material);
+ ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGCylinder3D::set_material);
+ ClassDB::bind_method(D_METHOD("get_material"), &CSGCylinder3D::get_material);
- ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGCylinder::set_smooth_faces);
- ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGCylinder::get_smooth_faces);
+ ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGCylinder3D::set_smooth_faces);
+ ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGCylinder3D::get_smooth_faces);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_radius", "get_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_height", "get_height");
@@ -1457,70 +1457,70 @@ void CSGCylinder::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
}
-void CSGCylinder::set_radius(const float p_radius) {
+void CSGCylinder3D::set_radius(const float p_radius) {
radius = p_radius;
_make_dirty();
update_gizmo();
_change_notify("radius");
}
-float CSGCylinder::get_radius() const {
+float CSGCylinder3D::get_radius() const {
return radius;
}
-void CSGCylinder::set_height(const float p_height) {
+void CSGCylinder3D::set_height(const float p_height) {
height = p_height;
_make_dirty();
update_gizmo();
_change_notify("height");
}
-float CSGCylinder::get_height() const {
+float CSGCylinder3D::get_height() const {
return height;
}
-void CSGCylinder::set_sides(const int p_sides) {
+void CSGCylinder3D::set_sides(const int p_sides) {
ERR_FAIL_COND(p_sides < 3);
sides = p_sides;
_make_dirty();
update_gizmo();
}
-int CSGCylinder::get_sides() const {
+int CSGCylinder3D::get_sides() const {
return sides;
}
-void CSGCylinder::set_cone(const bool p_cone) {
+void CSGCylinder3D::set_cone(const bool p_cone) {
cone = p_cone;
_make_dirty();
update_gizmo();
}
-bool CSGCylinder::is_cone() const {
+bool CSGCylinder3D::is_cone() const {
return cone;
}
-void CSGCylinder::set_smooth_faces(const bool p_smooth_faces) {
+void CSGCylinder3D::set_smooth_faces(const bool p_smooth_faces) {
smooth_faces = p_smooth_faces;
_make_dirty();
}
-bool CSGCylinder::get_smooth_faces() const {
+bool CSGCylinder3D::get_smooth_faces() const {
return smooth_faces;
}
-void CSGCylinder::set_material(const Ref<Material> &p_material) {
+void CSGCylinder3D::set_material(const Ref<Material> &p_material) {
material = p_material;
_make_dirty();
}
-Ref<Material> CSGCylinder::get_material() const {
+Ref<Material> CSGCylinder3D::get_material() const {
return material;
}
-CSGCylinder::CSGCylinder() {
+CSGCylinder3D::CSGCylinder3D() {
// defaults
radius = 1.0;
height = 1.0;
@@ -1531,7 +1531,7 @@ CSGCylinder::CSGCylinder() {
///////////////
-CSGBrush *CSGTorus::_build_brush() {
+CSGBrush *CSGTorus3D::_build_brush() {
// set our bounding box
@@ -1657,24 +1657,24 @@ CSGBrush *CSGTorus::_build_brush() {
return brush;
}
-void CSGTorus::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_inner_radius", "radius"), &CSGTorus::set_inner_radius);
- ClassDB::bind_method(D_METHOD("get_inner_radius"), &CSGTorus::get_inner_radius);
+void CSGTorus3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_inner_radius", "radius"), &CSGTorus3D::set_inner_radius);
+ ClassDB::bind_method(D_METHOD("get_inner_radius"), &CSGTorus3D::get_inner_radius);
- ClassDB::bind_method(D_METHOD("set_outer_radius", "radius"), &CSGTorus::set_outer_radius);
- ClassDB::bind_method(D_METHOD("get_outer_radius"), &CSGTorus::get_outer_radius);
+ ClassDB::bind_method(D_METHOD("set_outer_radius", "radius"), &CSGTorus3D::set_outer_radius);
+ ClassDB::bind_method(D_METHOD("get_outer_radius"), &CSGTorus3D::get_outer_radius);
- ClassDB::bind_method(D_METHOD("set_sides", "sides"), &CSGTorus::set_sides);
- ClassDB::bind_method(D_METHOD("get_sides"), &CSGTorus::get_sides);
+ ClassDB::bind_method(D_METHOD("set_sides", "sides"), &CSGTorus3D::set_sides);
+ ClassDB::bind_method(D_METHOD("get_sides"), &CSGTorus3D::get_sides);
- ClassDB::bind_method(D_METHOD("set_ring_sides", "sides"), &CSGTorus::set_ring_sides);
- ClassDB::bind_method(D_METHOD("get_ring_sides"), &CSGTorus::get_ring_sides);
+ ClassDB::bind_method(D_METHOD("set_ring_sides", "sides"), &CSGTorus3D::set_ring_sides);
+ ClassDB::bind_method(D_METHOD("get_ring_sides"), &CSGTorus3D::get_ring_sides);
- ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGTorus::set_material);
- ClassDB::bind_method(D_METHOD("get_material"), &CSGTorus::get_material);
+ ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGTorus3D::set_material);
+ ClassDB::bind_method(D_METHOD("get_material"), &CSGTorus3D::get_material);
- ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGTorus::set_smooth_faces);
- ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGTorus::get_smooth_faces);
+ ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGTorus3D::set_smooth_faces);
+ ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGTorus3D::get_smooth_faces);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_radius", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_inner_radius", "get_inner_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_radius", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_outer_radius", "get_outer_radius");
@@ -1684,71 +1684,71 @@ void CSGTorus::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
}
-void CSGTorus::set_inner_radius(const float p_inner_radius) {
