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authorAaron Franke <arnfranke@yahoo.com>2020-10-17 01:08:21 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-06-03 07:30:01 -0400
commitde3f6699a5192153e9882a62b58b9ca6cd82ee2d (patch)
tree7cee99845cc6bf2db8a48f7776efb046c7990a67 /modules
parentb80494e6331bdfbfd3c754aa225fa2a5105fb917 (diff)
Rename Transform to Transform3D in core
Diffstat (limited to 'modules')
-rw-r--r--modules/bullet/bullet_physics_server.cpp36
-rw-r--r--modules/bullet/bullet_physics_server.h30
-rw-r--r--modules/bullet/bullet_types_converter.cpp4
-rw-r--r--modules/bullet/bullet_types_converter.h4
-rw-r--r--modules/bullet/collision_object_bullet.cpp16
-rw-r--r--modules/bullet/collision_object_bullet.h14
-rw-r--r--modules/bullet/cone_twist_joint_bullet.cpp6
-rw-r--r--modules/bullet/cone_twist_joint_bullet.h2
-rw-r--r--modules/bullet/generic_6dof_joint_bullet.cpp22
-rw-r--r--modules/bullet/generic_6dof_joint_bullet.h10
-rw-r--r--modules/bullet/hinge_joint_bullet.cpp6
-rw-r--r--modules/bullet/hinge_joint_bullet.h2
-rw-r--r--modules/bullet/rigid_body_bullet.cpp4
-rw-r--r--modules/bullet/rigid_body_bullet.h4
-rw-r--r--modules/bullet/slider_joint_bullet.cpp30
-rw-r--r--modules/bullet/slider_joint_bullet.h14
-rw-r--r--modules/bullet/soft_body_bullet.cpp4
-rw-r--r--modules/bullet/soft_body_bullet.h4
-rw-r--r--modules/bullet/space_bullet.cpp12
-rw-r--r--modules/bullet/space_bullet.h12
-rw-r--r--modules/csg/csg.cpp2
-rw-r--r--modules/csg/csg.h6
-rw-r--r--modules/csg/csg_gizmos.cpp4
-rw-r--r--modules/csg/csg_shape.cpp8
-rw-r--r--modules/fbx/README.md28
-rw-r--r--modules/fbx/data/pivot_transform.cpp70
-rw-r--r--modules/fbx/data/pivot_transform.h16
-rw-r--r--modules/fbx/editor_scene_importer_fbx.cpp8
-rw-r--r--modules/fbx/fbx_parser/FBXDocument.h16
-rw-r--r--modules/fbx/fbx_parser/FBXParser.cpp4
-rw-r--r--modules/fbx/fbx_parser/FBXParser.h2
-rw-r--r--modules/fbx/tools/import_utils.cpp6
-rw-r--r--modules/fbx/tools/import_utils.h4
-rw-r--r--modules/gdnative/gdnative/transform.cpp6
-rw-r--r--modules/gdnative/gdnative/variant.cpp4
-rw-r--r--modules/gdnative/register_types.cpp2
-rw-r--r--modules/gdnative/xr/xr_interface_gdnative.cpp14
-rw-r--r--modules/gdnative/xr/xr_interface_gdnative.h2
-rw-r--r--modules/gdnavigation/gd_navigation_server.cpp2
-rw-r--r--modules/gdnavigation/gd_navigation_server.h2
-rw-r--r--modules/gdnavigation/nav_region.cpp2
-rw-r--r--modules/gdnavigation/nav_region.h6
-rw-r--r--modules/gdnavigation/navigation_mesh_generator.cpp12
-rw-r--r--modules/gdnavigation/navigation_mesh_generator.h6
-rw-r--r--modules/gdscript/gdscript_vm.cpp4
-rw-r--r--modules/gltf/gltf_document.cpp56
-rw-r--r--modules/gltf/gltf_document.h6
-rw-r--r--modules/gltf/gltf_node.cpp6
-rw-r--r--modules/gltf/gltf_node.h6
-rw-r--r--modules/gltf/gltf_skin.cpp2
-rw-r--r--modules/gltf/gltf_skin.h2
-rw-r--r--modules/gridmap/grid_map.cpp21
-rw-r--r--modules/gridmap/grid_map.h6
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp18
-rw-r--r--modules/gridmap/grid_map_editor_plugin.h6
-rw-r--r--modules/mobile_vr/mobile_vr_interface.cpp6
-rw-r--r--modules/mobile_vr/mobile_vr_interface.h2
-rw-r--r--modules/mono/editor/bindings_generator.cpp6
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs68
-rw-r--r--modules/mono/mono_gd/gd_mono_cache.cpp4
-rw-r--r--modules/mono/mono_gd/gd_mono_field.cpp6
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp6
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h20
-rw-r--r--modules/raycast/raycast_occlusion_cull.cpp10
-rw-r--r--modules/raycast/raycast_occlusion_cull.h16
-rw-r--r--modules/webxr/webxr_interface_js.cpp8
-rw-r--r--modules/webxr/webxr_interface_js.h4
67 files changed, 378 insertions, 379 deletions
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index e601884486..e07be14c5b 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -268,7 +268,7 @@ PhysicsServer3D::AreaSpaceOverrideMode BulletPhysicsServer3D::area_get_space_ove
return area->get_spOv_mode();
}
-void BulletPhysicsServer3D::area_add_shape(RID p_area, RID p_shape, const Transform &p_transform, bool p_disabled) {
+void BulletPhysicsServer3D::area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform, bool p_disabled) {
AreaBullet *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
@@ -288,7 +288,7 @@ void BulletPhysicsServer3D::area_set_shape(RID p_area, int p_shape_idx, RID p_sh
area->set_shape(p_shape_idx, shape);
}
-void BulletPhysicsServer3D::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) {
+void BulletPhysicsServer3D::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) {
AreaBullet *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
@@ -309,9 +309,9 @@ RID BulletPhysicsServer3D::area_get_shape(RID p_area, int p_shape_idx) const {
return area->get_shape(p_shape_idx)->get_self();
}
-Transform BulletPhysicsServer3D::area_get_shape_transform(RID p_area, int p_shape_idx) const {
+Transform3D BulletPhysicsServer3D::area_get_shape_transform(RID p_area, int p_shape_idx) const {
AreaBullet *area = area_owner.getornull(p_area);
- ERR_FAIL_COND_V(!area, Transform());
+ ERR_FAIL_COND_V(!area, Transform3D());
return area->get_shape_transform(p_shape_idx);
}
@@ -382,15 +382,15 @@ Variant BulletPhysicsServer3D::area_get_param(RID p_area, AreaParameter p_param)
}
}
-void BulletPhysicsServer3D::area_set_transform(RID p_area, const Transform &p_transform) {
+void BulletPhysicsServer3D::area_set_transform(RID p_area, const Transform3D &p_transform) {
AreaBullet *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
area->set_transform(p_transform);
}
-Transform BulletPhysicsServer3D::area_get_transform(RID p_area) const {
+Transform3D BulletPhysicsServer3D::area_get_transform(RID p_area) const {
AreaBullet *area = area_owner.getornull(p_area);
- ERR_FAIL_COND_V(!area, Transform());
+ ERR_FAIL_COND_V(!area, Transform3D());
return area->get_transform();
}
@@ -484,7 +484,7 @@ PhysicsServer3D::BodyMode BulletPhysicsServer3D::body_get_mode(RID p_body) const
return body->get_mode();
}
-void BulletPhysicsServer3D::body_add_shape(RID p_body, RID p_shape, const Transform &p_transform, bool p_disabled) {
+void BulletPhysicsServer3D::body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform, bool p_disabled) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
@@ -504,7 +504,7 @@ void BulletPhysicsServer3D::body_set_shape(RID p_body, int p_shape_idx, RID p_sh
body->set_shape(p_shape_idx, shape);
}
-void BulletPhysicsServer3D::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) {
+void BulletPhysicsServer3D::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
@@ -527,9 +527,9 @@ RID BulletPhysicsServer3D::body_get_shape(RID p_body, int p_shape_idx) const {
return shape->get_self();
}
-Transform BulletPhysicsServer3D::body_get_shape_transform(RID p_body, int p_shape_idx) const {
+Transform3D BulletPhysicsServer3D::body_get_shape_transform(RID p_body, int p_shape_idx) const {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, Transform());
+ ERR_FAIL_COND_V(!body, Transform3D());
return body->get_shape_transform(p_shape_idx);
}
@@ -842,7 +842,7 @@ PhysicsDirectBodyState3D *BulletPhysicsServer3D::body_get_direct_state(RID p_bod
return BulletPhysicsDirectBodyState3D::get_singleton(body);
}
-bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes) {
+bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, false);
ERR_FAIL_COND_V(!body->get_space(), false);
@@ -850,7 +850,7 @@ bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform &p_from
return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, r_result, p_exclude_raycast_shapes);
}
-int BulletPhysicsServer3D::body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) {
+int BulletPhysicsServer3D::body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0);
ERR_FAIL_COND_V(!body->get_space(), 0);
@@ -990,7 +990,7 @@ Variant BulletPhysicsServer3D::soft_body_get_state(RID p_body, BodyState p_state
return Variant();
}
-void BulletPhysicsServer3D::soft_body_set_transform(RID p_body, const Transform &p_transform) {
+void BulletPhysicsServer3D::soft_body_set_transform(RID p_body, const Transform3D &p_transform) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
@@ -1205,7 +1205,7 @@ Vector3 BulletPhysicsServer3D::pin_joint_get_local_b(RID p_joint) const {
return pin_joint->getPivotInB();
}
-RID BulletPhysicsServer3D::joint_create_hinge(RID p_body_A, const Transform &p_hinge_A, RID p_body_B, const Transform &p_hinge_B) {
+RID BulletPhysicsServer3D::joint_create_hinge(RID p_body_A, const Transform3D &p_hinge_A, RID p_body_B, const Transform3D &p_hinge_B) {
RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A);
ERR_FAIL_COND_V(!body_A, RID());
JointAssertSpace(body_A, "A", RID());
@@ -1277,7 +1277,7 @@ bool BulletPhysicsServer3D::hinge_joint_get_flag(RID p_joint, HingeJointFlag p_f
return hinge_joint->get_flag(p_flag);
}
-RID BulletPhysicsServer3D::joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
+RID BulletPhysicsServer3D::joint_create_slider(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) {
RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A);
ERR_FAIL_COND_V(!body_A, RID());
JointAssertSpace(body_A, "A", RID());
@@ -1313,7 +1313,7 @@ real_t BulletPhysicsServer3D::slider_joint_get_param(RID p_joint, SliderJointPar
return slider_joint->get_param(p_param);
}
-RID BulletPhysicsServer3D::joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
+RID BulletPhysicsServer3D::joint_create_cone_twist(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) {
RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A);
ERR_FAIL_COND_V(!body_A, RID());
JointAssertSpace(body_A, "A", RID());
@@ -1347,7 +1347,7 @@ real_t BulletPhysicsServer3D::cone_twist_joint_get_param(RID p_joint, ConeTwistJ
return coneTwist_joint->get_param(p_param);
}
-RID BulletPhysicsServer3D::joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
+RID BulletPhysicsServer3D::joint_create_generic_6dof(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) {
RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A);
ERR_FAIL_COND_V(!body_A, RID());
JointAssertSpace(body_A, "A", RID());
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index de0379c873..6df913ff80 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -134,12 +134,12 @@ public:
virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) override;
virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const override;
- virtual void area_add_shape(RID p_area, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false) override;
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) override;
virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) override;
- virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) override;
+ virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) override;
virtual int area_get_shape_count(RID p_area) const override;
virtual RID area_get_shape(RID p_area, int p_shape_idx) const override;
- virtual Transform area_get_shape_transform(RID p_area, int p_shape_idx) const override;
+ virtual Transform3D area_get_shape_transform(RID p_area, int p_shape_idx) const override;
virtual void area_remove_shape(RID p_area, int p_shape_idx) override;
virtual void area_clear_shapes(RID p_area) override;
virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) override;
@@ -153,8 +153,8 @@ public:
virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) override;
virtual Variant area_get_param(RID p_area, AreaParameter p_param) const override;
- virtual void area_set_transform(RID p_area, const Transform &p_transform) override;
- virtual Transform area_get_transform(RID p_area) const override;
+ virtual void area_set_transform(RID p_area, const Transform3D &p_transform) override;
+ virtual Transform3D area_get_transform(RID p_area) const override;
virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override;
virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override;
@@ -174,14 +174,14 @@ public:
virtual void body_set_mode(RID p_body, BodyMode p_mode) override;
virtual BodyMode body_get_mode(RID p_body) const override;
- virtual void body_add_shape(RID p_body, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false) override;
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) override;
// Not supported, Please remove and add new shape
virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) override;
- virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) override;
+ virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) override;
virtual int body_get_shape_count(RID p_body) const override;
virtual RID body_get_shape(RID p_body, int p_shape_idx) const override;
- virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const override;
+ virtual Transform3D body_get_shape_transform(RID p_body, int p_shape_idx) const override;
virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) override;
@@ -253,8 +253,8 @@ public:
// this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override;
- virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override;
- virtual int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override;
+ virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override;
+ virtual int body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override;
/* SOFT BODY API */
@@ -283,7 +283,7 @@ public:
virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const override;
/// Special function. This function has bad performance
- virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) override;
+ virtual void soft_body_set_transform(RID p_body, const Transform3D &p_transform) override;
virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) override;
@@ -333,7 +333,7 @@ public:
virtual void pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) override;
virtual Vector3 pin_joint_get_local_b(RID p_joint) const override;
- virtual RID joint_create_hinge(RID p_body_A, const Transform &p_hinge_A, RID p_body_B, const Transform &p_hinge_B) override;
+ virtual RID joint_create_hinge(RID p_body_A, const Transform3D &p_hinge_A, RID p_body_B, const Transform3D &p_hinge_B) override;
virtual RID joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) override;
virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) override;
@@ -343,19 +343,19 @@ public:
virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const override;
/// Reference frame is A
- virtual RID joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override;
