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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-11-09 10:51:32 +0100 |
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committer | GitHub <noreply@github.com> | 2022-11-09 10:51:32 +0100 |
commit | e25d9281d4f6f0b5b4d972b25cddaa1009ad1d26 (patch) | |
tree | b809e26b2dd47ff9df7ac483a6464b17e0c645f7 /modules | |
parent | 29de658c2908b6b50b218225539f9779292eb870 (diff) | |
parent | a3e52925bf6238ab245e30190d9f30b87119294b (diff) |
Merge pull request #68442 from aaronfranke/virtually-kinda-documented
Fixes https://github.com/godotengine/godot/issues/68437
Diffstat (limited to 'modules')
-rw-r--r-- | modules/noise/doc_classes/NoiseTexture2D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/noise/doc_classes/NoiseTexture2D.xml b/modules/noise/doc_classes/NoiseTexture2D.xml index 9eea2738c5..0a800a143b 100644 --- a/modules/noise/doc_classes/NoiseTexture2D.xml +++ b/modules/noise/doc_classes/NoiseTexture2D.xml @@ -44,6 +44,7 @@ <member name="noise" type="Noise" setter="set_noise" getter="get_noise"> The instance of the [Noise] object. </member> + <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" /> <member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false"> If [code]true[/code], a seamless texture is requested from the [Noise] resource. [b]Note:[/b] Seamless noise textures may take longer to generate and/or can have a lower contrast compared to non-seamless noise depending on the used [Noise] resource. This is because some implementations use higher dimensions for generating seamless noise. |