+void CSGTorus3D::set_inner_radius(const float p_inner_radius) {
inner_radius = p_inner_radius;
_make_dirty();
update_gizmo();
_change_notify("inner_radius");
}
-float CSGTorus::get_inner_radius() const {
+float CSGTorus3D::get_inner_radius() const {
return inner_radius;
}
-void CSGTorus::set_outer_radius(const float p_outer_radius) {
+void CSGTorus3D::set_outer_radius(const float p_outer_radius) {
outer_radius = p_outer_radius;
_make_dirty();
update_gizmo();
_change_notify("outer_radius");
}
-float CSGTorus::get_outer_radius() const {
+float CSGTorus3D::get_outer_radius() const {
return outer_radius;
}
-void CSGTorus::set_sides(const int p_sides) {
+void CSGTorus3D::set_sides(const int p_sides) {
ERR_FAIL_COND(p_sides < 3);
sides = p_sides;
_make_dirty();
update_gizmo();
}
-int CSGTorus::get_sides() const {
+int CSGTorus3D::get_sides() const {
return sides;
}
-void CSGTorus::set_ring_sides(const int p_ring_sides) {
+void CSGTorus3D::set_ring_sides(const int p_ring_sides) {
ERR_FAIL_COND(p_ring_sides < 3);
ring_sides = p_ring_sides;
_make_dirty();
update_gizmo();
}
-int CSGTorus::get_ring_sides() const {
+int CSGTorus3D::get_ring_sides() const {
return ring_sides;
}
-void CSGTorus::set_smooth_faces(const bool p_smooth_faces) {
+void CSGTorus3D::set_smooth_faces(const bool p_smooth_faces) {
smooth_faces = p_smooth_faces;
_make_dirty();
}
-bool CSGTorus::get_smooth_faces() const {
+bool CSGTorus3D::get_smooth_faces() const {
return smooth_faces;
}
-void CSGTorus::set_material(const Ref<Material> &p_material) {
+void CSGTorus3D::set_material(const Ref<Material> &p_material) {
material = p_material;
_make_dirty();
}
-Ref<Material> CSGTorus::get_material() const {
+Ref<Material> CSGTorus3D::get_material() const {
return material;
}
-CSGTorus::CSGTorus() {
+CSGTorus3D::CSGTorus3D() {
// defaults
inner_radius = 2.0;
outer_radius = 3.0;
@@ -1759,7 +1759,7 @@ CSGTorus::CSGTorus() {
///////////////
-CSGBrush *CSGPolygon::_build_brush() {
+CSGBrush *CSGPolygon3D::_build_brush() {
// set our bounding box
@@ -1777,7 +1777,7 @@ CSGBrush *CSGPolygon::_build_brush() {
if (triangles.size() < 3)
return NULL;
- Path *path = NULL;
+ Path3D *path = NULL;
Ref<Curve3D> curve;
// get bounds for our polygon
@@ -1804,21 +1804,21 @@ CSGBrush *CSGPolygon::_build_brush() {
Node *n = get_node(path_node);
if (!n)
return NULL;
- path = Object::cast_to<Path>(n);
+ path = Object::cast_to<Path3D>(n);
if (!path)
return NULL;
if (path != path_cache) {
if (path_cache) {
- path_cache->disconnect("tree_exited", callable_mp(this, &CSGPolygon::_path_exited));
- path_cache->disconnect("curve_changed", callable_mp(this, &CSGPolygon::_path_changed));
+ path_cache->disconnect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
+ path_cache->disconnect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
path_cache = NULL;
}
path_cache = path;
- path_cache->connect("tree_exited", callable_mp(this, &CSGPolygon::_path_exited));
- path_cache->connect("curve_changed", callable_mp(this, &CSGPolygon::_path_changed));
+ path_cache->connect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
+ path_cache->connect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
path_cache = NULL;
}
curve = path->get_curve();
@@ -2231,17 +2231,17 @@ CSGBrush *CSGPolygon::_build_brush() {
return brush;
}
-void CSGPolygon::_notification(int p_what) {
+void CSGPolygon3D::_notification(int p_what) {
if (p_what == NOTIFICATION_EXIT_TREE) {
if (path_cache) {
- path_cache->disconnect("tree_exited", callable_mp(this, &CSGPolygon::_path_exited));
- path_cache->disconnect("curve_changed", callable_mp(this, &CSGPolygon::_path_changed));
+ path_cache->disconnect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
+ path_cache->disconnect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
path_cache = NULL;
}
}
}
-void CSGPolygon::_validate_property(PropertyInfo &property) const {
+void CSGPolygon3D::_validate_property(PropertyInfo &property) const {
if (property.name.begins_with("spin") && mode != MODE_SPIN) {
property.usage = 0;
}
@@ -2252,60 +2252,60 @@ void CSGPolygon::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
- CSGShape::_validate_property(property);
+ CSGShape3D::_validate_property(property);
}
-void CSGPolygon::_path_changed() {
+void CSGPolygon3D::_path_changed() {
_make_dirty();
update_gizmo();
}
-void CSGPolygon::_path_exited() {
+void CSGPolygon3D::_path_exited() {
path_cache = NULL;
}
-void CSGPolygon::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CSGPolygon::set_polygon);
- ClassDB::bind_method(D_METHOD("get_polygon"), &CSGPolygon::get_polygon);
+void CSGPolygon3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CSGPolygon3D::set_polygon);
+ ClassDB::bind_method(D_METHOD("get_polygon"), &CSGPolygon3D::get_polygon);
- ClassDB::bind_method(D_METHOD("set_mode", "mode"), &CSGPolygon::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"), &CSGPolygon::get_mode);
+ ClassDB::bind_method(D_METHOD("set_mode", "mode"), &CSGPolygon3D::set_mode);
+ ClassDB::bind_method(D_METHOD("get_mode"), &CSGPolygon3D::get_mode);
- ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CSGPolygon::set_depth);
- ClassDB::bind_method(D_METHOD("get_depth"), &CSGPolygon::get_depth);
+ ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CSGPolygon3D::set_depth);
