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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2020-01-13 20:58:46 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2020-01-13 20:58:46 +0100
commitea737db43cba15e5d57442a647e9abcb91ed4ea7 (patch)
treec8ec09a5e75175f117d7a3a0d85d4eaf2e5b952a /modules
parent1cf387ed9dcce39afb9c06b3a50b725d8b6f0461 (diff)
Mono/C#: Fix _update_exports() leaking temporary Object/Node instances
Diffstat (limited to 'modules')
-rw-r--r--modules/mono/csharp_script.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index d82e78d080..c708fd412d 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -2243,7 +2243,11 @@ bool CSharpScript::_update_exports() {
MonoException *ctor_exc = NULL;
ctor->invoke(tmp_object, NULL, &ctor_exc);
+ Object *tmp_native = GDMonoMarshal::unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(tmp_object));
+
if (ctor_exc) {
+ // TODO: Should we free 'tmp_native' if the exception was thrown after its creation?
+
MonoGCHandle::free_handle(tmp_pinned_gchandle);
tmp_object = NULL;
@@ -2322,6 +2326,15 @@ bool CSharpScript::_update_exports() {
MonoGCHandle::free_handle(tmp_pinned_gchandle);
tmp_object = NULL;
+
+ if (tmp_native && !Object::cast_to<Reference>(tmp_native)) {
+ Node *node = Object::cast_to<Node>(tmp_native);
+ if (node && node->is_inside_tree()) {
+ ERR_PRINTS("Temporary instance was added to the scene tree.");
+ } else {
+ memdelete(tmp_native);
+ }
+ }
}
placeholder_fallback_enabled = false;