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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-05-02 10:48:45 +0200
committerGitHub <noreply@github.com>2018-05-02 10:48:45 +0200
commitd33308921ddfc2b07d96c97e8fd1a62a2d9a1ba9 (patch)
tree5711f2af149f4da7f8c5222185ad71ee05ac87df /modules
parent18c28c159d12c9d3227c2199998b271f7c5e5998 (diff)
parent9149b119733aa9444a59c6940e7d8b875dfc31e8 (diff)
Merge pull request #18553 from bzztbomb/fix/stack_underflow_when_debuggin_in_release
Fix a crash when trying to run Godot debugger on a release build.
Diffstat (limited to 'modules')
-rw-r--r--modules/gdscript/gdscript_function.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index d32ce25d3c..1c5b8187ca 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -1311,9 +1311,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GDScriptLanguage::get_singleton()->script_frame_time += time_taken - function_call_time;
}
-#endif
if (ScriptDebugger::get_singleton())
GDScriptLanguage::get_singleton()->exit_function();
+#endif
if (_stack_size) {
//free stack