+ ClassDB::bind_method(D_METHOD("get_depth"), &CSGPolygon3D::get_depth);
- ClassDB::bind_method(D_METHOD("set_spin_degrees", "degrees"), &CSGPolygon::set_spin_degrees);
- ClassDB::bind_method(D_METHOD("get_spin_degrees"), &CSGPolygon::get_spin_degrees);
+ ClassDB::bind_method(D_METHOD("set_spin_degrees", "degrees"), &CSGPolygon3D::set_spin_degrees);
+ ClassDB::bind_method(D_METHOD("get_spin_degrees"), &CSGPolygon3D::get_spin_degrees);
- ClassDB::bind_method(D_METHOD("set_spin_sides", "spin_sides"), &CSGPolygon::set_spin_sides);
- ClassDB::bind_method(D_METHOD("get_spin_sides"), &CSGPolygon::get_spin_sides);
+ ClassDB::bind_method(D_METHOD("set_spin_sides", "spin_sides"), &CSGPolygon3D::set_spin_sides);
+ ClassDB::bind_method(D_METHOD("get_spin_sides"), &CSGPolygon3D::get_spin_sides);
- ClassDB::bind_method(D_METHOD("set_path_node", "path"), &CSGPolygon::set_path_node);
- ClassDB::bind_method(D_METHOD("get_path_node"), &CSGPolygon::get_path_node);
+ ClassDB::bind_method(D_METHOD("set_path_node", "path"), &CSGPolygon3D::set_path_node);
+ ClassDB::bind_method(D_METHOD("get_path_node"), &CSGPolygon3D::get_path_node);
- ClassDB::bind_method(D_METHOD("set_path_interval", "distance"), &CSGPolygon::set_path_interval);
- ClassDB::bind_method(D_METHOD("get_path_interval"), &CSGPolygon::get_path_interval);
+ ClassDB::bind_method(D_METHOD("set_path_interval", "distance"), &CSGPolygon3D::set_path_interval);
+ ClassDB::bind_method(D_METHOD("get_path_interval"), &CSGPolygon3D::get_path_interval);
- ClassDB::bind_method(D_METHOD("set_path_rotation", "mode"), &CSGPolygon::set_path_rotation);
- ClassDB::bind_method(D_METHOD("get_path_rotation"), &CSGPolygon::get_path_rotation);
+ ClassDB::bind_method(D_METHOD("set_path_rotation", "mode"), &CSGPolygon3D::set_path_rotation);
+ ClassDB::bind_method(D_METHOD("get_path_rotation"), &CSGPolygon3D::get_path_rotation);
- ClassDB::bind_method(D_METHOD("set_path_local", "enable"), &CSGPolygon::set_path_local);
- ClassDB::bind_method(D_METHOD("is_path_local"), &CSGPolygon::is_path_local);
+ ClassDB::bind_method(D_METHOD("set_path_local", "enable"), &CSGPolygon3D::set_path_local);
+ ClassDB::bind_method(D_METHOD("is_path_local"), &CSGPolygon3D::is_path_local);
- ClassDB::bind_method(D_METHOD("set_path_continuous_u", "enable"), &CSGPolygon::set_path_continuous_u);
- ClassDB::bind_method(D_METHOD("is_path_continuous_u"), &CSGPolygon::is_path_continuous_u);
+ ClassDB::bind_method(D_METHOD("set_path_continuous_u", "enable"), &CSGPolygon3D::set_path_continuous_u);
+ ClassDB::bind_method(D_METHOD("is_path_continuous_u"), &CSGPolygon3D::is_path_continuous_u);
- ClassDB::bind_method(D_METHOD("set_path_joined", "enable"), &CSGPolygon::set_path_joined);
- ClassDB::bind_method(D_METHOD("is_path_joined"), &CSGPolygon::is_path_joined);
+ ClassDB::bind_method(D_METHOD("set_path_joined", "enable"), &CSGPolygon3D::set_path_joined);
+ ClassDB::bind_method(D_METHOD("is_path_joined"), &CSGPolygon3D::is_path_joined);
- ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGPolygon::set_material);
- ClassDB::bind_method(D_METHOD("get_material"), &CSGPolygon::get_material);
+ ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGPolygon3D::set_material);
+ ClassDB::bind_method(D_METHOD("get_material"), &CSGPolygon3D::get_material);
- ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGPolygon::set_smooth_faces);
- ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGPolygon::get_smooth_faces);
+ ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGPolygon3D::set_smooth_faces);
+ ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGPolygon3D::get_smooth_faces);
- ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &CSGPolygon::_is_editable_3d_polygon);
- ClassDB::bind_method(D_METHOD("_has_editable_3d_polygon_no_depth"), &CSGPolygon::_has_editable_3d_polygon_no_depth);
+ ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &CSGPolygon3D::_is_editable_3d_polygon);
+ ClassDB::bind_method(D_METHOD("_has_editable_3d_polygon_no_depth"), &CSGPolygon3D::_has_editable_3d_polygon_no_depth);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Depth,Spin,Path"), "set_mode", "get_mode");
@@ -2330,148 +2330,148 @@ void CSGPolygon::_bind_methods() {
BIND_ENUM_CONSTANT(PATH_ROTATION_PATH_FOLLOW);
}
-void CSGPolygon::set_polygon(const Vector<Vector2> &p_polygon) {
+void CSGPolygon3D::set_polygon(const Vector<Vector2> &p_polygon) {
polygon = p_polygon;
_make_dirty();
update_gizmo();
}
-Vector<Vector2> CSGPolygon::get_polygon() const {
+Vector<Vector2> CSGPolygon3D::get_polygon() const {
return polygon;
}
-void CSGPolygon::set_mode(Mode p_mode) {
+void CSGPolygon3D::set_mode(Mode p_mode) {
mode = p_mode;
_make_dirty();
update_gizmo();
_change_notify();
}
-CSGPolygon::Mode CSGPolygon::get_mode() const {
+CSGPolygon3D::Mode CSGPolygon3D::get_mode() const {
return mode;
}
-void CSGPolygon::set_depth(const float p_depth) {
+void CSGPolygon3D::set_depth(const float p_depth) {
ERR_FAIL_COND(p_depth < 0.001);
depth = p_depth;
_make_dirty();
update_gizmo();
}
-float CSGPolygon::get_depth() const {
+float CSGPolygon3D::get_depth() const {
return depth;
}
-void CSGPolygon::set_path_continuous_u(bool p_enable) {
+void CSGPolygon3D::set_path_continuous_u(bool p_enable) {
path_continuous_u = p_enable;
_make_dirty();