+ virtual RID joint_create_slider(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override;
virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) override;
virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const override;
/// Reference frame is A
- virtual RID joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override;
+ virtual RID joint_create_cone_twist(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override;
virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) override;
virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const override;
/// Reference frame is A
- virtual RID joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override;
+ virtual RID joint_create_generic_6dof(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override;
virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, real_t p_value) override;
virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) override;
diff --git a/modules/bullet/bullet_types_converter.cpp b/modules/bullet/bullet_types_converter.cpp
index 19d4816372..01461767bd 100644
--- a/modules/bullet/bullet_types_converter.cpp
+++ b/modules/bullet/bullet_types_converter.cpp
@@ -59,7 +59,7 @@ void INVERT_B_TO_G(btMatrix3x3 const &inVal, Basis &outVal) {
INVERT_B_TO_G(inVal[2], outVal[2]);
}
-void B_TO_G(btTransform const &inVal, Transform &outVal) {
+void B_TO_G(btTransform const &inVal, Transform3D &outVal) {
B_TO_G(inVal.getBasis(), outVal.basis);
B_TO_G(inVal.getOrigin(), outVal.origin);
}
@@ -89,7 +89,7 @@ void INVERT_G_TO_B(Basis const &inVal, btMatrix3x3 &outVal) {
INVERT_G_TO_B(inVal[2], outVal[2]);
}
-void G_TO_B(Transform const &inVal, btTransform &outVal) {
+void G_TO_B(Transform3D const &inVal, btTransform &outVal) {
G_TO_B(inVal.basis, outVal.getBasis());
G_TO_B(inVal.origin, outVal.getOrigin());
}
diff --git a/modules/bullet/bullet_types_converter.h b/modules/bullet/bullet_types_converter.h
index ca9b7175dd..74cdabd717 100644
--- a/modules/bullet/bullet_types_converter.h
+++ b/modules/bullet/bullet_types_converter.h
@@ -49,14 +49,14 @@ extern void B_TO_G(btVector3 const &inVal, Vector3 &outVal);
extern void INVERT_B_TO_G(btVector3 const &inVal, Vector3 &outVal);
extern void B_TO_G(btMatrix3x3 const &inVal, Basis &outVal);
extern void INVERT_B_TO_G(btMatrix3x3 const &inVal, Basis &outVal);
-extern void B_TO_G(btTransform const &inVal, Transform &outVal);
+extern void B_TO_G(btTransform const &inVal, Transform3D &outVal);
// Godot TO Bullet
extern void G_TO_B(Vector3 const &inVal, btVector3 &outVal);
extern void INVERT_G_TO_B(Vector3 const &inVal, btVector3 &outVal);
extern void G_TO_B(Basis const &inVal, btMatrix3x3 &outVal);
extern void INVERT_G_TO_B(Basis const &inVal, btMatrix3x3 &outVal);
-extern void G_TO_B(Transform const &inVal, btTransform &outVal);
+extern void G_TO_B(Transform3D const &inVal, btTransform &outVal);
extern void UNSCALE_BT_BASIS(btTransform &scaledBasis);
#endif
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
index d9f5beb5a1..c45bd5bbc0 100644
--- a/modules/bullet/collision_object_bullet.cpp
+++ b/modules/bullet/collision_object_bullet.cpp
@@ -49,7 +49,7 @@
CollisionObjectBullet::ShapeWrapper::~ShapeWrapper() {}
-void CollisionObjectBullet::ShapeWrapper::set_transform(const Transform &p_transform) {
+void CollisionObjectBullet::ShapeWrapper::set_transform(const Transform3D &p_transform) {
G_TO_B(p_transform.get_basis().get_scale_abs(), scale);
G_TO_B(p_transform, transform);
UNSCALE_BT_BASIS(transform);
@@ -193,7 +193,7 @@ int CollisionObjectBullet::get_godot_object_flags() const {
return bt_collision_object->getUserIndex2();
}
-void CollisionObjectBullet::set_transform(const Transform &p_global_transform) {
+void CollisionObjectBullet::set_transform(const Transform3D &p_global_transform) {
set_body_scale(p_global_transform.basis.get_scale_abs());
btTransform bt_transform;
@@ -203,8 +203,8 @@ void CollisionObjectBullet::set_transform(const Transform &p_global_transform) {
set_transform__bullet(bt_transform);
}
-Transform CollisionObjectBullet::get_transform() const {
- Transform t;
+Transform3D CollisionObjectBullet::get_transform() const {
+ Transform3D t;
B_TO_G(get_transform__bullet(), t);
t.basis.scale(body_scale);
return t;
@@ -230,7 +230,7 @@ RigidCollisionObjectBullet::~RigidCollisionObjectBullet() {
}
}
-void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform &p_transform, bool p_disabled) {
+void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform3D &p_transform, bool p_disabled) {
shapes.push_back(ShapeWrapper(p_shape, p_transform, !p_disabled));
p_shape->add_owner(this);
reload_shapes();
@@ -296,7 +296,7 @@ void RigidCollisionObjectBullet::remove_all_shapes(bool p_permanentlyFromThisBod
}
}
-void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transform &p_transform) {
+void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transform3D &p_transform) {
ERR_FAIL_INDEX(p_index, get_shape_count());
shapes.write[p_index].set_transform(p_transform);
@@ -307,8 +307,8 @@ const btTransform &RigidCollisionObjectBullet::get_bt_shape_transform(int p_inde
return shapes[p_index].transform;
}
-Transform RigidCollisionObjectBullet::get_shape_transform(int p_index) const {
- Transform trs;
+Transform3D RigidCollisionObjectBullet::get_shape_transform(int p_index) const {
+ Transform3D trs;
B_TO_G(shapes[p_index].transform, trs);
return trs;
}
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h
index c8081a53f1..67be2fd6da 100644
--- a/modules/bullet/collision_object_bullet.h
+++ b/modules/bullet/collision_object_bullet.h
@@ -83,7 +83,7 @@ public:
set_transform(p_transform);
}
- ShapeWrapper(ShapeBullet *p_shape, const Transform &p_transform, bool p_active) :
+ ShapeWrapper(ShapeBullet *p_shape, const Transform3D &p_transform, bool p_active) :
shape(p_shape),
active(p_active) {
set_transform(p_transform);
@@ -102,7 +102,7 @@ public:
active = otherShape.active;
}
- void set_transform(const Transform &p_transform);
+ void set_transform(const Transform3D &p_transform);
void set_transform(const btTransform &p_transform);
btTransform get_adjusted_transform() const;
@@ -202,8 +202,8 @@ public:
void set_godot_object_flags(int flags);
int get_godot_object_flags() const;
- void set_transform(const Transform &p_global_transform);
- Transform get_transform() const;
+ void set_transform(const Transform3D &p_global_transform);
+ Transform3D get_transform() const;
virtual void set_transform__bullet(const btTransform &p_global_transform);
virtual const btTransform &get_transform__bullet() const;
@@ -225,7 +225,7 @@ public:
_FORCE_INLINE_ btCollisionShape *get_main_shape() const { return mainShape; }
- void add_shape(ShapeBullet *p_shape, const Transform &p_transform = Transform(), bool p_disabled = false);
+ void add_shape(ShapeBullet *p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false);
void set_shape(int p_index, ShapeBullet *p_shape);
int get_shape_count() const;
@@ -238,10 +238,10 @@ public:
void remove_shape_full(int p_index);
void remove_all_shapes(bool p_permanentlyFromThisBody = false, bool p_force_not_reload = false);
- void set_shape_transform(int p_index, const Transform &p_transform);
+ void set_shape_transform(int p_index, const Transform3D &p_transform);
const btTransform &get_bt_shape_transform(int p_index) const;
- Transform get_shape_transform(int p_index) const;
+ Transform3D get_shape_transform(int p_index) const;
void set_shape_disabled(int p_index, bool p_disabled);
bool is_shape_disabled(int p_index);
diff --git a/modules/bullet/cone_twist_joint_bullet.cpp b/modules/bullet/cone_twist_joint_bullet.cpp
index e785780c5b..34516d8b3b 100644
--- a/modules/bullet/cone_twist_joint_bullet.cpp
+++ b/modules/bullet/cone_twist_joint_bullet.cpp
@@ -40,16 +40,16 @@
@author AndreaCatania
*/
-ConeTwistJointBullet::ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &rbAFrame, const Transform &rbBFrame) :
+ConeTwistJointBullet::ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &rbAFrame, const Transform3D &rbBFrame) :
JointBullet() {
- Transform scaled_AFrame(rbAFrame.scaled(rbA->get_body_scale()));
+ Transform3D scaled_AFrame(rbAFrame.scaled(rbA->get_body_scale()));
scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis);
btTransform btFrameA;
G_TO_B(scaled_AFrame, btFrameA);
if (rbB) {
- Transform scaled_BFrame(rbBFrame.scaled(rbB->get_body_scale()));
+ Transform3D scaled_BFrame(rbBFrame.scaled(rbB->get_body_scale()));
scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis);
btTransform btFrameB;
diff --git a/modules/bullet/cone_twist_joint_bullet.h b/modules/bullet/cone_twist_joint_bullet.h
index 7d6bafd292..7e51f7d644 100644
--- a/modules/bullet/cone_twist_joint_bullet.h
+++ b/modules/bullet/cone_twist_joint_bullet.h
@@ -43,7 +43,7 @@ class ConeTwistJointBullet : public JointBullet {
class btConeTwistConstraint *coneConstraint;
public:
- ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &rbAFrame, const Transform &rbBFrame);
+ ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &rbAFrame, const Transform3D &rbBFrame);
virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_CONE_TWIST; }
diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp
index 43ad6c56d5..7e04d57b9d 100644
--- a/modules/bullet/generic_6dof_joint_bullet.cpp
+++ b/modules/bullet/generic_6dof_joint_bullet.cpp
@@ -40,7 +40,7 @@
@author AndreaCatania
*/
-Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB) :
+Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB) :
JointBullet() {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < PhysicsServer3D::G6DOF_JOINT_FLAG_MAX; j++) {
@@ -48,7 +48,7 @@ Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBu
}
}
- Transform scaled_AFrame(frameInA.scaled(rbA->get_body_scale()));
+ Transform3D scaled_AFrame(frameInA.scaled(rbA->get_body_scale()));
scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis);
@@ -56,7 +56,7 @@ Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBu
G_TO_B(scaled_AFrame, btFrameA);
if (rbB) {
- Transform scaled_BFrame(frameInB.scaled(rbB->get_body_scale()));
+ Transform3D scaled_BFrame(frameInB.scaled(rbB->get_body_scale()));
scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis);
@@ -71,30 +71,30 @@ Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBu
setup(sixDOFConstraint);
}
-Transform Generic6DOFJointBullet::getFrameOffsetA() const {
+Transform3D Generic6DOFJointBullet::getFrameOffsetA() const {
btTransform btTrs = sixDOFConstraint->getFrameOffsetA();
- Transform gTrs;
+ Transform3D gTrs;
B_TO_G(btTrs, gTrs);
return gTrs;
}
-Transform Generic6DOFJointBullet::getFrameOffsetB() const {
+Transform3D Generic6DOFJointBullet::getFrameOffsetB() const {
btTransform btTrs = sixDOFConstraint->getFrameOffsetB();
- Transform gTrs;
+ Transform3D gTrs;
B_TO_G(btTrs, gTrs);
return gTrs;
}
-Transform Generic6DOFJointBullet::getFrameOffsetA() {
+Transform3D Generic6DOFJointBullet::getFrameOffsetA() {
btTransform btTrs = sixDOFConstraint->getFrameOffsetA();
- Transform gTrs;
+ Transform3D gTrs;
B_TO_G(btTrs, gTrs);
return gTrs;
}
-Transform Generic6DOFJointBullet::getFrameOffsetB() {
+Transform3D Generic6DOFJointBullet::getFrameOffsetB() {
btTransform btTrs = sixDOFConstraint->getFrameOffsetB();
- Transform gTrs;
+ Transform3D gTrs;
B_TO_G(btTrs, gTrs);
return gTrs;
}
diff --git a/modules/bullet/generic_6dof_joint_bullet.h b/modules/bullet/generic_6dof_joint_bullet.h
index 62b8e85a81..00567e3085 100644
--- a/modules/bullet/generic_6dof_joint_bullet.h
+++ b/modules/bullet/generic_6dof_joint_bullet.h
@@ -48,14 +48,14 @@ class Generic6DOFJointBullet : public JointBullet {
bool flags[3][PhysicsServer3D::G6DOF_JOINT_FLAG_MAX];
public:
- Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB);
+ Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB);
virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_6DOF; }
- Transform getFrameOffsetA() const;
- Transform getFrameOffsetB() const;
- Transform getFrameOffsetA();
- Transform getFrameOffsetB();
+ Transform3D getFrameOffsetA() const;
+ Transform3D getFrameOffsetB() const;
+ Transform3D getFrameOffsetA();
+ Transform3D getFrameOffsetB();
void set_linear_lower_limit(const Vector3 &linearLower);
void set_linear_upper_limit(const Vector3 &linearUpper);
diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp
index 4ceb98729f..b5fe50cf5f 100644
--- a/modules/bullet/hinge_joint_bullet.cpp
+++ b/modules/bullet/hinge_joint_bullet.cpp
@@ -40,16 +40,16 @@
@author AndreaCatania
*/
-HingeJointBullet::HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameA, const Transform &frameB) :
+HingeJointBullet::HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameA, const Transform3D &frameB) :
JointBullet() {
- Transform scaled_AFrame(frameA.scaled(rbA->get_body_scale()));
+ Transform3D scaled_AFrame(frameA.scaled(rbA->get_body_scale()));
scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis);
btTransform btFrameA;
G_TO_B(scaled_AFrame, btFrameA);
if (rbB) {
- Transform scaled_BFrame(frameB.scaled(rbB->get_body_scale()));
+ Transform3D scaled_BFrame(frameB.scaled(rbB->get_body_scale()));
scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis);
btTransform btFrameB;
diff --git a/modules/bullet/hinge_joint_bullet.h b/modules/bullet/hinge_joint_bullet.h
index 06a95be374..dd0f69ba68 100644
--- a/modules/bullet/hinge_joint_bullet.h
+++ b/modules/bullet/hinge_joint_bullet.h
@@ -41,7 +41,7 @@ class HingeJointBullet : public JointBullet {
class btHingeConstraint *hingeConstraint;
public:
- HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameA, const Transform &frameB);
+ HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameA, const Transform3D &frameB);
HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB, const Vector3 &axisInA, const Vector3 &axisInB);
virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_HINGE; }
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 675da1a597..def978cf14 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -106,11 +106,11 @@ Vector3 BulletPhysicsDirectBodyState3D::get_angular_velocity() const {
return body->get_angular_velocity();
}
-void BulletPhysicsDirectBodyState3D::set_transform(const Transform &p_transform) {
+void BulletPhysicsDirectBodyState3D::set_transform(const Transform3D &p_transform) {
body->set_transform(p_transform);
}
-Transform BulletPhysicsDirectBodyState3D::get_transform() const {
+Transform3D BulletPhysicsDirectBodyState3D::get_transform() const {
