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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-11-09 10:51:32 +0100
committerGitHub <noreply@github.com>2022-11-09 10:51:32 +0100
commite25d9281d4f6f0b5b4d972b25cddaa1009ad1d26 (patch)
treeb809e26b2dd47ff9df7ac483a6464b17e0c645f7 /modules
parent29de658c2908b6b50b218225539f9779292eb870 (diff)
parenta3e52925bf6238ab245e30190d9f30b87119294b (diff)
Merge pull request #68442 from aaronfranke/virtually-kinda-documented
Fixes https://github.com/godotengine/godot/issues/68437
Diffstat (limited to 'modules')
-rw-r--r--modules/noise/doc_classes/NoiseTexture2D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/noise/doc_classes/NoiseTexture2D.xml b/modules/noise/doc_classes/NoiseTexture2D.xml
index 9eea2738c5..0a800a143b 100644
--- a/modules/noise/doc_classes/NoiseTexture2D.xml
+++ b/modules/noise/doc_classes/NoiseTexture2D.xml
@@ -44,6 +44,7 @@
<member name="noise" type="Noise" setter="set_noise" getter="get_noise">
The instance of the [Noise] object.
</member>
+ <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
<member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false">
If [code]true[/code], a seamless texture is requested from the [Noise] resource.
[b]Note:[/b] Seamless noise textures may take longer to generate and/or can have a lower contrast compared to non-seamless noise depending on the used [Noise] resource. This is because some implementations use higher dimensions for generating seamless noise.