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authorRémi Verschelde <rverschelde@gmail.com>2021-03-29 17:24:59 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-03-29 17:25:12 +0200
commitd71eed2865458eb90eccb73c5dbfc7d9c898437f (patch)
treed307cda5fb5173e979a90f34933b44f113639db3 /modules
parentc6ff6707a4c137eef1e5c6c18465ac584c9d9e16 (diff)
FBX: Fix first bone getting unnecessary '_1' suffix
Fixes #43820. Co-authored-by: Gordon MacPherson <gordon@gordonite.tech>
Diffstat (limited to 'modules')
-rw-r--r--modules/fbx/data/fbx_skeleton.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/fbx/data/fbx_skeleton.cpp b/modules/fbx/data/fbx_skeleton.cpp
index 622b589feb..1ac4922acf 100644
--- a/modules/fbx/data/fbx_skeleton.cpp
+++ b/modules/fbx/data/fbx_skeleton.cpp
@@ -69,7 +69,7 @@ void FBXSkeleton::init_skeleton(const ImportState &state) {
// Make sure the bone name is unique.
const String bone_name = bone->bone_name;
int same_name_count = 0;
- for (int y = x; y < skeleton_bone_count; y++) {
+ for (int y = x + 1; y < skeleton_bone_count; y++) {
Ref<FBXBone> other_bone = skeleton_bones[y];
if (other_bone.is_valid()) {
if (other_bone->bone_name == bone_name) {