return body->get_transform();
}
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index 843ff4a7af..606df7134b 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -107,8 +107,8 @@ public:
virtual void set_angular_velocity(const Vector3 &p_velocity) override;
virtual Vector3 get_angular_velocity() const override;
- virtual void set_transform(const Transform &p_transform) override;
- virtual Transform get_transform() const override;
+ virtual void set_transform(const Transform3D &p_transform) override;
+ virtual Transform3D get_transform() const override;
virtual void add_central_force(const Vector3 &p_force) override;
virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) override;
diff --git a/modules/bullet/slider_joint_bullet.cpp b/modules/bullet/slider_joint_bullet.cpp
index 45c892851b..1d83118468 100644
--- a/modules/bullet/slider_joint_bullet.cpp
+++ b/modules/bullet/slider_joint_bullet.cpp
@@ -40,16 +40,16 @@
@author AndreaCatania
*/
-SliderJointBullet::SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB) :
+SliderJointBullet::SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB) :
JointBullet() {
- Transform scaled_AFrame(frameInA.scaled(rbA->get_body_scale()));
+ Transform3D scaled_AFrame(frameInA.scaled(rbA->get_body_scale()));
scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis);
btTransform btFrameA;
G_TO_B(scaled_AFrame, btFrameA);
if (rbB) {
- Transform scaled_BFrame(frameInB.scaled(rbB->get_body_scale()));
+ Transform3D scaled_BFrame(frameInB.scaled(rbB->get_body_scale()));
scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis);
btTransform btFrameB;
@@ -70,44 +70,44 @@ const RigidBodyBullet *SliderJointBullet::getRigidBodyB() const {
return static_cast<RigidBodyBullet *>(sliderConstraint->getRigidBodyB().getUserPointer());
}
-const Transform SliderJointBullet::getCalculatedTransformA() const {
+const Transform3D SliderJointBullet::getCalculatedTransformA() const {
btTransform btTransform = sliderConstraint->getCalculatedTransformA();
- Transform gTrans;
+ Transform3D gTrans;
B_TO_G(btTransform, gTrans);
return gTrans;
}
-const Transform SliderJointBullet::getCalculatedTransformB() const {
+const Transform3D SliderJointBullet::getCalculatedTransformB() const {
btTransform btTransform = sliderConstraint->getCalculatedTransformB();
- Transform gTrans;
+ Transform3D gTrans;
B_TO_G(btTransform, gTrans);
return gTrans;
}
-const Transform SliderJointBullet::getFrameOffsetA() const {
+const Transform3D SliderJointBullet::getFrameOffsetA() const {
btTransform btTransform = sliderConstraint->getFrameOffsetA();
- Transform gTrans;
+ Transform3D gTrans;
B_TO_G(btTransform, gTrans);
return gTrans;
}
-const Transform SliderJointBullet::getFrameOffsetB() const {
+const Transform3D SliderJointBullet::getFrameOffsetB() const {
btTransform btTransform = sliderConstraint->getFrameOffsetB();
- Transform gTrans;
+ Transform3D gTrans;
B_TO_G(btTransform, gTrans);
return gTrans;
}
-Transform SliderJointBullet::getFrameOffsetA() {
+Transform3D SliderJointBullet::getFrameOffsetA() {
btTransform btTransform = sliderConstraint->getFrameOffsetA();
- Transform gTrans;
+ Transform3D gTrans;
B_TO_G(btTransform, gTrans);
return gTrans;
}
-Transform SliderJointBullet::getFrameOffsetB() {
+Transform3D SliderJointBullet::getFrameOffsetB() {
btTransform btTransform = sliderConstraint->getFrameOffsetB();
- Transform gTrans;
+ Transform3D gTrans;
B_TO_G(btTransform, gTrans);
return gTrans;
}
diff --git a/modules/bullet/slider_joint_bullet.h b/modules/bullet/slider_joint_bullet.h
index 90964671c2..0c93558449 100644
--- a/modules/bullet/slider_joint_bullet.h
+++ b/modules/bullet/slider_joint_bullet.h
@@ -44,18 +44,18 @@ class SliderJointBullet : public JointBullet {
public:
/// Reference frame is A
- SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB);
+ SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB);
virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_SLIDER; }
const RigidBodyBullet *getRigidBodyA() const;
const RigidBodyBullet *getRigidBodyB() const;
- const Transform getCalculatedTransformA() const;
- const Transform getCalculatedTransformB() const;
- const Transform getFrameOffsetA() const;
- const Transform getFrameOffsetB() const;
- Transform getFrameOffsetA();
- Transform getFrameOffsetB();
+ const Transform3D getCalculatedTransformA() const;
+ const Transform3D getCalculatedTransformB() const;
+ const Transform3D getFrameOffsetA() const;
+ const Transform3D getFrameOffsetB() const;
+ Transform3D getFrameOffsetA();
+ Transform3D getFrameOffsetB();
real_t getLowerLinLimit() const;
void setLowerLinLimit(real_t lowerLimit);
real_t getUpperLinLimit() const;
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp
index 2c8727baf2..bbbb0e7851 100644
--- a/modules/bullet/soft_body_bullet.cpp
+++ b/modules/bullet/soft_body_bullet.cpp
@@ -136,7 +136,7 @@ void SoftBodyBullet::destroy_soft_body() {
bt_soft_body = nullptr;
}
-void SoftBodyBullet::set_soft_transform(const Transform &p_transform) {
+void SoftBodyBullet::set_soft_transform(const Transform3D &p_transform) {
reset_all_node_positions();
move_all_nodes(p_transform);
}
@@ -159,7 +159,7 @@ AABB SoftBodyBullet::get_bounds() const {
return aabb;
}
-void SoftBodyBullet::move_all_nodes(const Transform &p_transform) {
+void SoftBodyBullet::move_all_nodes(const Transform3D &p_transform) {
if (!bt_soft_body) {
return;
}
diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h
index 87023b2517..63708b57a7 100644
--- a/modules/bullet/soft_body_bullet.h
+++ b/modules/bullet/soft_body_bullet.h
@@ -104,11 +104,11 @@ public:
void destroy_soft_body();
// Special function. This function has bad performance
- void set_soft_transform(const Transform &p_transform);
+ void set_soft_transform(const Transform3D &p_transform);
AABB get_bounds() const;
- void move_all_nodes(const Transform &p_transform);
+ void move_all_nodes(const Transform3D &p_transform);
void set_node_position(int node_index, const Vector3 &p_global_position);
void set_node_position(int node_index, const btVector3 &p_global_position);
void get_node_position(int node_index, Vector3 &r_position) const;
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index bdaec4a09e..712ecb3e22 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -117,7 +117,7 @@ bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const V
}
}
-int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
if (p_result_max <= 0) {
return 0;
}
@@ -152,7 +152,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
return btQuery.m_count;
}
-bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
+bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
r_closest_safe = 0.0f;
r_closest_unsafe = 0.0f;
btVector3 bt_motion;
@@ -214,7 +214,7 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
}
/// Returns the list of contacts pairs in this order: Local contact, other body contact
-bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
if (p_result_max <= 0) {
return false;
}
@@ -250,7 +250,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &
return btQuery.m_count;
}
-bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape);
ERR_FAIL_COND_V(!shape, false);
@@ -908,7 +908,7 @@ static Ref<StandardMaterial3D> red_mat;
static Ref<StandardMaterial3D> blue_mat;
#endif
-bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes) {
+bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes) {
#if debug_test_motion
/// Yes I know this is not good, but I've used it as fast debugging hack.
/// I'm leaving it here just for speedup the other eventual debugs
@@ -1062,7 +1062,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
return has_penetration;
}
-int SpaceBullet::test_ray_separation(RigidBodyBullet *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin) {
+int SpaceBullet::test_ray_separation(RigidBodyBullet *p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin) {
btTransform body_transform;
G_TO_B(p_transform, body_transform);
UNSCALE_BT_BASIS(body_transform);
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
index 87aa2b9e93..36d0538e6b 100644
--- a/modules/bullet/space_bullet.h
+++ b/modules/bullet/space_bullet.h
@@ -78,11 +78,11 @@ public:
virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) override;
- virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override;
+ virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override;
/// Returns the list of contacts pairs in this order: Local contact, other body contact
- virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override;
};
@@ -188,8 +188,8 @@ public:
real_t get_linear_damp() const { return linear_damp; }
real_t get_angular_damp() const { return angular_damp; }
- bool test_body_motion(RigidBodyBullet *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes);
- int test_ray_separation(RigidBodyBullet *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin);
+ bool test_body_motion(RigidBodyBullet *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes);
+ int test_ray_separation(RigidBodyBullet *p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin);
private:
void create_empty_world(bool p_create_soft_world);
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index 7387842259..5a37486568 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -265,7 +265,7 @@ void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<
_regen_face_aabbs();
}
-void CSGBrush::copy_from(const CSGBrush &p_brush, const Transform &p_xform) {
+void CSGBrush::copy_from(const CSGBrush &p_brush, const Transform3D &p_xform) {
faces = p_brush.faces;
materials = p_brush.materials;
diff --git a/modules/csg/csg.h b/modules/csg/csg.h
index 3fbed66e5c..37a11eea90 100644
--- a/modules/csg/csg.h
+++ b/modules/csg/csg.h
@@ -60,7 +60,7 @@ struct CSGBrush {
// Create a brush from faces.
void build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials, const Vector<bool> &p_invert_faces);
- void copy_from(const CSGBrush &p_brush, const Transform &p_xform);
+ void copy_from(const CSGBrush &p_brush, const Transform3D &p_xform);
};
struct CSGBrushOperation {
@@ -165,8 +165,8 @@ struct CSGBrushOperation {
Vector<Vertex2D> vertices;
Vector<Face2D> faces;
Plane plane;
- Transform to_2D;
- Transform to_3D;
+ Transform3D to_2D;
+ Transform3D to_3D;
float vertex_snap2 = 0.0;
inline int _get_point_idx(const Vector2 &p_point);
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index 8a46dcca65..37a7d96de5 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -99,9 +99,9 @@ Variant CSGShape3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int
void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
- Transform gt = cs->get_global_transform();
+ Transform3D gt = cs->get_global_transform();
//gt.orthonormalize();
- Transform gi = gt.affine_inverse();
+ Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 67dfdfb5eb..d6690bb96c 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -578,7 +578,7 @@ Array CSGShape3D::get_meshes() const {
if (root_mesh.is_valid()) {
Array arr;
arr.resize(2);
- arr[0] = Transform();
+ arr[0] = Transform3D();
arr[1] = root_mesh;
return arr;
}
@@ -1978,13 +1978,13 @@ CSGBrush *CSGPolygon3D::_build_brush() {
float u1 = 0.0;
float u2 = path_continuous_u ? 0.0 : 1.0;
- Transform path_to_this;
+ Transform3D path_to_this;
if (!path_local) {
// center on paths origin
path_to_this = get_global_transform().affine_inverse() * path->get_global_transform();
}
- Transform prev_xf;
+ Transform3D prev_xf;
Vector3 lookat_dir;
@@ -2006,7 +2006,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
ofs = 0.0;
}
- Transform xf;
+ Transform3D xf;
xf.origin = curve->interpolate_baked(ofs);
Vector3 local_dir;
diff --git a/modules/fbx/README.md b/modules/fbx/README.md
index 69a50d4bea..8eca4bd3c9 100644
--- a/modules/fbx/README.md
+++ b/modules/fbx/README.md
@@ -79,23 +79,23 @@ enum RotOrder {
// references: ComputePivotTransform / run the calculation
// This is the local pivot transform for the node, not the global transforms
Transform ComputePivotTransform(
- Transform chain[TransformationComp_MAXIMUM],
- Transform &geometric_transform) {
+ Transform3D chain[TransformationComp_MAXIMUM],
+ Transform3D &geometric_transform) {
// Maya pivots
- Transform T = chain[TransformationComp_Translation];
- Transform Roff = chain[TransformationComp_RotationOffset];
- Transform Rp = chain[TransformationComp_RotationPivot];
- Transform Rpre = chain[TransformationComp_PreRotation];
- Transform R = chain[TransformationComp_Rotation];
- Transform Rpost = chain[TransformationComp_PostRotation];
- Transform Soff = chain[TransformationComp_ScalingOffset];
- Transform Sp = chain[TransformationComp_ScalingPivot];
- Transform S = chain[TransformationComp_Scaling];
+ Transform3D T = chain[TransformationComp_Translation];
+ Transform3D Roff = chain[TransformationComp_RotationOffset];
+ Transform3D Rp = chain[TransformationComp_RotationPivot];
+ Transform3D Rpre = chain[TransformationComp_PreRotation];
+ Transform3D R = chain[TransformationComp_Rotation];
+ Transform3D Rpost = chain[TransformationComp_PostRotation];
+ Transform3D Soff = chain[TransformationComp_ScalingOffset];
+ Transform3D Sp = chain[TransformationComp_ScalingPivot];
+ Transform3D S = chain[TransformationComp_Scaling];
// 3DS Max Pivots
- Transform OT = chain[TransformationComp_GeometricTranslation];
- Transform OR = chain[TransformationComp_GeometricRotation];
- Transform OS = chain[TransformationComp_GeometricScaling];
+ Transform3D OT = chain[TransformationComp_GeometricTranslation];
+ Transform3D OR = chain[TransformationComp_GeometricRotation];
+ Transform3D OS = chain[TransformationComp_GeometricScaling];
// Calculate 3DS max pivot transform - use geometric space (e.g doesn't effect children nodes only the current node)
geometric_transform = OT * OR * OS;
diff --git a/modules/fbx/data/pivot_transform.cpp b/modules/fbx/data/pivot_transform.cpp
index f4055c830f..3e4e197fbf 100644
--- a/modules/fbx/data/pivot_transform.cpp
+++ b/modules/fbx/data/pivot_transform.cpp
@@ -116,8 +116,8 @@ void PivotTransform::ReadTransformChain() {
}
}
-Transform PivotTransform::ComputeLocalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const {
- Transform T, Roff, Rp, Soff, Sp, S;
+Transform3D PivotTransform::ComputeLocalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const {
+ Transform3D T, Roff, Rp, Soff, Sp, S;
// Here I assume this is the operation which needs done.