}
-bool CSGPolygon::is_path_continuous_u() const {
+bool CSGPolygon3D::is_path_continuous_u() const {
return path_continuous_u;
}
-void CSGPolygon::set_spin_degrees(const float p_spin_degrees) {
+void CSGPolygon3D::set_spin_degrees(const float p_spin_degrees) {
ERR_FAIL_COND(p_spin_degrees < 0.01 || p_spin_degrees > 360);
spin_degrees = p_spin_degrees;
_make_dirty();
update_gizmo();
}
-float CSGPolygon::get_spin_degrees() const {
+float CSGPolygon3D::get_spin_degrees() const {
return spin_degrees;
}
-void CSGPolygon::set_spin_sides(const int p_spin_sides) {
+void CSGPolygon3D::set_spin_sides(const int p_spin_sides) {
ERR_FAIL_COND(p_spin_sides < 3);
spin_sides = p_spin_sides;
_make_dirty();
update_gizmo();
}
-int CSGPolygon::get_spin_sides() const {
+int CSGPolygon3D::get_spin_sides() const {
return spin_sides;
}
-void CSGPolygon::set_path_node(const NodePath &p_path) {
+void CSGPolygon3D::set_path_node(const NodePath &p_path) {
path_node = p_path;
_make_dirty();
update_gizmo();
}
-NodePath CSGPolygon::get_path_node() const {
+NodePath CSGPolygon3D::get_path_node() const {
return path_node;
}
-void CSGPolygon::set_path_interval(float p_interval) {
+void CSGPolygon3D::set_path_interval(float p_interval) {
ERR_FAIL_COND_MSG(p_interval < 0.001, "Path interval cannot be smaller than 0.001.");
path_interval = p_interval;
_make_dirty();
update_gizmo();
}
-float CSGPolygon::get_path_interval() const {
+float CSGPolygon3D::get_path_interval() const {
return path_interval;
}
-void CSGPolygon::set_path_rotation(PathRotation p_rotation) {
+void CSGPolygon3D::set_path_rotation(PathRotation p_rotation) {
path_rotation = p_rotation;
_make_dirty();
update_gizmo();
}
-CSGPolygon::PathRotation CSGPolygon::get_path_rotation() const {
+CSGPolygon3D::PathRotation CSGPolygon3D::get_path_rotation() const {
return path_rotation;
}
-void CSGPolygon::set_path_local(bool p_enable) {
+void CSGPolygon3D::set_path_local(bool p_enable) {
path_local = p_enable;
_make_dirty();
update_gizmo();
}
-bool CSGPolygon::is_path_local() const {
+bool CSGPolygon3D::is_path_local() const {
return path_local;
}
-void CSGPolygon::set_path_joined(bool p_enable) {
+void CSGPolygon3D::set_path_joined(bool p_enable) {
path_joined = p_enable;
_make_dirty();
update_gizmo();
}
-bool CSGPolygon::is_path_joined() const {
+bool CSGPolygon3D::is_path_joined() const {
return path_joined;
}
-void CSGPolygon::set_smooth_faces(const bool p_smooth_faces) {
+void CSGPolygon3D::set_smooth_faces(const bool p_smooth_faces) {
smooth_faces = p_smooth_faces;
_make_dirty();
}
-bool CSGPolygon::get_smooth_faces() const {
+bool CSGPolygon3D::get_smooth_faces() const {
return smooth_faces;
}
-void CSGPolygon::set_material(const Ref<Material> &p_material) {
+void CSGPolygon3D::set_material(const Ref<Material> &p_material) {
material = p_material;
_make_dirty();
}
-Ref<Material> CSGPolygon::get_material() const {
+Ref<Material> CSGPolygon3D::get_material() const {
return material;
}
-bool CSGPolygon::_is_editable_3d_polygon() const {
+bool CSGPolygon3D::_is_editable_3d_polygon() const {
return true;
}
-bool CSGPolygon::_has_editable_3d_polygon_no_depth() const {
+bool CSGPolygon3D::_has_editable_3d_polygon_no_depth() const {
return true;
}
-CSGPolygon::CSGPolygon() {
+CSGPolygon3D::CSGPolygon3D() {
// defaults
mode = MODE_DEPTH;
polygon.push_back(Vector2(0, 0));
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index fdbf979fe7..abab1ded20 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -34,12 +34,12 @@
#define CSGJS_HEADER_ONLY
#include "csg.h"
-#include "scene/3d/visual_instance.h"
-#include "scene/resources/concave_polygon_shape.h"
+#include "scene/3d/visual_instance_3d.h"
+#include "scene/resources/concave_polygon_shape_3d.h"
#include "thirdparty/misc/mikktspace.h"
-class CSGShape : public GeometryInstance {
- GDCLASS(CSGShape, GeometryInstance);
+class CSGShape3D : public GeometryInstance3D {
+ GDCLASS(CSGShape3D, GeometryInstance3D);
public:
enum Operation {
@@ -51,7 +51,7 @@ public:
private:
Operation operation;
- CSGShape *parent;
+ CSGShape3D *parent;
CSGBrush *brush;
@@ -63,7 +63,7 @@ private:
bool use_collision;
uint32_t collision_layer;
uint32_t collision_mask;
- Ref<ConcavePolygonShape> root_collision_shape;
+ Ref<ConcavePolygonShape3D> root_collision_shape;
RID root_collision_instance;
bool calculate_tangents;
@@ -111,7 +111,7 @@ protected:
static void _bind_methods();
- friend class CSGCombiner;
+ friend class CSGCombiner3D;
CSGBrush *_get_brush();
virtual void _validate_property(PropertyInfo &property) const;
@@ -149,24 +149,24 @@ public:
bool is_calculating_tangents() const;
bool is_root_shape() const;
- CSGShape();
- ~CSGShape();
+ CSGShape3D();
+ ~CSGShape3D();
};
-VARIANT_ENUM_CAST(CSGShape::Operation)
+VARIANT_ENUM_CAST(CSGShape3D::Operation)
-class CSGCombiner : public CSGShape {
- GDCLASS(CSGCombiner, CSGShape);
+class CSGCombiner3D : public CSGShape3D {
+ GDCLASS(CSGCombiner3D, CSGShape3D);
private:
virtual CSGBrush *_build_brush();
public:
- CSGCombiner();
+ CSGCombiner3D();
};
-class CSGPrimitive : public CSGShape {
- GDCLASS(CSGPrimitive, CSGShape);
+class CSGPrimitive3D : public CSGShape3D {
+ GDCLASS(CSGPrimitive3D, CSGShape3D);
private:
bool invert_faces;
@@ -179,11 +179,11 @@ public:
void set_invert_faces(bool p_invert);
