diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2021-03-29 17:24:59 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-03-29 17:25:12 +0200 |
commit | d71eed2865458eb90eccb73c5dbfc7d9c898437f (patch) | |
tree | d307cda5fb5173e979a90f34933b44f113639db3 /modules | |
parent | c6ff6707a4c137eef1e5c6c18465ac584c9d9e16 (diff) |
FBX: Fix first bone getting unnecessary '_1' suffix
Fixes #43820.
Co-authored-by: Gordon MacPherson <gordon@gordonite.tech>
Diffstat (limited to 'modules')
-rw-r--r-- | modules/fbx/data/fbx_skeleton.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/fbx/data/fbx_skeleton.cpp b/modules/fbx/data/fbx_skeleton.cpp index 622b589feb..1ac4922acf 100644 --- a/modules/fbx/data/fbx_skeleton.cpp +++ b/modules/fbx/data/fbx_skeleton.cpp @@ -69,7 +69,7 @@ void FBXSkeleton::init_skeleton(const ImportState &state) { // Make sure the bone name is unique. const String bone_name = bone->bone_name; int same_name_count = 0; - for (int y = x; y < skeleton_bone_count; y++) { + for (int y = x + 1; y < skeleton_bone_count; y++) { Ref<FBXBone> other_bone = skeleton_bones[y]; if (other_bone.is_valid()) { if (other_bone->bone_name == bone_name) { |