// Its WorldTransform * V
@@ -132,29 +132,29 @@ Transform PivotTransform::ComputeLocalTransform(Vector3 p_translation, Quat p_ro
// Scaling node
S.scale(p_scaling);
// Rotation pivots
- Transform Rpre = Transform(pre_rotation);
- Transform R = Transform(p_rotation);
- Transform Rpost = Transform(post_rotation);
+ Transform3D Rpre = Transform3D(pre_rotation);
+ Transform3D R = Transform3D(p_rotation);
+ Transform3D Rpost = Transform3D(post_rotation);
return T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse();
}
-Transform PivotTransform::ComputeGlobalTransform(Transform t) const {
+Transform3D PivotTransform::ComputeGlobalTransform(Transform3D t) const {
Vector3 pos = t.origin;
Vector3 scale = t.basis.get_scale();
Quat rot = t.basis.get_rotation_quat();
return ComputeGlobalTransform(pos, rot, scale);
}
-Transform PivotTransform::ComputeLocalTransform(Transform t) const {
+Transform3D PivotTransform::ComputeLocalTransform(Transform3D t) const {
Vector3 pos = t.origin;
Vector3 scale = t.basis.get_scale();
Quat rot = t.basis.get_rotation_quat();
return ComputeLocalTransform(pos, rot, scale);
}
-Transform PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const {
- Transform T, Roff, Rp, Soff, Sp, S;
+Transform3D PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const {
+ Transform3D T, Roff, Rp, Soff, Sp, S;
// Here I assume this is the operation which needs done.
// Its WorldTransform * V
@@ -170,26 +170,26 @@ Transform PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_r
S.scale(p_scaling);
// Rotation pivots
- Transform Rpre = Transform(pre_rotation);
- Transform R = Transform(p_rotation);
- Transform Rpost = Transform(post_rotation);
+ Transform3D Rpre = Transform3D(pre_rotation);
+ Transform3D R = Transform3D(p_rotation);
+ Transform3D Rpost = Transform3D(post_rotation);
- Transform parent_global_xform;
- Transform parent_local_scaling_m;
+ Transform3D parent_global_xform;
+ Transform3D parent_local_scaling_m;
if (parent_transform.is_valid()) {
parent_global_xform = parent_transform->GlobalTransform;
parent_local_scaling_m = parent_transform->Local_Scaling_Matrix;
}
- Transform local_rotation_m, parent_global_rotation_m;
+ Transform3D local_rotation_m, parent_global_rotation_m;
Quat parent_global_rotation = parent_global_xform.basis.get_rotation_quat();
parent_global_rotation_m.basis.set_quat(parent_global_rotation);
local_rotation_m = Rpre * R * Rpost;
//Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quat().normalized());
- Transform local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation;
+ Transform3D local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation;
Vector3 parent_translation = parent_global_xform.get_origin();
parent_shear_translation.origin = parent_translation;
parent_shear_rotation = parent_shear_translation.affine_inverse() * parent_global_xform;
@@ -197,26 +197,26 @@ Transform PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_r
local_shear_scaling = S;
// Inherit type handler - we don't care about T here, just reordering RSrs etc.
- Transform global_rotation_scale;
+ Transform3D global_rotation_scale;
if (inherit_type == FBXDocParser::Transform_RrSs) {
global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_shear_scaling * local_shear_scaling;
} else if (inherit_type == FBXDocParser::Transform_RSrs) {
global_rotation_scale = parent_global_rotation_m * parent_shear_scaling * local_rotation_m * local_shear_scaling;
} else if (inherit_type == FBXDocParser::Transform_Rrs) {
- Transform parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.affine_inverse();
+ Transform3D parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.affine_inverse();
global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_global_shear_m_noLocal * local_shear_scaling;
}
- Transform local_transform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse();
- //Transform local_translation_pivoted = Transform(Basis(), LocalTransform.origin);
+ Transform3D local_transform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse();
+ //Transform3D local_translation_pivoted = Transform3D(Basis(), LocalTransform.origin);
- ERR_FAIL_COND_V_MSG(local_transform.basis.determinant() == 0, Transform(), "Det == 0 prevented in scene file");
+ ERR_FAIL_COND_V_MSG(local_transform.basis.determinant() == 0, Transform3D(), "Det == 0 prevented in scene file");
// manual hack to force SSC not to be compensated for - until we can handle it properly with tests
return parent_global_xform * local_transform;
}
void PivotTransform::ComputePivotTransform() {
- Transform T, Roff, Rp, Soff, Sp, S;
+ Transform3D T, Roff, Rp, Soff, Sp, S;
// Here I assume this is the operation which needs done.
// Its WorldTransform * V
@@ -237,26 +237,26 @@ void PivotTransform::ComputePivotTransform() {
Local_Scaling_Matrix = S; // copy for when node / child is looking for the value of this.
// Rotation pivots
- Transform Rpre = Transform(pre_rotation);
- Transform R = Transform(rotation);
- Transform Rpost = Transform(post_rotation);
+ Transform3D Rpre = Transform3D(pre_rotation);
+ Transform3D R = Transform3D(rotation);
+ Transform3D Rpost = Transform3D(post_rotation);
- Transform parent_global_xform;
- Transform parent_local_scaling_m;
+ Transform3D parent_global_xform;
+ Transform3D parent_local_scaling_m;
if (parent_transform.is_valid()) {
parent_global_xform = parent_transform->GlobalTransform;
parent_local_scaling_m = parent_transform->Local_Scaling_Matrix;
}
- Transform local_rotation_m, parent_global_rotation_m;
+ Transform3D local_rotation_m, parent_global_rotation_m;
Quat parent_global_rotation = parent_global_xform.basis.get_rotation_quat();
parent_global_rotation_m.basis.set_quat(parent_global_rotation);
local_rotation_m = Rpre * R * Rpost;
//Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quat().normalized());
- Transform local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation;
+ Transform3D local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation;
Vector3 parent_translation = parent_global_xform.get_origin();
parent_shear_translation.origin = parent_translation;
parent_shear_rotation = parent_shear_translation.affine_inverse() * parent_global_xform;
@@ -264,24 +264,24 @@ void PivotTransform::ComputePivotTransform() {
local_shear_scaling = S;
// Inherit type handler - we don't care about T here, just reordering RSrs etc.
- Transform global_rotation_scale;
+ Transform3D global_rotation_scale;
if (inherit_type == FBXDocParser::Transform_RrSs) {
global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_shear_scaling * local_shear_scaling;
} else if (inherit_type == FBXDocParser::Transform_RSrs) {
global_rotation_scale = parent_global_rotation_m * parent_shear_scaling * local_rotation_m * local_shear_scaling;
} else if (inherit_type == FBXDocParser::Transform_Rrs) {
- Transform parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.inverse();
+ Transform3D parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.inverse();
global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_global_shear_m_noLocal * local_shear_scaling;
}
- LocalTransform = Transform();
+ LocalTransform = Transform3D();
LocalTransform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse();
ERR_FAIL_COND_MSG(LocalTransform.basis.determinant() == 0, "invalid scale reset");
- Transform local_translation_pivoted = Transform(Basis(), LocalTransform.origin);
- GlobalTransform = Transform();
+ Transform3D local_translation_pivoted = Transform3D(Basis(), LocalTransform.origin);
+ GlobalTransform = Transform3D();
//GlobalTransform = parent_global_xform * LocalTransform;
- Transform global_origin = Transform(Basis(), parent_translation);
+ Transform3D global_origin = Transform3D(Basis(), parent_translation);
GlobalTransform = (global_origin * local_translation_pivoted) * global_rotation_scale;
ImportUtils::debug_xform("local xform calculation", LocalTransform);
diff --git a/modules/fbx/data/pivot_transform.h b/modules/fbx/data/pivot_transform.h
index 9996027870..c3b6accd5b 100644
--- a/modules/fbx/data/pivot_transform.h
+++ b/modules/fbx/data/pivot_transform.h
@@ -85,10 +85,10 @@ struct PivotTransform : Reference, ModelAbstraction {
print_verbose("raw post_rotation " + raw_post_rotation * (180 / Math_PI));
}
- Transform ComputeGlobalTransform(Transform t) const;
- Transform ComputeLocalTransform(Transform t) const;
- Transform ComputeGlobalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const;
- Transform ComputeLocalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const;
+ Transform3D ComputeGlobalTransform(Transform3D t) const;
+ Transform3D ComputeLocalTransform(Transform3D t) const;
+ Transform3D ComputeGlobalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const;
+ Transform3D ComputeLocalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const;
/* Extract into xforms and calculate once */
void ComputePivotTransform();
@@ -105,10 +105,10 @@ struct PivotTransform : Reference, ModelAbstraction {
//Transform chain[TransformationComp_MAXIMUM];
// cached for later use
- Transform GlobalTransform = Transform();
- Transform LocalTransform = Transform();
- Transform Local_Scaling_Matrix = Transform(); // used for inherit type.
- Transform GeometricTransform = Transform(); // 3DS max only
+ Transform3D GlobalTransform = Transform3D();
+ Transform3D LocalTransform = Transform3D();
+ Transform3D Local_Scaling_Matrix = Transform3D(); // used for inherit type.
+ Transform3D GeometricTransform = Transform3D(); // 3DS max only
FBXDocParser::TransformInheritance inherit_type = FBXDocParser::TransformInheritance_MAX; // maya fbx requires this - sorry <3
};
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp
index f60277f60a..b9eaedb8a6 100644
--- a/modules/fbx/editor_scene_importer_fbx.cpp
+++ b/modules/fbx/editor_scene_importer_fbx.cpp
@@ -1023,7 +1023,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
bone = state.fbx_bone_map[target_id];
}
- Transform target_transform;
+ Transform3D target_transform;
if (state.fbx_target_map.has(target_id)) {
Ref<FBXNode> node_ref = state.fbx_target_map[target_id];
@@ -1165,7 +1165,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
}
bool valid_rest = false;
- Transform bone_rest;
+ Transform3D bone_rest;
int skeleton_bone = -1;
if (state.fbx_bone_map.has(target_id)) {
if (bone.is_valid() && bone->fbx_skeleton.is_valid()) {
@@ -1208,10 +1208,10 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
// node animations must also include pivots
if (skeleton_bone >= 0) {
- Transform xform = Transform();
+ Transform3D xform = Transform3D();
xform.basis.set_quat_scale(rot, scale);
xform.origin = pos;
- const Transform t = bone_rest.affine_inverse() * xform;
+ const Transform3D t = bone_rest.affine_inverse() * xform;
// populate this again
rot = t.basis.get_rotation_quat();
diff --git a/modules/fbx/fbx_parser/FBXDocument.h b/modules/fbx/fbx_parser/FBXDocument.h
index e01e0471aa..8aa4cdf479 100644
--- a/modules/fbx/fbx_parser/FBXDocument.h
+++ b/modules/fbx/fbx_parser/FBXDocument.h
@@ -242,13 +242,13 @@ public:
return target_id;
}
- Transform GetBindPose() const {
+ Transform3D GetBindPose() const {
return transform;
}
private:
uint64_t target_id = 0;
- Transform transform;
+ Transform3D transform;
};
/** DOM base class for FBX cameras attached to a node */
@@ -905,11 +905,11 @@ public:
}
/** */
- const Transform &GetTransform() const {
+ const Transform3D &GetTransform() const {
return transform;
}
- const Transform &TransformLink() const {
+ const Transform3D &TransformLink() const {
return transformLink;
}
@@ -917,7 +917,7 @@ public:
return node;
}
- const Transform &TransformAssociateModel() const {
+ const Transform3D &TransformAssociateModel() const {
return transformAssociateModel;
}
@@ -941,9 +941,9 @@ private:
std::vector<float> weights;
std::vector<unsigned int> indices;
- Transform transform;
- Transform transformLink;
- Transform transformAssociateModel;
+ Transform3D transform;
+ Transform3D transformLink;
+ Transform3D transformAssociateModel;
SkinLinkMode link_mode;
bool valid_transformAssociateModel = false;
const Model *node = nullptr;
diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp
index 98435b5c0f..2d8b190779 100644
--- a/modules/fbx/fbx_parser/FBXParser.cpp
+++ b/modules/fbx/fbx_parser/FBXParser.cpp
@@ -1157,7 +1157,7 @@ void ParseVectorDataArray(std::vector<int64_t> &out, const ElementPtr el) {
}
// ------------------------------------------------------------------------------------------------
-Transform ReadMatrix(const ElementPtr element) {
+Transform3D ReadMatrix(const ElementPtr element) {
std::vector<float> values;
ParseVectorDataArray(values, element);
@@ -1172,7 +1172,7 @@ Transform ReadMatrix(const ElementPtr element) {
}
}
- Transform xform;
+ Transform3D xform;
Basis basis;
basis.set(
diff --git a/modules/fbx/fbx_parser/FBXParser.h b/modules/fbx/fbx_parser/FBXParser.h
index 8b248e8791..d1f1f93d5f 100644
--- a/modules/fbx/fbx_parser/FBXParser.h
+++ b/modules/fbx/fbx_parser/FBXParser.h
@@ -264,7 +264,7 @@ TokenPtr GetRequiredToken(const ElementPtr el, unsigned int index);
// ------------------------------------------------------------------------------------------------
// read a 4x4 matrix from an array of 16 floats
-Transform ReadMatrix(const ElementPtr element);
+Transform3D ReadMatrix(const ElementPtr element);
} // namespace FBXDocParser
#endif // FBX_PARSER_H
diff --git a/modules/fbx/tools/import_utils.cpp b/modules/fbx/tools/import_utils.cpp
index 368aa09a75..259000d2a4 100644
--- a/modules/fbx/tools/import_utils.cpp
+++ b/modules/fbx/tools/import_utils.cpp
@@ -121,9 +121,9 @@ Vector3 ImportUtils::QuaternionToEuler(FBXDocParser::Model::RotOrder mode, const
return BasisToEuler(mode, p_rotation);
}
-Transform get_unscaled_transform(const Transform &p_initial, real_t p_scale) {
- Transform unscaled = Transform(p_initial.basis, p_initial.origin * p_scale);
- ERR_FAIL_COND_V_MSG(unscaled.basis.determinant() == 0, Transform(), "det is zero unscaled?");
+Transform3D get_unscaled_transform(const Transform3D &p_initial, real_t p_scale) {
+ Transform3D unscaled = Transform3D(p_initial.basis, p_initial.origin * p_scale);
+ ERR_FAIL_COND_V_MSG(unscaled.basis.determinant() == 0, Transform3D(), "det is zero unscaled?");
return unscaled;
}
diff --git a/modules/fbx/tools/import_utils.h b/modules/fbx/tools/import_utils.h
index cf0f811e35..3972f7520e 100644
--- a/modules/fbx/tools/import_utils.h
+++ b/modules/fbx/tools/import_utils.h
@@ -64,7 +64,7 @@ public:
/// Converts quaternion into rotation order vector (in rad).
static Vector3 QuaternionToEuler(FBXDocParser::Model::RotOrder mode, const Quat &p_rotation);
- static void debug_xform(String name, const Transform &t) {
+ static void debug_xform(String name, const Transform3D &t) {
print_verbose(name + " " + t.origin + " rotation: " + (t.basis.get_euler() * (180 / Math_PI)));
}
@@ -391,7 +391,7 @@ public:
};
// Apply the transforms so the basis will have scale 1.
