diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-09-10 08:20:15 +0200 |
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committer | GitHub <noreply@github.com> | 2018-09-10 08:20:15 +0200 |
commit | d9a96878f2e9251ca55a60e886559e975cdfdd51 (patch) | |
tree | 9c0152ee4d55c97c48a8e8cbb03c964c7095dc35 /modules | |
parent | 0b5041a627b2aaad04c2c0f023ea391a9c316d26 (diff) | |
parent | b252e66414c2dc70f5e36045e4f0144dd29147cc (diff) |
Merge pull request #21921 from AndreaCatania/bugfix2
Fix bullet crashes
Diffstat (limited to 'modules')
-rw-r--r-- | modules/bullet/area_bullet.cpp | 7 | ||||
-rw-r--r-- | modules/bullet/bullet_physics_server.h | 2 | ||||
-rw-r--r-- | modules/bullet/rigid_body_bullet.cpp | 7 |
3 files changed, 12 insertions, 4 deletions
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp index f1da454e2e..3200b4a214 100644 --- a/modules/bullet/area_bullet.cpp +++ b/modules/bullet/area_bullet.cpp @@ -30,6 +30,7 @@ #include "area_bullet.h" +#include "bullet_physics_server.h" #include "bullet_types_converter.h" #include "bullet_utilities.h" #include "collision_object_bullet.h" @@ -57,6 +58,7 @@ AreaBullet::AreaBullet() : spOv_priority(0) { btGhost = bulletnew(btGhostObject); + btGhost->setCollisionShape(BulletPhysicsServer::get_empty_shape()); setupBulletCollisionObject(btGhost); /// Collision objects with a callback still have collision response with dynamic rigid bodies. /// In order to use collision objects as trigger, you have to disable the collision response. @@ -162,7 +164,10 @@ bool AreaBullet::is_monitoring() const { } void AreaBullet::main_shape_resetted() { - btGhost->setCollisionShape(get_main_shape()); + if (get_main_shape()) + btGhost->setCollisionShape(get_main_shape()); + else + btGhost->setCollisionShape(BulletPhysicsServer::get_empty_shape()); } void AreaBullet::reload_body() { diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index e9c568d605..87719383f8 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -61,7 +61,7 @@ class BulletPhysicsServer : public PhysicsServer { mutable RID_Owner<JointBullet> joint_owner; private: - /// This is used when a collision shape is not active, so the bullet compound shapes index are always sync with godot index + /// This is used as replacement of collision shape inside a compound or main shape static btEmptyShape *emptyShape; public: diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 73f0393684..2d0e74eb6f 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -279,7 +279,7 @@ RigidBodyBullet::RigidBodyBullet() : // Initial properties const btVector3 localInertia(0, 0, 0); - btRigidBody::btRigidBodyConstructionInfo cInfo(mass, godotMotionState, NULL, localInertia); + btRigidBody::btRigidBodyConstructionInfo cInfo(mass, godotMotionState, BulletPhysicsServer::get_empty_shape(), localInertia); btBody = bulletnew(btRigidBody(cInfo)); setupBulletCollisionObject(btBody); @@ -315,7 +315,10 @@ void RigidBodyBullet::destroy_kinematic_utilities() { } void RigidBodyBullet::main_shape_resetted() { - btBody->setCollisionShape(get_main_shape()); + if (get_main_shape()) + btBody->setCollisionShape(get_main_shape()); + else + btBody->setCollisionShape(BulletPhysicsServer::get_empty_shape()); set_continuous_collision_detection(is_continuous_collision_detection_enabled()); // Reset } |