bool is_inverting_faces();
- CSGPrimitive();
+ CSGPrimitive3D();
};
-class CSGMesh : public CSGPrimitive {
- GDCLASS(CSGMesh, CSGPrimitive);
+class CSGMesh3D : public CSGPrimitive3D {
+ GDCLASS(CSGMesh3D, CSGPrimitive3D);
virtual CSGBrush *_build_brush();
@@ -203,9 +203,9 @@ public:
Ref<Material> get_material() const;
};
-class CSGSphere : public CSGPrimitive {
+class CSGSphere3D : public CSGPrimitive3D {
- GDCLASS(CSGSphere, CSGPrimitive);
+ GDCLASS(CSGSphere3D, CSGPrimitive3D);
virtual CSGBrush *_build_brush();
Ref<Material> material;
@@ -233,12 +233,12 @@ public:
void set_smooth_faces(bool p_smooth_faces);
bool get_smooth_faces() const;
- CSGSphere();
+ CSGSphere3D();
};
-class CSGBox : public CSGPrimitive {
+class CSGBox3D : public CSGPrimitive3D {
- GDCLASS(CSGBox, CSGPrimitive);
+ GDCLASS(CSGBox3D, CSGPrimitive3D);
virtual CSGBrush *_build_brush();
Ref<Material> material;
@@ -262,12 +262,12 @@ public:
void set_material(const Ref<Material> &p_material);
Ref<Material> get_material() const;
- CSGBox();
+ CSGBox3D();
};
-class CSGCylinder : public CSGPrimitive {
+class CSGCylinder3D : public CSGPrimitive3D {
- GDCLASS(CSGCylinder, CSGPrimitive);
+ GDCLASS(CSGCylinder3D, CSGPrimitive3D);
virtual CSGBrush *_build_brush();
Ref<Material> material;
@@ -299,12 +299,12 @@ public:
void set_material(const Ref<Material> &p_material);
Ref<Material> get_material() const;
- CSGCylinder();
+ CSGCylinder3D();
};
-class CSGTorus : public CSGPrimitive {
+class CSGTorus3D : public CSGPrimitive3D {
- GDCLASS(CSGTorus, CSGPrimitive);
+ GDCLASS(CSGTorus3D, CSGPrimitive3D);
virtual CSGBrush *_build_brush();
Ref<Material> material;
@@ -336,12 +336,12 @@ public:
void set_material(const Ref<Material> &p_material);
Ref<Material> get_material() const;
- CSGTorus();
+ CSGTorus3D();
};
-class CSGPolygon : public CSGPrimitive {
+class CSGPolygon3D : public CSGPrimitive3D {
- GDCLASS(CSGPolygon, CSGPrimitive);
+ GDCLASS(CSGPolygon3D, CSGPrimitive3D);
public:
enum Mode {
@@ -431,10 +431,10 @@ public:
void set_material(const Ref<Material> &p_material);
Ref<Material> get_material() const;
- CSGPolygon();
+ CSGPolygon3D();
};
-VARIANT_ENUM_CAST(CSGPolygon::Mode)
-VARIANT_ENUM_CAST(CSGPolygon::PathRotation)
+VARIANT_ENUM_CAST(CSGPolygon3D::Mode)
+VARIANT_ENUM_CAST(CSGPolygon3D::PathRotation)
#endif // CSG_SHAPE_H
diff --git a/modules/csg/icons/CSGBox.svg b/modules/csg/icons/CSGBox3D.svg
index 67e34df444..67e34df444 100644
--- a/modules/csg/icons/CSGBox.svg
+++ b/modules/csg/icons/CSGBox3D.svg
diff --git a/modules/csg/icons/CSGCapsule.svg b/modules/csg/icons/CSGCapsule3D.svg
index 92a7b5a870..92a7b5a870 100644
--- a/modules/csg/icons/CSGCapsule.svg
+++ b/modules/csg/icons/CSGCapsule3D.svg
diff --git a/modules/csg/icons/CSGCombiner.svg b/modules/csg/icons/CSGCombiner3D.svg
index cce2902e24..cce2902e24 100644
--- a/modules/csg/icons/CSGCombiner.svg
+++ b/modules/csg/icons/CSGCombiner3D.svg
diff --git a/modules/csg/icons/CSGCylinder.svg b/modules/csg/icons/CSGCylinder3D.svg
index 645a74c79b..645a74c79b 100644
--- a/modules/csg/icons/CSGCylinder.svg
+++ b/modules/csg/icons/CSGCylinder3D.svg
diff --git a/modules/csg/icons/CSGMesh.svg b/modules/csg/icons/CSGMesh3D.svg
index 6e940a4aa5..6e940a4aa5 100644
--- a/modules/csg/icons/CSGMesh.svg
+++ b/modules/csg/icons/CSGMesh3D.svg
diff --git a/modules/csg/icons/CSGPolygon.svg b/modules/csg/icons/CSGPolygon3D.svg
index 71b03cb8e6..71b03cb8e6 100644
--- a/modules/csg/icons/CSGPolygon.svg
+++ b/modules/csg/icons/CSGPolygon3D.svg
diff --git a/modules/csg/icons/CSGSphere.svg b/modules/csg/icons/CSGSphere3D.svg
index f81b566993..f81b566993 100644
--- a/modules/csg/icons/CSGSphere.svg
+++ b/modules/csg/icons/CSGSphere3D.svg
diff --git a/modules/csg/icons/CSGTorus.svg b/modules/csg/icons/CSGTorus3D.svg
index 3d30aa47b2..3d30aa47b2 100644
--- a/modules/csg/icons/CSGTorus.svg
+++ b/modules/csg/icons/CSGTorus3D.svg
diff --git a/modules/csg/register_types.cpp b/modules/csg/register_types.cpp
index 677a20df38..1a12a6706d 100644
--- a/modules/csg/register_types.cpp
+++ b/modules/csg/register_types.cpp
@@ -37,15 +37,24 @@ void register_csg_types() {
#ifndef _3D_DISABLED
- ClassDB::register_virtual_class<CSGShape>();
- ClassDB::register_virtual_class<CSGPrimitive>();
- ClassDB::register_class<CSGMesh>();
- ClassDB::register_class<CSGSphere>();
- ClassDB::register_class<CSGBox>();
- ClassDB::register_class<CSGCylinder>();
- ClassDB::register_class<CSGTorus>();
- ClassDB::register_class<CSGPolygon>();
- ClassDB::register_class<CSGCombiner>();
+ ClassDB::register_virtual_class<CSGShape3D>();
+ ClassDB::register_virtual_class<CSGPrimitive3D>();
+ ClassDB::register_class<CSGMesh3D>();
+ ClassDB::register_class<CSGSphere3D>();
+ ClassDB::register_class<CSGBox3D>();
+ ClassDB::register_class<CSGCylinder3D>();
+ ClassDB::register_class<CSGTorus3D>();
+ ClassDB::register_class<CSGPolygon3D>();
+ ClassDB::register_class<CSGCombiner3D>();
+
+ ClassDB::add_compatibility_class("CSGShape", "CSGShape3D");
+ ClassDB::add_compatibility_class("CSGMesh", "CSGMesh3D");
+ ClassDB::add_compatibility_class("CSGSphere", "CSGSphere3D");
+ ClassDB::add_compatibility_class("CSGBox", "CSGBox3D");
+ ClassDB::add_compatibility_class("CSGCylinder", "CSGCylinder3D");
+ ClassDB::add_compatibility_class("CSGTorus", "CSGTorus3D");