-Transform get_unscaled_transform(const Transform &p_initial, real_t p_scale);
+Transform3D get_unscaled_transform(const Transform3D &p_initial, real_t p_scale);
/// Uses the Newell's method to compute any polygon normal.
/// The polygon must be at least size of 3 or bigger.
diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp
index bfaaa13db2..1a6be4b521 100644
--- a/modules/gdnative/gdnative/transform.cpp
+++ b/modules/gdnative/gdnative/transform.cpp
@@ -32,18 +32,18 @@
#include "core/math/transform.h"
-static_assert(sizeof(godot_transform) == sizeof(Transform), "Transform size mismatch");
+static_assert(sizeof(godot_transform) == sizeof(Transform3D), "Transform3D size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
void GDAPI godot_transform_new(godot_transform *p_self) {
- memnew_placement(p_self, Transform);
+ memnew_placement(p_self, Transform3D);
}
void GDAPI godot_transform_new_copy(godot_transform *r_dest, const godot_transform *p_src) {
- memnew_placement(r_dest, Transform(*(Transform *)p_src));
+ memnew_placement(r_dest, Transform3D(*(Transform3D *)p_src));
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index 7801e21ab2..1256d05c24 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -163,7 +163,7 @@ void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_b
void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans) {
Variant *dest = (Variant *)r_dest;
- const Transform *trans = (const Transform *)p_trans;
+ const Transform3D *trans = (const Transform3D *)p_trans;
memnew_placement_custom(dest, Variant, Variant(*trans));
}
@@ -405,7 +405,7 @@ godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self) {
godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self) {
godot_transform raw_dest;
const Variant *self = (const Variant *)p_self;
- Transform *dest = (Transform *)&raw_dest;
+ Transform3D *dest = (Transform3D *)&raw_dest;
*dest = *self;
return raw_dest;
}
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index d08bde9e23..cf19c0c44c 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -363,7 +363,7 @@ void unregister_gdnative_types() {
print_line(String("aabb:\t") + itos(sizeof(AABB)));
print_line(String("rid:\t") + itos(sizeof(RID)));
print_line(String("string:\t") + itos(sizeof(String)));
- print_line(String("transform:\t") + itos(sizeof(Transform)));
+ print_line(String("transform:\t") + itos(sizeof(Transform3D)));
print_line(String("transfo2D:\t") + itos(sizeof(Transform2D)));
print_line(String("variant:\t") + itos(sizeof(Variant)));
print_line(String("vector2:\t") + itos(sizeof(Vector2)));
diff --git a/modules/gdnative/xr/xr_interface_gdnative.cpp b/modules/gdnative/xr/xr_interface_gdnative.cpp
index 122cb5849b..21bd3093a4 100644
--- a/modules/gdnative/xr/xr_interface_gdnative.cpp
+++ b/modules/gdnative/xr/xr_interface_gdnative.cpp
@@ -173,14 +173,14 @@ Size2 XRInterfaceGDNative::get_render_targetsize() {
return *vec;
}
-Transform XRInterfaceGDNative::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) {
- Transform *ret;
+Transform3D XRInterfaceGDNative::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) {
+ Transform3D *ret;
- ERR_FAIL_COND_V(interface == nullptr, Transform());
+ ERR_FAIL_COND_V(interface == nullptr, Transform3D());
godot_transform t = interface->get_transform_for_eye(data, (int)p_eye, (godot_transform *)&p_cam_transform);
- ret = (Transform *)&t;
+ ret = (Transform3D *)&t;
return *ret;
}
@@ -243,13 +243,13 @@ godot_float GDAPI godot_xr_get_worldscale() {
godot_transform GDAPI godot_xr_get_reference_frame() {
godot_transform reference_frame;
- Transform *reference_frame_ptr = (Transform *)&reference_frame;
+ Transform3D *reference_frame_ptr = (Transform3D *)&reference_frame;
XRServer *xr_server = XRServer::get_singleton();
if (xr_server != nullptr) {
*reference_frame_ptr = xr_server->get_reference_frame();
} else {
- memnew_placement(&reference_frame, Transform);
+ memnew_placement(&reference_frame, Transform3D);
}
return reference_frame;
@@ -362,7 +362,7 @@ void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_tr
Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
if (tracker.is_valid()) {
- Transform *transform = (Transform *)p_transform;
+ Transform3D *transform = (Transform3D *)p_transform;
if (p_tracks_orientation) {
tracker->set_orientation(transform->basis);
}
diff --git a/modules/gdnative/xr/xr_interface_gdnative.h b/modules/gdnative/xr/xr_interface_gdnative.h
index 84bd8fc731..42098ebeff 100644
--- a/modules/gdnative/xr/xr_interface_gdnative.h
+++ b/modules/gdnative/xr/xr_interface_gdnative.h
@@ -73,7 +73,7 @@ public:
/** rendering and internal **/
virtual Size2 get_render_targetsize() override;
virtual bool is_stereo() override;
- virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) override;
+ virtual Transform3D get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) override;
// we expose a Vector<float> version of this function to GDNative
Vector<float> _get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
diff --git a/modules/gdnavigation/gd_navigation_server.cpp b/modules/gdnavigation/gd_navigation_server.cpp
index 88ef434e0f..d5e6e5e69f 100644
--- a/modules/gdnavigation/gd_navigation_server.cpp
+++ b/modules/gdnavigation/gd_navigation_server.cpp
@@ -270,7 +270,7 @@ COMMAND_2(region_set_map, RID, p_region, RID, p_map) {
}
}
-COMMAND_2(region_set_transform, RID, p_region, Transform, p_transform) {
+COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform) {
NavRegion *region = region_owner.getornull(p_region);
ERR_FAIL_COND(region == nullptr);
diff --git a/modules/gdnavigation/gd_navigation_server.h b/modules/gdnavigation/gd_navigation_server.h
index 2f51f6431e..759d15e508 100644
--- a/modules/gdnavigation/gd_navigation_server.h
+++ b/modules/gdnavigation/gd_navigation_server.h
@@ -113,7 +113,7 @@ public:
COMMAND_2(region_set_map, RID, p_region, RID, p_map);
COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers);
virtual uint32_t region_get_layers(RID p_region) const;
- COMMAND_2(region_set_transform, RID, p_region, Transform, p_transform);
+ COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform);
COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh);
virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const;
virtual int region_get_connections_count(RID p_region) const;
diff --git a/modules/gdnavigation/nav_region.cpp b/modules/gdnavigation/nav_region.cpp
index c1690b2a4b..81b15a49f5 100644
--- a/modules/gdnavigation/nav_region.cpp
+++ b/modules/gdnavigation/nav_region.cpp
@@ -52,7 +52,7 @@ uint32_t NavRegion::get_layers() const {
return layers;
}
-void NavRegion::set_transform(Transform p_transform) {
+void NavRegion::set_transform(Transform3D p_transform) {
transform = p_transform;
polygons_dirty = true;
}
diff --git a/modules/gdnavigation/nav_region.h b/modules/gdnavigation/nav_region.h
index 527b2500ac..f8b067e638 100644
--- a/modules/gdnavigation/nav_region.h
+++ b/modules/gdnavigation/nav_region.h
@@ -46,7 +46,7 @@ class NavRegion;
class NavRegion : public NavRid {
NavMap *map = nullptr;
- Transform transform;
+ Transform3D transform;
Ref<NavigationMesh> mesh;
uint32_t layers = 1;
Vector<gd::Edge::Connection> connections;
@@ -71,8 +71,8 @@ public:
void set_layers(uint32_t p_layers);
uint32_t get_layers() const;
- void set_transform(Transform transform);
- const Transform &get_transform() const {
+ void set_transform(Transform3D transform);
+ const Transform3D &get_transform() const {
return transform;
}
diff --git a/modules/gdnavigation/navigation_mesh_generator.cpp b/modules/gdnavigation/navigation_mesh_generator.cpp
index 7d30ce0f44..d69c9114b9 100644
--- a/modules/gdnavigation/navigation_mesh_generator.cpp
+++ b/modules/gdnavigation/navigation_mesh_generator.cpp
@@ -68,7 +68,7 @@ void NavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<float> &
p_verticies.push_back(p_vec3.z);
}
-void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) {
+void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) {
int current_vertex_count;
for (int i = 0; i < p_mesh->get_surface_count(); i++) {
@@ -123,7 +123,7 @@ void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform
}
}
-void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) {
+void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) {
int face_count = p_faces.size() / 3;
int current_vertex_count = p_verticies.size() / 3;
@@ -138,7 +138,7 @@ void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, cons
}
}
-void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
+void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
if (Object::cast_to<MeshInstance3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_node);
Ref<Mesh> mesh = mesh_instance->get_mesh();
@@ -169,7 +169,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform,
if (Object::cast_to<CollisionShape3D>(child)) {
CollisionShape3D *col_shape = Object::cast_to<CollisionShape3D>(child);
- Transform transform = p_accumulated_transform * static_body->get_transform() * col_shape->get_transform();
+ Transform3D transform = p_accumulated_transform * static_body->get_transform() * col_shape->get_transform();
Ref<Mesh> mesh;
Ref<Shape3D> s = col_shape->get_shape();
@@ -251,7 +251,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform,
if (Object::cast_to<GridMap>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
GridMap *gridmap_instance = Object::cast_to<GridMap>(p_node);
Array meshes = gridmap_instance->get_meshes();
- Transform xform = gridmap_instance->get_transform();
+ Transform3D xform = gridmap_instance->get_transform();
for (int i = 0; i < meshes.size(); i += 2) {
Ref<Mesh> mesh = meshes[i + 1];
if (mesh.is_valid()) {
@@ -513,7 +513,7 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node)
p_node->get_tree()->get_nodes_in_group(p_nav_mesh->get_source_group_name(), &parse_nodes);
}
- Transform navmesh_xform = Object::cast_to<Node3D>(p_node)->get_transform().affine_inverse();
+ Transform3D navmesh_xform = Object::cast_to<Node3D>(p_node)->get_transform().affine_inverse();
for (const List<Node *>::Element *E = parse_nodes.front(); E; E = E->next()) {
int geometry_type = p_nav_mesh->get_parsed_geometry_type();
uint32_t collision_mask = p_nav_mesh->get_collision_mask();
diff --git a/modules/gdnavigation/navigation_mesh_generator.h b/modules/gdnavigation/navigation_mesh_generator.h
index 88ccdb1c41..847c7d097b 100644
--- a/modules/gdnavigation/navigation_mesh_generator.h
+++ b/modules/gdnavigation/navigation_mesh_generator.h
@@ -50,9 +50,9 @@ protected:
static void _bind_methods();
static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies);
- static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);
- static void _add_faces(const PackedVector3Array &p_faces, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);
- static void _parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
+ static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);
+ static void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);
+ static void _parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh);
static void _build_recast_navigation_mesh(
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index 56b0f6db83..921cefb99e 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -169,7 +169,7 @@ void (*type_init_function_table[])(Variant *) = {
&VariantInitializer<Quat>::init, // QUAT.
&VariantInitializer<AABB>::init, // AABB.
&VariantInitializer<Basis>::init, // BASIS.
- &VariantInitializer<Transform>::init, // TRANSFORM.
+ &VariantInitializer<Transform3D>::init, // TRANSFORM3D.
&VariantInitializer<Color>::init, // COLOR.
&VariantInitializer<StringName>::init, // STRING_NAME.
&VariantInitializer<NodePath>::init, // NODE_PATH.
