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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-03-15 14:05:23 +0100
committerGitHub <noreply@github.com>2018-03-15 14:05:23 +0100
commitd2f929304b0190d1642c71a3165bd7b138f70507 (patch)
tree911f509744874ac249970ab822960ec2f1bd5fb9 /modules
parent6f8b79ea5f2a712413ffedf10b3478c11ec60ee0 (diff)
parent01ec06d9ae9880c065dd6601656a5462c10690fd (diff)
Merge pull request #17529 from Noshyaar/patch-1
Fix script template on `_ready` behavior
Diffstat (limited to 'modules')
-rw-r--r--modules/gdscript/gdscript_editor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index db3787470f..5f72dca866 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -60,7 +60,7 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
"# var a = 2\n" +
"# var b = \"textvar\"\n\n" +
"func _ready():\n" +
- "%TS%# Called every time the node is added to the scene.\n" +
+ "%TS%# Called when the node is added to the scene for the first time.\n" +
"%TS%# Initialization here\n" +
"%TS%pass\n\n" +
"#func _process(delta):\n" +