+ ClassDB::add_compatibility_class("CSGPolygon", "CSGPolygon3D");
+ ClassDB::add_compatibility_class("CSGCombiner", "CSGCombiner3D");
#ifdef TOOLS_ENABLED
EditorPlugins::add_by_type<EditorPluginCSG>();
diff --git a/modules/gdnavigation/nav_region.h b/modules/gdnavigation/nav_region.h
index d99254d1ad..f35ee4bea0 100644
--- a/modules/gdnavigation/nav_region.h
+++ b/modules/gdnavigation/nav_region.h
@@ -34,7 +34,7 @@
#include "nav_rid.h"
#include "nav_utils.h"
-#include "scene/3d/navigation.h"
+#include "scene/3d/navigation_3d.h"
#include <vector>
/**
diff --git a/modules/gdnavigation/navigation_mesh_editor_plugin.cpp b/modules/gdnavigation/navigation_mesh_editor_plugin.cpp
index 05feb97131..6238acfdc5 100644
--- a/modules/gdnavigation/navigation_mesh_editor_plugin.cpp
+++ b/modules/gdnavigation/navigation_mesh_editor_plugin.cpp
@@ -34,7 +34,7 @@
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
#include "navigation_mesh_generator.h"
-#include "scene/3d/mesh_instance.h"
+#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/box_container.h"
void NavigationMeshEditor::_node_removed(Node *p_node) {
@@ -84,7 +84,7 @@ void NavigationMeshEditor::_clear_pressed() {
}
}
-void NavigationMeshEditor::edit(NavigationRegion *p_nav_region) {
+void NavigationMeshEditor::edit(NavigationRegion3D *p_nav_region) {
if (p_nav_region == NULL || node == p_nav_region) {
return;
@@ -125,12 +125,12 @@ NavigationMeshEditor::~NavigationMeshEditor() {
void NavigationMeshEditorPlugin::edit(Object *p_object) {
- navigation_mesh_editor->edit(Object::cast_to<NavigationRegion>(p_object));
+ navigation_mesh_editor->edit(Object::cast_to<NavigationRegion3D>(p_object));
}
bool NavigationMeshEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("NavigationRegion");
+ return p_object->is_class("NavigationRegion3D");
}
void NavigationMeshEditorPlugin::make_visible(bool p_visible) {
diff --git a/modules/gdnavigation/navigation_mesh_editor_plugin.h b/modules/gdnavigation/navigation_mesh_editor_plugin.h
index 847ad4f63d..434981c9e0 100644
--- a/modules/gdnavigation/navigation_mesh_editor_plugin.h
+++ b/modules/gdnavigation/navigation_mesh_editor_plugin.h
@@ -36,7 +36,7 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
-class NavigationRegion;
+class NavigationRegion3D;
class NavigationMeshEditor : public Control {
friend class NavigationMeshEditorPlugin;
@@ -50,7 +50,7 @@ class NavigationMeshEditor : public Control {
ToolButton *button_reset;
Label *bake_info;
- NavigationRegion *node;
+ NavigationRegion3D *node;
void _bake_pressed();
void _clear_pressed();
@@ -61,7 +61,7 @@ protected:
void _notification(int p_option);
public:
- void edit(NavigationRegion *p_nav_region);
+ void edit(NavigationRegion3D *p_nav_region);
NavigationMeshEditor();
~NavigationMeshEditor();
};
diff --git a/modules/gdnavigation/navigation_mesh_generator.cpp b/modules/gdnavigation/navigation_mesh_generator.cpp
index e7038b38a2..ec19c7b8a3 100644
--- a/modules/gdnavigation/navigation_mesh_generator.cpp
+++ b/modules/gdnavigation/navigation_mesh_generator.cpp
@@ -34,18 +34,18 @@
#include "core/math/quick_hull.h"
#include "core/os/thread.h"
-#include "scene/3d/collision_shape.h"
-#include "scene/3d/mesh_instance.h"
-#include "scene/3d/physics_body.h"
-#include "scene/resources/box_shape.h"
-#include "scene/resources/capsule_shape.h"
-#include "scene/resources/concave_polygon_shape.h"
-#include "scene/resources/convex_polygon_shape.h"
-#include "scene/resources/cylinder_shape.h"
+#include "scene/3d/collision_shape_3d.h"
+#include "scene/3d/mesh_instance_3d.h"
+#include "scene/3d/physics_body_3d.h"
+#include "scene/resources/box_shape_3d.h"
+#include "scene/resources/capsule_shape_3d.h"
+#include "scene/resources/concave_polygon_shape_3d.h"
+#include "scene/resources/convex_polygon_shape_3d.h"
+#include "scene/resources/cylinder_shape_3d.h"
#include "scene/resources/primitive_meshes.h"
-#include "scene/resources/shape.h"
-#include "scene/resources/sphere_shape.h"
-#include "scene/resources/world_margin_shape.h"
+#include "scene/resources/shape_3d.h"
+#include "scene/resources/sphere_shape_3d.h"
+#include "scene/resources/world_margin_shape_3d.h"
#include "modules/modules_enabled.gen.h"
#ifdef TOOLS_ENABLED
@@ -140,9 +140,9 @@ void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, cons
void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
- if (Object::cast_to<MeshInstance>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
+ if (Object::cast_to<MeshInstance3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
- MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(p_node);
+ MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_node);
Ref<Mesh> mesh = mesh_instance->get_mesh();
if (mesh.is_valid()) {
_add_mesh(mesh, p_accumulated_transform * mesh_instance->get_transform(), p_verticies, p_indices);
@@ -150,9 +150,9 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform,
}
#ifdef MODULE_CSG_ENABLED
- if (Object::cast_to<CSGShape>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
+ if (Object::cast_to<CSGShape3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
- CSGShape *csg_shape = Object::cast_to<CSGShape>(p_node);
+ CSGShape3D *csg_shape = Object::cast_to<CSGShape3D>(p_node);
Array meshes = csg_shape->get_meshes();
if (!meshes.empty()) {