@@ -3153,7 +3153,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE_TYPE_ADJUST(QUAT, Quat);
OPCODE_TYPE_ADJUST(AABB, AABB);
OPCODE_TYPE_ADJUST(BASIS, Basis);
- OPCODE_TYPE_ADJUST(TRANSFORM, Transform);
+ OPCODE_TYPE_ADJUST(TRANSFORM, Transform3D);
OPCODE_TYPE_ADJUST(COLOR, Color);
OPCODE_TYPE_ADJUST(STRING_NAME, StringName);
OPCODE_TYPE_ADJUST(NODE_PATH, NodePath);
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index abac0a2e17..6ca1c357c2 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -357,10 +357,10 @@ static Quat _arr_to_quat(const Array &p_array) {
return Quat(p_array[0], p_array[1], p_array[2], p_array[3]);
}
-static Transform _arr_to_xform(const Array &p_array) {
- ERR_FAIL_COND_V(p_array.size() != 16, Transform());
+static Transform3D _arr_to_xform(const Array &p_array) {
+ ERR_FAIL_COND_V(p_array.size() != 16, Transform3D());
- Transform xform;
+ Transform3D xform;
xform.basis.set_axis(Vector3::AXIS_X, Vector3(p_array[0], p_array[1], p_array[2]));
xform.basis.set_axis(Vector3::AXIS_Y, Vector3(p_array[4], p_array[5], p_array[6]));
xform.basis.set_axis(Vector3::AXIS_Z, Vector3(p_array[8], p_array[9], p_array[10]));
@@ -369,7 +369,7 @@ static Transform _arr_to_xform(const Array &p_array) {
return xform;
}
-static Vector<real_t> _xform_to_array(const Transform p_transform) {
+static Vector<real_t> _xform_to_array(const Transform3D p_transform) {
Vector<real_t> array;
array.resize(16);
Vector3 axis_x = p_transform.get_basis().get_axis(Vector3::AXIS_X);
@@ -421,7 +421,7 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) {
}
if (n->skeleton != -1 && n->skin < 0) {
}
- if (n->xform != Transform()) {
+ if (n->xform != Transform3D()) {
node["matrix"] = _xform_to_array(n->xform);
}
@@ -1939,7 +1939,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec3(Ref<GLTFState> state, c
return state->accessors.size() - 1;
}
-GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> state, const Vector<Transform> p_attribs, const bool p_for_vertex) {
+GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> state, const Vector<Transform3D> p_attribs, const bool p_for_vertex) {
if (p_attribs.size() == 0) {
return -1;
}
@@ -1953,7 +1953,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> state,
Vector<double> type_min;
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
- Transform attrib = p_attribs[i];
+ Transform3D attrib = p_attribs[i];
Basis basis = attrib.get_basis();
Vector3 axis_0 = basis.get_axis(Vector3::AXIS_X);
@@ -2107,9 +2107,9 @@ Vector<Basis> GLTFDocument::_decode_accessor_as_basis(Ref<GLTFState> state, cons
return ret;
}
-Vector<Transform> GLTFDocument::_decode_accessor_as_xform(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
+Vector<Transform3D> GLTFDocument::_decode_accessor_as_xform(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- Vector<Transform> ret;
+ Vector<Transform3D> ret;
if (attribs.size() == 0) {
return ret;
@@ -4279,7 +4279,7 @@ Error GLTFDocument::_create_skins(Ref<GLTFState> state) {
GLTFNodeIndex node = gltf_skin->joints_original[joint_i];
String bone_name = state->nodes[node]->get_name();
- Transform xform;
+ Transform3D xform;
if (has_ibms) {
xform = gltf_skin->inverse_binds[joint_i];
}
@@ -4323,8 +4323,8 @@ bool GLTFDocument::_skins_are_same(const Ref<Skin> skin_a, const Ref<Skin> skin_
return false;
}
- Transform a_xform = skin_a->get_bind_pose(i);
- Transform b_xform = skin_b->get_bind_pose(i);
+ Transform3D a_xform = skin_a->get_bind_pose(i);
+ Transform3D b_xform = skin_b->get_bind_pose(i);
if (a_xform != b_xform) {
return false;
@@ -5075,7 +5075,7 @@ GLTFSkeletonIndex GLTFDocument::_convert_skeleton(Ref<GLTFState> state, Skeleton
}
void GLTFDocument::_convert_spatial(Ref<GLTFState> state, Node3D *p_spatial, Ref<GLTFNode> p_node) {
- Transform xform = p_spatial->get_transform();
+ Transform3D xform = p_spatial->get_transform();
p_node->scale = xform.basis.get_scale();
p_node->rotation = xform.basis.get_rotation_quat();
p_node->translation = xform.origin;
@@ -5240,7 +5240,7 @@ void GLTFDocument::_convert_grid_map_to_gltf(Node *p_scene_parent, const GLTFNod
Vector3(cell_location.x, cell_location.y, cell_location.z));
EditorSceneImporterMeshNode3D *import_mesh_node = memnew(EditorSceneImporterMeshNode3D);
import_mesh_node->set_mesh(grid_map->get_mesh_library()->get_item_mesh(cell));
- Transform cell_xform;
+ Transform3D cell_xform;
cell_xform.basis.set_orthogonal_index(
grid_map->get_cell_item_orientation(
Vector3(cell_location.x, cell_location.y, cell_location.z)));
@@ -5268,7 +5268,7 @@ void GLTFDocument::_convert_mult_mesh_instance_to_gltf(Node *p_scene_parent, con
for (int32_t instance_i = 0; instance_i < multi_mesh->get_instance_count();
instance_i++) {
GLTFNode *new_gltf_node = memnew(GLTFNode);
- Transform transform;
+ Transform3D transform;
if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_2D) {
Transform2D xform_2d = multi_mesh->get_instance_transform_2d(instance_i);
transform.origin =
@@ -5715,7 +5715,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
}
if (gltf_node->skeleton >= 0) {
- Transform xform;
+ Transform3D xform;
xform.basis.set_quat_scale(rot, scale);
xform.origin = pos;
@@ -5808,7 +5808,7 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
}
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(mi_element->get());
ERR_CONTINUE(!mi);
- Transform mi_xform = mi->get_transform();
+ Transform3D mi_xform = mi->get_transform();
node->scale = mi_xform.basis.get_scale();
node->rotation = mi_xform.basis.get_rotation_quat();
node->translation = mi_xform.origin;
@@ -5872,7 +5872,7 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
String gltf_bone_name = _gen_unique_bone_name(state, skeleton_gltf_i, godot_bone_name);
joint_node->set_name(gltf_bone_name);
- Transform bone_rest_xform = skeleton->get_bone_rest(bone_index);
+ Transform3D bone_rest_xform = skeleton->get_bone_rest(bone_index);
joint_node->scale = bone_rest_xform.basis.get_scale();
joint_node->rotation = bone_rest_xform.basis.get_rotation_quat();
joint_node->translation = bone_rest_xform.origin;
@@ -5995,12 +5995,12 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo
mi->set_skin(state->skins.write[skin_i]->godot_skin);
mi->set_skeleton_path(mi->get_path_to(skeleton));
- mi->set_transform(Transform());
+ mi->set_transform(Transform3D());
}
}
}
-GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, Transform p_bone_rest, int32_t p_track_i, GLTFNodeIndex p_node_i) {
+GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, Transform3D p_bone_rest, int32_t p_track_i, GLTFNodeIndex p_node_i) {
Animation::InterpolationType interpolation = p_animation->track_get_interpolation_type(p_track_i);
GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
@@ -6040,7 +6040,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
Vector3 scale;
Error err = p_animation->transform_track_get_key(p_track_i, key_i, &translation, &rotation, &scale);
ERR_CONTINUE(err != OK);
- Transform xform;
+ Transform3D xform;
xform.basis.set_quat_scale(rotation, scale);
xform.origin = translation;
xform = p_bone_rest * xform;
@@ -6063,7 +6063,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
p_track.rotation_track.values.resize(key_count);
p_track.rotation_track.interpolation = gltf_interpolation;
for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Transform xform = p_animation->track_get_key_value(p_track_i, key_i);
+ Transform3D xform = p_animation->track_get_key_value(p_track_i, key_i);
p_track.translation_track.values.write[key_i] = xform.get_origin();
p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quat();
p_track.scale_track.values.write[key_i] = xform.basis.get_scale();
@@ -6210,7 +6210,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
if (translation_track_i) {
track = translation_track_i->get();
}
- track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index);
+ track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
}
}
@@ -6226,7 +6226,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
if (rotation_degree_track_i) {
track = rotation_degree_track_i->get();
}
- track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index);
+ track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
}
}
@@ -6242,7 +6242,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
if (scale_track_i) {
track = scale_track_i->get();
}
- track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index);
+ track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
}
}
@@ -6253,7 +6253,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (Map<GLTFNodeIndex, Node *>::Element *transform_track_i = state->scene_nodes.front(); transform_track_i; transform_track_i = transform_track_i->next()) {
if (transform_track_i->get() == node) {
GLTFAnimation::Track track;
- track = _convert_animation_track(state, track, animation, Transform(), track_i, transform_track_i->key());
+ track = _convert_animation_track(state, track, animation, Transform3D(), track_i, transform_track_i->key());
gltf_animation->get_tracks().insert(transform_track_i->key(), track);
}
}
@@ -6341,7 +6341,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
Ref<GLTFSkeleton> skeleton_gltf = state->skeletons[skeleton_gltf_i];
int32_t bone = skeleton->find_bone(suffix);
ERR_CONTINUE(bone == -1);
- Transform xform = skeleton->get_bone_rest(bone);
+ Transform3D xform = skeleton->get_bone_rest(bone);
if (!skeleton_gltf->godot_bone_node.has(bone)) {
continue;
}
@@ -6368,7 +6368,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
if (node_track_i) {
track = node_track_i->get();
}
- track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index);
+ track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
break;
}
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 900c367010..3076ddb8ad 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -214,7 +214,7 @@ private:
Vector<Basis> _decode_accessor_as_basis(Ref<GLTFState> state,
const GLTFAccessorIndex p_accessor,
const bool p_for_vertex);
- Vector<Transform> _decode_accessor_as_xform(Ref<GLTFState> state,
+ Vector<Transform3D> _decode_accessor_as_xform(Ref<GLTFState> state,
const GLTFAccessorIndex p_accessor,
const bool p_for_vertex);
Error _parse_meshes(Ref<GLTFState> state);
@@ -317,7 +317,7 @@ private:
const Vector<int32_t> p_attribs,
const bool p_for_vertex);
GLTFAccessorIndex _encode_accessor_as_xform(Ref<GLTFState> state,
- const Vector<Transform> p_attribs,
+ const Vector<Transform3D> p_attribs,
const bool p_for_vertex);
Error _encode_buffer_view(Ref<GLTFState> state, const double *src,
const int count, const GLTFType type,
@@ -333,7 +333,7 @@ private:
String interpolation_to_string(const GLTFAnimation::Interpolation p_interp);
GLTFAnimation::Track _convert_animation_track(Ref<GLTFState> state,
GLTFAnimation::Track p_track,
- Ref<Animation> p_animation, Transform p_bone_rest,
+ Ref<Animation> p_animation, Transform3D p_bone_rest,
int32_t p_track_i,
GLTFNodeIndex p_node_i);
Error _encode_buffer_bins(Ref<GLTFState> state, const String &p_path);
diff --git a/modules/gltf/gltf_node.cpp b/modules/gltf/gltf_node.cpp
index f6f33ef009..c13b05b3c9 100644
--- a/modules/gltf/gltf_node.cpp
+++ b/modules/gltf/gltf_node.cpp
@@ -60,7 +60,7 @@ void GLTFNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "parent"), "set_parent", "get_parent"); // GLTFNodeIndex
ADD_PROPERTY(PropertyInfo(Variant::INT, "height"), "set_height", "get_height"); // int
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "xform"), "set_xform", "get_xform"); // Transform
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "xform"), "set_xform", "get_xform"); // Transform3D
ADD_PROPERTY(PropertyInfo(Variant::INT, "mesh"), "set_mesh", "get_mesh"); // GLTFMeshIndex
ADD_PROPERTY(PropertyInfo(Variant::INT, "camera"), "set_camera", "get_camera"); // GLTFCameraIndex
ADD_PROPERTY(PropertyInfo(Variant::INT, "skin"), "set_skin", "get_skin"); // GLTFSkinIndex
@@ -89,11 +89,11 @@ void GLTFNode::set_height(int p_height) {
height = p_height;
}
-Transform GLTFNode::get_xform() {
+Transform3D GLTFNode::get_xform() {
return xform;
}
-void GLTFNode::set_xform(Transform p_xform) {
+void GLTFNode::set_xform(Transform3D p_xform) {
xform = p_xform;
}
diff --git a/modules/gltf/gltf_node.h b/modules/gltf/gltf_node.h
index 3a5689d004..6e6d9d5248 100644
--- a/modules/gltf/gltf_node.h
+++ b/modules/gltf/gltf_node.h
@@ -43,7 +43,7 @@ private:
// matrices need to be transformed to this
GLTFNodeIndex parent = -1;
int height = -1;
- Transform xform;
+ Transform3D xform;
GLTFMeshIndex mesh = -1;
GLTFCameraIndex camera = -1;
GLTFSkinIndex skin = -1;
@@ -65,8 +65,8 @@ public:
int get_height();
void set_height(int p_height);
- Transform get_xform();
- void set_xform(Transform p_xform);
+ Transform3D get_xform();
+ void set_xform(Transform3D p_xform);
GLTFMeshIndex get_mesh();
void set_mesh(GLTFMeshIndex p_mesh);
diff --git a/modules/gltf/gltf_skin.cpp b/modules/gltf/gltf_skin.cpp
index 5a61e5778c..5cf17135ac 100644
--- a/modules/gltf/gltf_skin.cpp
+++ b/modules/gltf/gltf_skin.cpp
@@ -54,7 +54,7 @@ void GLTFSkin::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "skin_root"), "set_skin_root", "get_skin_root"); // GLTFNodeIndex
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints_original"), "set_joints_original", "get_joints_original"); // Vector<GLTFNodeIndex>
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "inverse_binds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_inverse_binds", "get_inverse_binds"); // Vector<Transform>
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "inverse_binds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_inverse_binds", "get_inverse_binds"); // Vector<Transform3D>
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints"), "set_joints", "get_joints"); // Vector<GLTFNodeIndex>
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "non_joints"), "set_non_joints", "get_non_joints"); // Vector<GLTFNodeIndex>
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots"), "set_roots", "get_roots"); // Vector<GLTFNodeIndex>
diff --git a/modules/gltf/gltf_skin.h b/modules/gltf/gltf_skin.h
index 7cc09d85bc..e32e2d397c 100644
--- a/modules/gltf/gltf_skin.h
+++ b/modules/gltf/gltf_skin.h
@@ -43,7 +43,7 @@ private:
GLTFNodeIndex skin_root = -1;
Vector<GLTFNodeIndex> joints_original;
- Vector<Transform> inverse_binds;
+ Vector<Transform3D> inverse_binds;
// Note: joints + non_joints should form a complete subtree, or subtrees
// with a common parent
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index eaceaac33c..45af59622f 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -446,7 +446,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
* and set said multimesh bounding box to one containing all cells which have this item
*/
- Map<int, List<Pair<Transform, IndexKey>>> multimesh_items;
+ Map<int, List<Pair<Transform3D, IndexKey>>> multimesh_items;
for (Set<IndexKey>::Element *E = g.cells.front(); E; E = E->next()) {
ERR_CONTINUE(!cell_map.has(E->get()));
@@ -459,7 +459,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
Vector3 cellpos = Vector3(E->get().x, E->get().y, E->get().z);
Vector3 ofs = _get_offset();
- Transform xform;
+ Transform3D xform;
xform.basis.set_orthogonal_index(c.rot);
xform.set_origin(cellpos * cell_size + ofs);
@@ -467,10 +467,10 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
if (baked_meshes.size() == 0) {
if (mesh_library->get_item_mesh(c.item).is_valid()) {
