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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-08-25 12:08:58 +0200 |
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committer | GitHub <noreply@github.com> | 2020-08-25 12:08:58 +0200 |
commit | e968109fa7f105f21ca0158c9cc474781406bb43 (patch) | |
tree | c330670077d7498f3660e321ca55a164c1d7993a /modules | |
parent | 443686d724ce8ac58dcdf09389e9f996aee866c1 (diff) | |
parent | 0851d6dcdf489738adefdace52936b7cbda0ee65 (diff) |
Merge pull request #41497 from lyuma/assimp_set_pose_fix
Fix regression in FBX import caused by Skeleton3D
Diffstat (limited to 'modules')
-rw-r--r-- | modules/assimp/editor_scene_importer_assimp.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp index aedc4b690a..e5becfd559 100644 --- a/modules/assimp/editor_scene_importer_assimp.cpp +++ b/modules/assimp/editor_scene_importer_assimp.cpp @@ -441,7 +441,6 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene, Transform pform = AssimpUtils::assimp_matrix_transform(bone->mNode->mTransformation); skeleton->add_bone(bone_name); skeleton->set_bone_rest(boneIdx, pform); - skeleton->set_bone_pose(boneIdx, pform); if (parent_node != nullptr) { int parent_bone_id = skeleton->find_bone(AssimpUtils::get_anim_string_from_assimp(parent_node->mName)); @@ -612,7 +611,7 @@ void EditorSceneImporterAssimp::_insert_animation_track(ImportState &scene, cons xform.basis.set_quat_scale(rot, scale); xform.origin = pos; - xform = skeleton->get_bone_pose(skeleton_bone).inverse() * xform; + xform = skeleton->get_bone_rest(skeleton_bone).inverse() * xform; rot = xform.basis.get_rotation_quat(); rot.normalize(); |