Ref<Mesh> mesh = meshes[1];
@@ -163,22 +163,22 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform,
}
#endif
- if (Object::cast_to<StaticBody>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES) {
- StaticBody *static_body = Object::cast_to<StaticBody>(p_node);
+ if (Object::cast_to<StaticBody3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES) {
+ StaticBody3D *static_body = Object::cast_to<StaticBody3D>(p_node);
if (static_body->get_collision_layer() & p_collision_mask) {
for (int i = 0; i < p_node->get_child_count(); ++i) {
Node *child = p_node->get_child(i);
- if (Object::cast_to<CollisionShape>(child)) {
- CollisionShape *col_shape = Object::cast_to<CollisionShape>(child);
+ if (Object::cast_to<CollisionShape3D>(child)) {
+ CollisionShape3D *col_shape = Object::cast_to<CollisionShape3D>(child);
Transform transform = p_accumulated_transform * static_body->get_transform() * col_shape->get_transform();
Ref<Mesh> mesh;
- Ref<Shape> s = col_shape->get_shape();
+ Ref<Shape3D> s = col_shape->get_shape();
- BoxShape *box = Object::cast_to<BoxShape>(*s);
+ BoxShape3D *box = Object::cast_to<BoxShape3D>(*s);
if (box) {
Ref<CubeMesh> cube_mesh;
cube_mesh.instance();
@@ -186,7 +186,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform,
mesh = cube_mesh;
}
- CapsuleShape *capsule = Object::cast_to<CapsuleShape>(*s);
+ CapsuleShape3D *capsule = Object::cast_to<CapsuleShape3D>(*s);
if (capsule) {
Ref<CapsuleMesh> capsule_mesh;
capsule_mesh.instance();
@@ -195,7 +195,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform,
mesh = capsule_mesh;
}
- CylinderShape *cylinder = Object::cast_to<CylinderShape>(*s);
+ CylinderShape3D *cylinder = Object::cast_to<CylinderShape3D>(*s);
if (cylinder) {
Ref<CylinderMesh> cylinder_mesh;
cylinder_mesh.instance();
@@ -205,7 +205,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform,
mesh = cylinder_mesh;
}
- SphereShape *sphere = Object::cast_to<SphereShape>(*s);
+ SphereShape3D *sphere = Object::cast_to<SphereShape3D>(*s);
if (sphere) {
Ref<SphereMesh> sphere_mesh;
sphere_mesh.instance();
@@ -214,12 +214,12 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform,
mesh = sphere_mesh;
}
- ConcavePolygonShape *concave_polygon = Object::cast_to<ConcavePolygonShape>(*s);
+ ConcavePolygonShape3D *concave_polygon = Object::cast_to<ConcavePolygonShape3D>(*s);
if (concave_polygon) {
_add_faces(concave_polygon->get_faces(), transform, p_verticies, p_indices);
}
- ConvexPolygonShape *convex_polygon = Object::cast_to<ConvexPolygonShape>(*s);
+ ConvexPolygonShape3D *convex_polygon = Object::cast_to<ConvexPolygonShape3D>(*s);
if (convex_polygon) {
Vector<Vector3> varr = Variant(convex_polygon->get_points());
Geometry::MeshData md;
@@ -265,8 +265,8 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform,
}
#endif
- if (Object::cast_to<Spatial>(p_node)) {
- Spatial *spatial = Object::cast_to<Spatial>(p_node);
+ if (Object::cast_to<Node3D>(p_node)) {
+ Node3D *spatial = Object::cast_to<Node3D>(p_node);
p_accumulated_transform = p_accumulated_transform * spatial->get_transform();
}
@@ -505,7 +505,7 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node)
p_node->get_tree()->get_nodes_in_group(p_nav_mesh->get_source_group_name(), &parse_nodes);
}
- Transform navmesh_xform = Object::cast_to<Spatial>(p_node)->get_transform().affine_inverse();
+ Transform navmesh_xform = Object::cast_to<Node3D>(p_node)->get_transform().affine_inverse();
for (const List<Node *>::Element *E = parse_nodes.front(); E; E = E->next()) {
int geometry_type = p_nav_mesh->get_parsed_geometry_type();
uint32_t collision_mask = p_nav_mesh->get_collision_mask();
diff --git a/modules/gdnavigation/navigation_mesh_generator.h b/modules/gdnavigation/navigation_mesh_generator.h
index d1f2e4b56f..c5f7b2ab81 100644
--- a/modules/gdnavigation/navigation_mesh_generator.h
+++ b/modules/gdnavigation/navigation_mesh_generator.h
@@ -33,7 +33,7 @@
#ifndef _3D_DISABLED
-#include "scene/3d/navigation_region.h"
+#include "scene/3d/navigation_region_3d.h"
#include <Recast.h>
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 7273a014f0..61f18fbfee 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -32,7 +32,7 @@
#include "core/io/marshalls.h"
#include "core/message_queue.h"
-#include "scene/3d/light.h"
+#include "scene/3d/light_3d.h"
#include "scene/resources/mesh_library.h"
#include "scene/resources/surface_tool.h"
#include "scene/scene_string_names.h"
@@ -667,14 +667,14 @@ void GridMap::_notification(int p_what) {
case NOTIFICATION_ENTER_WORLD: {
- Spatial *c = this;
+ Node3D *c = this;
while (c) {
- navigation = Object::cast_to<Navigation>(c);
+ navigation = Object::cast_to<Navigation3D>(c);
if (navigation) {
break;
}
- c = Object::cast_to<Spatial>(c->get_parent());
+ c = Object::cast_to<Node3D>(c->get_parent());
}
last_transform = get_global_transform();
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index cc1c8c2923..43f4c09715 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -31,17 +31,17 @@
#ifndef GRID_MAP_H
#define GRID_MAP_H
-#include "scene/3d/navigation.h"
-#include "scene/3d/spatial.h"
+#include "scene/3d/navigation_3d.h"
+#include "scene/3d/node_3d.h"
#include "scene/resources/mesh_library.h"
#include "scene/resources/multimesh.h"
//heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done..