if (!multimesh_items.has(c.item)) {
- multimesh_items[c.item] = List<Pair<Transform, IndexKey>>();
+ multimesh_items[c.item] = List<Pair<Transform3D, IndexKey>>();
}
- Pair<Transform, IndexKey> p;
+ Pair<Transform3D, IndexKey> p;
p.first = xform;
p.second = E->get();
multimesh_items[c.item].push_back(p);
@@ -511,7 +511,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
//update multimeshes, only if not baked
if (baked_meshes.size() == 0) {
- for (Map<int, List<Pair<Transform, IndexKey>>>::Element *E = multimesh_items.front(); E; E = E->next()) {
+ for (Map<int, List<Pair<Transform3D, IndexKey>>>::Element *E = multimesh_items.front(); E; E = E->next()) {
Octant::MultimeshInstance mmi;
RID mm = RS::get_singleton()->multimesh_create();
@@ -519,7 +519,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
int idx = 0;
- for (List<Pair<Transform, IndexKey>>::Element *F = E->get().front(); F; F = F->next()) {
+ for (List<Pair<Transform3D, IndexKey>>::Element *F = E->get().front(); F; F = F->next()) {
RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
#ifdef TOOLS_ENABLED
@@ -672,7 +672,7 @@ void GridMap::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- Transform new_xform = get_global_transform();
+ Transform3D new_xform = get_global_transform();
if (new_xform == last_transform) {
break;
}
@@ -686,7 +686,6 @@ void GridMap::_notification(int p_what) {
for (int i = 0; i < baked_meshes.size(); i++) {
RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
}
-
} break;
case NOTIFICATION_EXIT_WORLD: {
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
@@ -934,7 +933,7 @@ Array GridMap::get_meshes() {
Vector3 cellpos = Vector3(ik.x, ik.y, ik.z);
- Transform xform;
+ Transform3D xform;
xform.basis.set_orthogonal_index(E->get().rot);
@@ -988,7 +987,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
Vector3 cellpos = Vector3(key.x, key.y, key.z);
Vector3 ofs = _get_offset();
- Transform xform;
+ Transform3D xform;
xform.basis.set_orthogonal_index(E->get().rot);
xform.set_origin(cellpos * cell_size + ofs);
@@ -1057,7 +1056,7 @@ Array GridMap::get_bake_meshes() {
Array arr;
for (int i = 0; i < baked_meshes.size(); i++) {
arr.push_back(baked_meshes[i].mesh);
- arr.push_back(Transform());
+ arr.push_back(Transform3D());
}
return arr;
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index 4c04d492f7..8cd82e1f4c 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -89,7 +89,7 @@ class GridMap : public Node3D {
struct Octant {
struct NavMesh {
RID region;
- Transform xform;
+ Transform3D xform;
};
struct MultimeshInstance {
@@ -97,7 +97,7 @@ class GridMap : public Node3D {
RID multimesh;
struct Item {
int index = 0;
- Transform transform;
+ Transform3D transform;
IndexKey key;
};
@@ -137,7 +137,7 @@ class GridMap : public Node3D {
bool bake_navigation = false;
uint32_t navigation_layers = 1;
- Transform last_transform;
+ Transform3D last_transform;
bool _in_tree = false;
Vector3 cell_size = Vector3(2, 2, 2);
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 813b4b9689..a47ed6652d 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -255,7 +255,7 @@ void GridMapEditor::_menu_option(int p_option) {
}
void GridMapEditor::_update_cursor_transform() {
- cursor_transform = Transform();
+ cursor_transform = Transform3D();
cursor_transform.origin = cursor_origin;
cursor_transform.basis.set_orthogonal_index(cursor_rot);
cursor_transform.basis *= node->get_cell_scale();
@@ -268,7 +268,7 @@ void GridMapEditor::_update_cursor_transform() {
}
void GridMapEditor::_update_selection_transform() {
- Transform xf_zero;
+ Transform3D xf_zero;
xf_zero.basis.set_zero();
if (!selection.active) {
@@ -279,7 +279,7 @@ void GridMapEditor::_update_selection_transform() {
return;
}
- Transform xf;
+ Transform3D xf;
xf.scale((Vector3(1, 1, 1) + (selection.end - selection.begin)) * node->get_cell_size());
xf.origin = selection.begin * node->get_cell_size();
@@ -297,7 +297,7 @@ void GridMapEditor::_update_selection_transform() {
scale *= node->get_cell_size();
position *= node->get_cell_size();
- Transform xf2;
+ Transform3D xf2;
xf2.basis.scale(scale);
xf2.origin = position;
@@ -362,7 +362,7 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b
Camera3D *camera = p_camera;
Vector3 from = camera->project_ray_origin(p_point);
Vector3 normal = camera->project_ray_normal(p_point);
- Transform local_xform = node->get_global_transform().affine_inverse();
+ Transform3D local_xform = node->get_global_transform().affine_inverse();
Vector<Plane> planes = camera->get_frustum();
from = local_xform.xform(from);
normal = local_xform.basis.xform(normal).normalized();
@@ -540,7 +540,7 @@ void GridMapEditor::_set_clipboard_data() {
void GridMapEditor::_update_paste_indicator() {
if (input_action != INPUT_PASTE) {
- Transform xf;
+ Transform3D xf;
xf.basis.set_zero();
RenderingServer::get_singleton()->instance_set_transform(paste_instance, xf);
return;
@@ -548,7 +548,7 @@ void GridMapEditor::_update_paste_indicator() {
Vector3 center = 0.5 * Vector3(real_t(node->get_center_x()), real_t(node->get_center_y()), real_t(node->get_center_z()));
Vector3 scale = (Vector3(1, 1, 1) + (paste_indicator.end - paste_indicator.begin)) * node->get_cell_size();
- Transform xf;
+ Transform3D xf;
xf.scale(scale);
xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size();
Basis rot;
@@ -561,7 +561,7 @@ void GridMapEditor::_update_paste_indicator() {
for (List<ClipboardItem>::Element *E = clipboard_items.front(); E; E = E->next()) {
ClipboardItem &item = E->get();
- xf = Transform();
+ xf = Transform3D();
xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size();
xf.basis = rot * xf.basis;
xf.translate(item.grid_offset * node->get_cell_size());
@@ -1068,7 +1068,7 @@ void GridMapEditor::_notification(int p_what) {
return;
}
- Transform xf = node->get_global_transform();
+ Transform3D xf = node->get_global_transform();
if (xf != grid_xform) {
for (int i = 0; i < 3; i++) {
diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h
index 6c7f0bedf6..0e29c88d26 100644
--- a/modules/gridmap/grid_map_editor_plugin.h
+++ b/modules/gridmap/grid_map_editor_plugin.h
@@ -95,8 +95,8 @@ class GridMapEditor : public VBoxContainer {
ClipMode clip_mode = CLIP_DISABLED;
bool lock_view = false;
- Transform grid_xform;
- Transform edit_grid_xform;
+ Transform3D grid_xform;
+ Transform3D edit_grid_xform;
Vector3::Axis edit_axis;
int edit_floor[3];
Vector3 grid_ofs;
@@ -146,7 +146,7 @@ class GridMapEditor : public VBoxContainer {
PasteIndicator paste_indicator;
bool cursor_visible = false;
- Transform cursor_transform;
+ Transform3D cursor_transform;
Vector3 cursor_origin;
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index 5140cfbbaf..a0731f90f3 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -361,10 +361,10 @@ Size2 MobileVRInterface::get_render_targetsize() {
return target_size;
};
-Transform MobileVRInterface::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) {
+Transform3D MobileVRInterface::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) {
_THREAD_SAFE_METHOD_
- Transform transform_for_eye;
+ Transform3D transform_for_eye;
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, transform_for_eye);
@@ -383,7 +383,7 @@ Transform MobileVRInterface::get_transform_for_eye(XRInterface::Eyes p_eye, cons
};
// just scale our origin point of our transform
- Transform hmd_transform;
+ Transform3D hmd_transform;
hmd_transform.basis = orientation;
hmd_transform.origin = Vector3(0.0, eye_height * world_scale, 0.0);
diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h
index d28c2196af..aad40ebb5b 100644
--- a/modules/mobile_vr/mobile_vr_interface.h
+++ b/modules/mobile_vr/mobile_vr_interface.h
@@ -139,7 +139,7 @@ public:
virtual Size2 get_render_targetsize() override;
virtual bool is_stereo() override;
- virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) override;
+ virtual Transform3D get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) override;
virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index b48e5df9eb..d4b04408ba 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -3124,8 +3124,8 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
case Variant::TRANSFORM: {
- Transform transform = p_val.operator Transform();
- if (transform == Transform()) {
+ Transform3D transform = p_val.operator Transform3D();
+ if (transform == Transform3D()) {
r_iarg.default_argument = "Transform.Identity";
} else {
Basis basis = transform.basis;
@@ -3197,7 +3197,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
INSERT_STRUCT_TYPE(Vector3i)
INSERT_STRUCT_TYPE(Basis)
INSERT_STRUCT_TYPE(Quat)
- INSERT_STRUCT_TYPE(Transform)
+ INSERT_STRUCT_TYPE(Transform3D)
INSERT_STRUCT_TYPE(AABB)
INSERT_STRUCT_TYPE(Color)
INSERT_STRUCT_TYPE(Plane)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs
index ac47f6029f..9e5ff2b315 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs
@@ -19,7 +19,7 @@ namespace Godot
/// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential)]
- public struct Transform : IEquatable<Transform>
+ public struct Transform3D : IEquatable<Transform3D>
{
/// <summary>
/// The <see cref="Basis"/> of this transform. Contains the X, Y, and Z basis
@@ -107,10 +107,10 @@ namespace Godot
/// the transformation is composed of rotation, scaling, and translation.
/// </summary>
/// <returns>The inverse transformation matrix.</returns>
- public Transform AffineInverse()
+ public Transform3D AffineInverse()
{
Basis basisInv = basis.Inverse();
- return new Transform(basisInv, basisInv.Xform(-origin));
+ return new Transform3D(basisInv, basisInv.Xform(-origin));
}
/// <summary>
@@ -119,7 +119,7 @@ namespace Godot
/// <param name="transform">The other transform.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated transform.</returns>
- public Transform InterpolateWith(Transform transform, real_t weight)
+ public Transform3D InterpolateWith(Transform3D transform, real_t weight)
{
/* not sure if very "efficient" but good enough? */
@@ -131,7 +131,7 @@ namespace Godot
Quat destinationRotation = transform.basis.RotationQuat();
Vector3 destinationLocation = transform.origin;
- var interpolated = new Transform();
+ var interpolated = new Transform3D();
interpolated.basis.SetQuatScale(sourceRotation.Slerp(destinationRotation, weight).Normalized(), sourceScale.Lerp(destinationScale, weight));
interpolated.origin = sourceLocation.Lerp(destinationLocation, weight);
@@ -144,10 +144,10 @@ namespace Godot
/// (no scaling, use <see cref="AffineInverse"/> for transforms with scaling).
/// </summary>
/// <returns>The inverse matrix.</returns>
- public Transform Inverse()
+ public Transform3D Inverse()
{
Basis basisTr = basis.Transposed();
- return new Transform(basisTr, basisTr.Xform(-origin));
+ return new Transform3D(basisTr, basisTr.Xform(-origin));
}
/// <summary>
@@ -163,7 +163,7 @@ namespace Godot
/// <param name="target">The object to look at.</param>
/// <param name="up">The relative up direction</param>
/// <returns>The resulting transform.</returns>
- public Transform LookingAt(Vector3 target, Vector3 up)
+ public Transform3D LookingAt(Vector3 target, Vector3 up)
{
var t = this;
t.SetLookAt(origin, target, up);
@@ -175,9 +175,9 @@ namespace Godot
/// and normalized axis vectors (scale of 1 or -1).
/// </summary>
/// <returns>The orthonormalized transform.</returns>
- public Transform Orthonormalized()
+ public Transform3D Orthonormalized()
{
- return new Transform(basis.Orthonormalized(), origin);
+ return new Transform3D(basis.Orthonormalized(), origin);
}
/// <summary>
@@ -187,9 +187,9 @@ namespace Godot
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
/// <param name="phi">The angle to rotate, in radians.</param>
/// <returns>The rotated transformation matrix.</returns>
- public Transform Rotated(Vector3 axis, real_t phi)
+ public Transform3D Rotated(Vector3 axis, real_t phi)
{
- return new Transform(new Basis(axis, phi), new Vector3()) * this;
+ return new Transform3D(new Basis(axis, phi), new Vector3()) * this;
}
/// <summary>
@@ -197,9 +197,9 @@ namespace Godot
/// </summary>
/// <param name="scale">The scale to introduce.</param>
/// <returns>The scaled transformation matrix.</returns>
- public Transform Scaled(Vector3 scale)
+ public Transform3D Scaled(Vector3 scale)
{
- return new Transform(basis.Scaled(scale), origin * scale);
+ return new Transform3D(basis.Scaled(scale), origin * scale);
}
private void SetLookAt(Vector3 eye, Vector3 target, Vector3 up)
@@ -234,9 +234,9 @@ namespace Godot
/// </summary>
/// <param name="offset">The offset to translate by.</param>
/// <returns>The translated matrix.</returns>
- public Transform Translated(Vector3 offset)
+ public Transform3D Translated(Vector3 offset)
{
- return new Transform(basis, new Vector3
+ return new Transform3D(basis, new Vector3
(
origin[0] += basis.Row0.Dot(offset),
origin[1] += basis.Row1.Dot(offset),
@@ -280,10 +280,10 @@ namespace Godot
}
// Constants
- private static readonly Transform _identity = new Transform(Basis.Identity, Vector3.Zero);
- private static readonly Transform _flipX = new Transform(new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.Zero);
- private static readonly Transform _flipY = new Transform(new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1), Vector3.Zero);
- private static readonly Transform _flipZ = new Transform(new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.Zero);
+ private static readonly Transform3D _identity = new Transform3D(Basis.Identity, Vector3.Zero);
+ private static readonly Transform3D _flipX = new Transform3D(new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.Zero);
+ private static readonly Transform3D _flipY = new Transform3D(new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1), Vector3.Zero);
+ private static readonly Transform3D _flipZ = new Transform3D(new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.Zero);
/// <summary>
/// The identity transform, with no translation, rotation, or scaling applied.
@@ -291,22 +291,22 @@ namespace Godot
/// Do not use `new Transform()` with no arguments in C#, because it sets all values to zero.
/// </summary>
/// <value>Equivalent to `new Transform(Vector3.Right, Vector3.Up, Vector3.Back, Vector3.Zero)`.</value>
- public static Transform Identity { get { return _identity; } }
+ public static Transform3D Identity { get { return _identity; } }
/// <summary>
/// The transform that will flip something along the X axis.
/// </summary>
/// <value>Equivalent to `new Transform(Vector3.Left, Vector3.Up, Vector3.Back, Vector3.Zero)`.</value>
- public static Transform FlipX { get { return _flipX; } }
+ public static Transform3D FlipX { get { return _flipX; } }
/// <summary>
/// The transform that will flip something along the Y axis.
/// </summary>
/// <value>Equivalent to `new Transform(Vector3.Right, Vector3.Down, Vector3.Back, Vector3.Zero)`.</value>
- public static Transform FlipY { get { return _flipY; } }
+ public static Transform3D FlipY { get { return _flipY; } }
/// <summary>
/// The transform that will flip something along the Z axis.
/// </summary>
/// <value>Equivalent to `new Transform(Vector3.Right, Vector3.Up, Vector3.Forward, Vector3.Zero)`.</value>
- public static Transform FlipZ { get { return _flipZ; } }
+ public static Transform3D FlipZ { get { return _flipZ; } }
/// <summary>
/// Constructs a transformation matrix from 4 vectors (matrix columns).
