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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-03-13 10:18:56 +0100
committerGitHub <noreply@github.com>2020-03-13 10:18:56 +0100
commite147be6031af3d13ed09fd76bdc34b3f1e8a444e (patch)
tree6323380be63b1b05a63909a1d98aedd1eddcdfb8 /modules
parent951ecc4f79a760160bdc7adc3b0b40e9e4c6b82d (diff)
parente967a92c1b4521bd1bcec99d5787d90740395c74 (diff)
Merge pull request #36723 from AndreaCatania/fix-rset
Fixed rset method for gdscript and visual script
Diffstat (limited to 'modules')
-rw-r--r--modules/gdscript/gdscript.cpp4
-rw-r--r--modules/visual_script/visual_script.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index d31823d632..9b9f38b9fc 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -715,8 +715,8 @@ StringName GDScript::get_rset_property(const uint16_t p_rset_member_id) const {
}
MultiplayerAPI::RPCMode GDScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
- ERR_FAIL_COND_V(p_rset_member_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
- return rpc_functions[p_rset_member_id].mode;
+ ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), MultiplayerAPI::RPC_MODE_DISABLED);
+ return rpc_variables[p_rset_member_id].mode;
}
MultiplayerAPI::RPCMode GDScript::get_rset_mode(const StringName &p_variable) const {
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 050fdbcb07..1f3ba2f20b 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -1148,8 +1148,8 @@ StringName VisualScript::get_rset_property(const uint16_t p_rset_property_id) co
}
MultiplayerAPI::RPCMode VisualScript::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const {
- ERR_FAIL_COND_V(p_rset_variable_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
- return rpc_functions[p_rset_variable_id].mode;
+ ERR_FAIL_COND_V(p_rset_variable_id >= rpc_variables.size(), MultiplayerAPI::RPC_MODE_DISABLED);
+ return rpc_variables[p_rset_variable_id].mode;
}
MultiplayerAPI::RPCMode VisualScript::get_rset_mode(const StringName &p_variable) const {