//should scale better with hardware that supports instancing
-class GridMap : public Spatial {
+class GridMap : public Node3D {
- GDCLASS(GridMap, Spatial);
+ GDCLASS(GridMap, Node3D);
enum {
MAP_DIRTY_TRANSFORMS = 1,
@@ -147,7 +147,7 @@ class GridMap : public Spatial {
int octant_size;
bool center_x, center_y, center_z;
float cell_scale;
- Navigation *navigation;
+ Navigation3D *navigation;
bool clip;
bool clip_above;
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 1917a69388..0f377e2dec 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -33,7 +33,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/spatial_editor_plugin.h"
-#include "scene/3d/camera.h"
+#include "scene/3d/camera_3d.h"
#include "core/math/geometry.h"
#include "core/os/keyboard.h"
@@ -362,7 +362,7 @@ void GridMapEditor::_set_selection(bool p_active, const Vector3 &p_begin, const
options->get_popup()->set_item_disabled(options->get_popup()->get_item_index(MENU_OPTION_SELECTION_FILL), !selection.active);
}
-bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click) {
+bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, bool p_click) {
if (!spatial_editor)
return false;
@@ -375,7 +375,7 @@ bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, boo
if (input_action != INPUT_PICK && input_action != INPUT_SELECT && input_action != INPUT_PASTE && !mesh_library->has_item(selected_palette))
return false;
- Camera *camera = p_camera;
+ Camera3D *camera = p_camera;
Vector3 from = camera->project_ray_origin(p_point);
Vector3 normal = camera->project_ray_normal(p_point);
Transform local_xform = node->get_global_transform().affine_inverse();
@@ -639,7 +639,7 @@ void GridMapEditor::_do_paste() {
_clear_clipboard_data();
}
-bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) {
+bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
if (!node) {
return false;
}
@@ -660,8 +660,8 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
}
if (mb->is_pressed()) {
- SpatialEditorViewport::NavigationScheme nav_scheme = (SpatialEditorViewport::NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
- if ((nav_scheme == SpatialEditorViewport::NAVIGATION_MAYA || nav_scheme == SpatialEditorViewport::NAVIGATION_MODO) && mb->get_alt()) {
+ Node3DEditorViewport::NavigationScheme nav_scheme = (Node3DEditorViewport::NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
+ if ((nav_scheme == Node3DEditorViewport::NAVIGATION_MAYA || nav_scheme == Node3DEditorViewport::NAVIGATION_MODO) && mb->get_alt()) {
input_action = INPUT_NONE;
} else if (mb->get_button_index() == BUTTON_LEFT) {
@@ -964,7 +964,7 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
_update_selection_transform();
_update_paste_indicator();
- spatial_editor = Object::cast_to<SpatialEditorPlugin>(editor->get_editor_plugin_screen());
+ spatial_editor = Object::cast_to<Node3DEditorPlugin>(editor->get_editor_plugin_screen());
if (!node) {
set_process(false);
@@ -1140,7 +1140,7 @@ void GridMapEditor::_notification(int p_what) {
p.d = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
p = node->get_transform().xform(p); // plane to snap
- SpatialEditorPlugin *sep = Object::cast_to<SpatialEditorPlugin>(editor->get_editor_plugin_screen());
+ Node3DEditorPlugin *sep = Object::cast_to<Node3DEditorPlugin>(editor->get_editor_plugin_screen());
if (sep)
sep->snap_cursor_to_plane(p);
}
@@ -1217,7 +1217,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
spatial_editor_hb = memnew(HBoxContainer);
spatial_editor_hb->set_h_size_flags(SIZE_EXPAND_FILL);
spatial_editor_hb->set_alignment(BoxContainer::ALIGN_END);
- SpatialEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb);
+ Node3DEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb);
spin_box_label = memnew(Label);
spin_box_label->set_text(TTR("Floor:"));
@@ -1519,10 +1519,10 @@ void GridMapEditorPlugin::_notification(int p_what) {
switch ((int)EditorSettings::get_singleton()->get("editors/grid_map/editor_side")) {
case 0: { // Left.
- SpatialEditor::get_singleton()->get_palette_split()->move_child(grid_map_editor, 0);
+ Node3DEditor::get_singleton()->get_palette_split()->move_child(grid_map_editor, 0);
} break;
case 1: { // Right.
- SpatialEditor::get_singleton()->get_palette_split()->move_child(grid_map_editor, 1);
+ Node3DEditor::get_singleton()->get_palette_split()->move_child(grid_map_editor, 1);
} break;
}
}
diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h
index d6459cee0a..fd880e8b7b 100644
--- a/modules/gridmap/grid_map_editor_plugin.h
+++ b/modules/gridmap/grid_map_editor_plugin.h
@@ -36,7 +36,7 @@
#include "editor/pane_drag.h"
#include "grid_map.h"
-class SpatialEditorPlugin;
+class Node3DEditorPlugin;
class GridMapEditor : public VBoxContainer {
GDCLASS(GridMapEditor, VBoxContainer);
@@ -188,7 +188,7 @@ class GridMapEditor : public VBoxContainer {
};
- SpatialEditorPlugin *spatial_editor;
+ Node3DEditorPlugin *spatial_editor;
struct AreaDisplay {
@@ -232,7 +232,7 @@ class GridMapEditor : public VBoxContainer {
void _delete_selection();
void _fill_selection();
- bool do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click);
+ bool do_input_action(Camera3D *p_camera, const Point2 &p_point, bool p_click);
friend class GridMapEditorPlugin;
@@ -242,7 +242,7 @@ protected:
static void _bind_methods();
public:
- bool forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event);
+ bool forward_spatial_input_event(Camera3D *p_camera, const Ref<InputEvent> &p_event);
void edit(GridMap *p_gridmap);
GridMapEditor() {}
@@ -261,7 +261,7 @@ protected:
void _notification(int p_what);
public:
- virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { return grid_map_editor->forward_spatial_input_event(p_camera, p_event); }
+ virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) { return grid_map_editor->forward_spatial_input_event(p_camera, p_event); }
virtual String get_name() const { return "GridMap"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp
index be0b846702..e493098211 100644
--- a/modules/mono/mono_gd/gd_mono_cache.cpp
+++ b/modules/mono/mono_gd/gd_mono_cache.cpp
@@ -122,7 +122,7 @@ void CachedData::clear_godot_api_cache() {
class_GodotResource = NULL;
class_Node = NULL;
class_Control = NULL;
- class_Spatial = NULL;
+ class_Node3D = NULL;
class_WeakRef = NULL;
class_Callable = NULL;
class_SignalInfo = NULL;
@@ -251,7 +251,7 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(GodotResource, GODOT_API_CLASS(Resource));
CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));
CACHE_CLASS_AND_CHECK(Control, GODOT_API_CLASS(Control));
- CACHE_CLASS_AND_CHECK(Spatial, GODOT_API_CLASS(Spatial));
+ CACHE_CLASS_AND_CHECK(Node3D, GODOT_API_CLASS(Node3Dshou));
CACHE_CLASS_AND_CHECK(WeakRef, GODOT_API_CLASS(WeakRef));
CACHE_CLASS_AND_CHECK(Callable, GODOT_API_CLASS(Callable));
CACHE_CLASS_AND_CHECK(SignalInfo, GODOT_API_CLASS(SignalInfo));
diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h
index b2dacee67c..21c8ed4efe 100644
--- a/modules/mono/mono_gd/gd_mono_cache.h
+++ b/modules/mono/mono_gd/gd_mono_cache.h
@@ -92,7 +92,7 @@ struct CachedData {
GDMonoClass *class_GodotResource;
GDMonoClass *class_Node;
GDMonoClass *class_Control;
- GDMonoClass *class_Spatial;
+ GDMonoClass *class_Node3D;
GDMonoClass *class_WeakRef;
GDMonoClass *class_Callable;
GDMonoClass *class_SignalInfo;