@@ -315,7 +315,7 @@ namespace Godot
/// <param name="column1">The Y vector, or column index 1.</param>
/// <param name="column2">The Z vector, or column index 2.</param>
/// <param name="origin">The origin vector, or column index 3.</param>
- public Transform(Vector3 column0, Vector3 column1, Vector3 column2, Vector3 origin)
+ public Transform3D(Vector3 column0, Vector3 column1, Vector3 column2, Vector3 origin)
{
basis = new Basis(column0, column1, column2);
this.origin = origin;
@@ -326,7 +326,7 @@ namespace Godot
/// </summary>
/// <param name="quat">The <see cref="Godot.Quat"/> to create the basis from.</param>
/// <param name="origin">The origin vector, or column index 3.</param>
- public Transform(Quat quat, Vector3 origin)
+ public Transform3D(Quat quat, Vector3 origin)
{
basis = new Basis(quat);
this.origin = origin;
@@ -337,40 +337,40 @@ namespace Godot
/// </summary>
/// <param name="basis">The <see cref="Godot.Basis"/> to create the basis from.</param>
/// <param name="origin">The origin vector, or column index 3.</param>
- public Transform(Basis basis, Vector3 origin)
+ public Transform3D(Basis basis, Vector3 origin)
{
this.basis = basis;
this.origin = origin;
}
- public static Transform operator *(Transform left, Transform right)
+ public static Transform3D operator *(Transform3D left, Transform3D right)
{
left.origin = left.Xform(right.origin);
left.basis *= right.basis;
return left;
}
- public static bool operator ==(Transform left, Transform right)
+ public static bool operator ==(Transform3D left, Transform3D right)
{
return left.Equals(right);
}
- public static bool operator !=(Transform left, Transform right)
+ public static bool operator !=(Transform3D left, Transform3D right)
{
return !left.Equals(right);
}
public override bool Equals(object obj)
{
- if (obj is Transform)
+ if (obj is Transform3D)
{
- return Equals((Transform)obj);
+ return Equals((Transform3D)obj);
}
return false;
}
- public bool Equals(Transform other)
+ public bool Equals(Transform3D other)
{
return basis.Equals(other.basis) && origin.Equals(other.origin);
}
@@ -381,7 +381,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other transform to compare.</param>
/// <returns>Whether or not the matrices are approximately equal.</returns>
- public bool IsEqualApprox(Transform other)
+ public bool IsEqualApprox(Transform3D other)
{
return basis.IsEqualApprox(other.basis) && origin.IsEqualApprox(other.origin);
}
diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp
index d66cc29b9a..adb0518cd6 100644
--- a/modules/mono/mono_gd/gd_mono_cache.cpp
+++ b/modules/mono/mono_gd/gd_mono_cache.cpp
@@ -110,7 +110,7 @@ void CachedData::clear_godot_api_cache() {
class_Vector3i = nullptr;
class_Basis = nullptr;
class_Quat = nullptr;
- class_Transform = nullptr;
+ class_Transform3D = nullptr;
class_AABB = nullptr;
class_Color = nullptr;
class_Plane = nullptr;
@@ -239,7 +239,7 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(Vector3i, GODOT_API_CLASS(Vector3i));
CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis));
CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat));
- CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform));
+ CACHE_CLASS_AND_CHECK(Transform3D, GODOT_API_CLASS(Transform3D));
CACHE_CLASS_AND_CHECK(AABB, GODOT_API_CLASS(AABB));
CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
index 1d4d52dfce..4bbecc2062 100644
--- a/modules/mono/mono_gd/gd_mono_field.cpp
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -152,8 +152,8 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
break;
}
- if (tclass == CACHED_CLASS(Transform)) {
- GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_value.operator ::Transform());
+ if (tclass == CACHED_CLASS(Transform3D)) {
+ GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform3D, p_value.operator ::Transform3D());
mono_field_set_value(p_object, mono_field, &from);
break;
}
@@ -349,7 +349,7 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
mono_field_set_value(p_object, mono_field, &from);
} break;
case Variant::TRANSFORM: {
- GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_value.operator ::Transform());
+ GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform3D, p_value.operator ::Transform3D());
mono_field_set_value(p_object, mono_field, &from);
} break;
case Variant::COLOR: {
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index 359f6bba4d..03715315b4 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -108,7 +108,7 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type, bool *r_nil_is_
return Variant::QUAT;
}
- if (vtclass == CACHED_CLASS(Transform)) {
+ if (vtclass == CACHED_CLASS(Transform3D)) {
return Variant::TRANSFORM;
}
@@ -1040,8 +1040,8 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type
return MARSHALLED_IN(Quat, unbox_addr<GDMonoMarshal::M_Quat>(p_obj));
}
- if (vtclass == CACHED_CLASS(Transform)) {
- return MARSHALLED_IN(Transform, unbox_addr<GDMonoMarshal::M_Transform>(p_obj));
+ if (vtclass == CACHED_CLASS(Transform3D)) {
+ return MARSHALLED_IN(Transform3D, unbox_addr<GDMonoMarshal::M_Transform3D>(p_obj));
}
if (vtclass == CACHED_CLASS(AABB)) {
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 668809ae5d..141d6a66bd 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -269,9 +269,9 @@ enum {
offsetof(Quat, z) == (sizeof(real_t) * 2) &&
offsetof(Quat, w) == (sizeof(real_t) * 3)),
- MATCHES_Transform = (MATCHES_Basis && MATCHES_Vector3 && (sizeof(Transform) == (sizeof(Basis) + sizeof(Vector3))) &&
- offsetof(Transform, basis) == 0 &&
- offsetof(Transform, origin) == sizeof(Basis)),
+ MATCHES_Transform3D = (MATCHES_Basis && MATCHES_Vector3 && (sizeof(Transform3D) == (sizeof(Basis) + sizeof(Vector3))) &&
+ offsetof(Transform3D, basis) == 0 &&
+ offsetof(Transform3D, origin) == sizeof(Basis)),
MATCHES_AABB = (MATCHES_Vector3 && (sizeof(AABB) == (sizeof(Vector3) * 2)) &&
offsetof(AABB, position) == (sizeof(Vector3) * 0) &&
@@ -292,7 +292,7 @@ enum {
#ifdef GD_MONO_FORCE_INTEROP_STRUCT_COPY
/* clang-format off */
static_assert(MATCHES_Vector2 && MATCHES_Rect2 && MATCHES_Transform2D && MATCHES_Vector3 &&
- MATCHES_Basis && MATCHES_Quat && MATCHES_Transform && MATCHES_AABB && MATCHES_Color &&
+ MATCHES_Basis && MATCHES_Quat && MATCHES_Transform3D && MATCHES_AABB && MATCHES_Color &&
MATCHES_Plane && MATCHES_Vector2i && MATCHES_Rect2i && MATCHES_Vector3i);
/* clang-format on */
#endif
@@ -433,16 +433,16 @@ struct M_Quat {
}
};
-struct M_Transform {
+struct M_Transform3D {
M_Basis basis;
M_Vector3 origin;
- static _FORCE_INLINE_ Transform convert_to(const M_Transform &p_from) {
- return Transform(M_Basis::convert_to(p_from.basis), M_Vector3::convert_to(p_from.origin));
+ static _FORCE_INLINE_ Transform3D convert_to(const M_Transform3D &p_from) {
+ return Transform3D(M_Basis::convert_to(p_from.basis), M_Vector3::convert_to(p_from.origin));
}
- static _FORCE_INLINE_ M_Transform convert_from(const Transform &p_from) {
- M_Transform ret = { M_Basis::convert_from(p_from.basis), M_Vector3::convert_from(p_from.origin) };
+ static _FORCE_INLINE_ M_Transform3D convert_from(const Transform3D &p_from) {
+ M_Transform3D ret = { M_Basis::convert_from(p_from.basis), M_Vector3::convert_from(p_from.origin) };
return ret;
}
};
@@ -534,7 +534,7 @@ DECL_TYPE_MARSHAL_TEMPLATES(Vector3)
DECL_TYPE_MARSHAL_TEMPLATES(Vector3i)
DECL_TYPE_MARSHAL_TEMPLATES(Basis)
DECL_TYPE_MARSHAL_TEMPLATES(Quat)
-DECL_TYPE_MARSHAL_TEMPLATES(Transform)
+DECL_TYPE_MARSHAL_TEMPLATES(Transform3D)
DECL_TYPE_MARSHAL_TEMPLATES(AABB)
DECL_TYPE_MARSHAL_TEMPLATES(Color)
DECL_TYPE_MARSHAL_TEMPLATES(Plane)
diff --git a/modules/raycast/raycast_occlusion_cull.cpp b/modules/raycast/raycast_occlusion_cull.cpp
index 66558efa8c..88c0145ebc 100644
--- a/modules/raycast/raycast_occlusion_cull.cpp
+++ b/modules/raycast/raycast_occlusion_cull.cpp
@@ -64,7 +64,7 @@ void RaycastOcclusionCull::RaycastHZBuffer::resize(const Size2i &p_size) {
camera_ray_masks.resize(ray_packets_count * TILE_SIZE * TILE_SIZE);
}
-void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool) {
+void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool) {
CameraRayThreadData td;
td.camera_matrix = p_cam_projection;
td.camera_transform = p_cam_transform;
@@ -82,7 +82,7 @@ void RaycastOcclusionCull::RaycastHZBuffer::_camera_rays_threaded(uint32_t p_thr
_generate_camera_rays(p_data->camera_transform, p_data->camera_matrix, p_data->camera_orthogonal, from, to);
}
-void RaycastOcclusionCull::RaycastHZBuffer::_generate_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to) {
+void RaycastOcclusionCull::RaycastHZBuffer::_generate_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to) {
Size2i buffer_size = sizes[0];
CameraMatrix inv_camera_matrix = p_cam_projection.inverse();
@@ -227,7 +227,7 @@ void RaycastOcclusionCull::remove_scenario(RID p_scenario) {
scenario.removed = true;
}
-void RaycastOcclusionCull::scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform &p_xform, bool p_enabled) {
+void RaycastOcclusionCull::scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) {
ERR_FAIL_COND(!scenarios.has(p_scenario));
Scenario &scenario = scenarios[p_scenario];
@@ -345,7 +345,7 @@ void RaycastOcclusionCull::Scenario::_transform_vertices_thread(uint32_t p_threa
_transform_vertices_range(p_data->read, p_data->write, p_data->xform, from, to);
}
-void RaycastOcclusionCull::Scenario::_transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform &p_xform, int p_from, int p_to) {
+void RaycastOcclusionCull::Scenario::_transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform3D &p_xform, int p_from, int p_to) {
for (int i = p_from; i < p_to; i++) {
p_write[i] = p_xform.xform(p_read[i]);
}
@@ -491,7 +491,7 @@ void RaycastOcclusionCull::buffer_set_size(RID p_buffer, const Vector2i &p_size)
buffers[p_buffer].resize(p_size);
}
-void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {
+void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {
if (!buffers.has(p_buffer)) {
return;
}
diff --git a/modules/raycast/raycast_occlusion_cull.h b/modules/raycast/raycast_occlusion_cull.h
index acaceb9459..d9ca57cf24 100644
--- a/modules/raycast/raycast_occlusion_cull.h
+++ b/modules/raycast/raycast_occlusion_cull.h
@@ -52,14 +52,14 @@ public:
struct CameraRayThreadData {
CameraMatrix camera_matrix;
- Transform camera_transform;
+ Transform3D camera_transform;
bool camera_orthogonal;
int thread_count;
Size2i buffer_size;
};
void _camera_rays_threaded(uint32_t p_thread, CameraRayThreadData *p_data);
- void _generate_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to);
+ void _generate_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to);
public:
LocalVector<RayPacket> camera_rays;
@@ -69,7 +69,7 @@ public:
virtual void clear() override;
virtual void resize(const Size2i &p_size) override;
void sort_rays();
- void update_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool);
+ void update_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool);
};
private:
@@ -99,7 +99,7 @@ private:
RID occluder;
LocalVector<uint32_t> indices;
LocalVector<Vector3> xformed_vertices;
- Transform xform;
+ Transform3D xform;
bool enabled = true;
bool removed = false;
};
@@ -113,7 +113,7 @@ private:
struct TransformThreadData {
uint32_t thread_count;
uint32_t vertex_count;
- Transform xform;
+ Transform3D xform;
const Vector3 *read;
Vector3 *write;
};
@@ -134,7 +134,7 @@ private:
void _update_dirty_instance_thread(int p_idx, RID *p_instances);
void _update_dirty_instance(int p_idx, RID *p_instances, ThreadWorkPool *p_thread_pool);
void _transform_vertices_thread(uint32_t p_thread, TransformThreadData *p_data);
- void _transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform &p_xform, int p_from, int p_to);
+ void _transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform3D &p_xform, int p_from, int p_to);
static void _commit_scene(void *p_ud);
bool update(ThreadWorkPool &p_thread_pool);
@@ -164,7 +164,7 @@ public:
virtual void add_scenario(RID p_scenario) override;
virtual void remove_scenario(RID p_scenario) override;
- virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform &p_xform, bool p_enabled) override;
+ virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) override;
virtual void scenario_remove_instance(RID p_scenario, RID p_instance) override;
virtual void add_buffer(RID p_buffer) override;
@@ -172,7 +172,7 @@ public:
virtual HZBuffer *buffer_get_ptr(RID p_buffer) override;
virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) override;
virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) override;
- virtual void buffer_update(RID p_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) override;
+ virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) override;
virtual RID buffer_get_debug_texture(RID p_buffer) override;
virtual void set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) override;
diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp
index 06f3fe6284..a628cb0549 100644
--- a/modules/webxr/webxr_interface_js.cpp
+++ b/modules/webxr/webxr_interface_js.cpp
@@ -266,7 +266,7 @@ void WebXRInterfaceJS::uninitialize() {
};
Transform WebXRInterfaceJS::_js_matrix_to_transform(float *p_js_matrix) {
- Transform transform;
+ Transform3D transform;
transform.basis.elements[0].x = p_js_matrix[0];
transform.basis.elements[1].x = p_js_matrix[1];
@@ -305,8 +305,8 @@ Size2 WebXRInterfaceJS::get_render_targetsize() {
return render_targetsize;
};
-Transform WebXRInterfaceJS::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) {
- Transform transform_for_eye;
+Transform WebXRInterfaceJS::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) {
+ Transform3D transform_for_eye;
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, transform_for_eye);
@@ -399,7 +399,7 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) {
float *tracker_matrix = godot_webxr_get_controller_transform(p_controller_id);
if (tracker_matrix) {
- Transform transform = _js_matrix_to_transform(tracker_matrix);
+ Transform3D transform = _js_matrix_to_transform(tracker_matrix);
tracker->set_position(transform.origin);
tracker->set_orientation(transform.basis);
free(tracker_matrix);
diff --git a/modules/webxr/webxr_interface_js.h b/modules/webxr/webxr_interface_js.h
index 7c841c1911..e9274a06e4 100644
--- a/modules/webxr/webxr_interface_js.h
+++ b/modules/webxr/webxr_interface_js.h
@@ -56,7 +56,7 @@ private:
bool controllers_state[2];
Size2 render_targetsize;
- Transform _js_matrix_to_transform(float *p_js_matrix);
+ Transform3D _js_matrix_to_transform(float *p_js_matrix);
void _update_tracker(int p_controller_id);
public:
@@ -84,7 +84,7 @@ public:
virtual Size2 get_render_targetsize() override;
virtual bool is_stereo() override;
- virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) override;
+ virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) override;
virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye) override;
virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;