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authorAnilforextra <anilforextra@gmail.com>2022-01-08 17:43:15 +0545
committerAnilforextra <anilforextra@gmail.com>2022-01-08 17:43:15 +0545
commitc9f5d88f3a152be03450af364075420e10dc1f18 (patch)
tree5712375f0d445caa60d5199aa98c17e01cbf2cbf /modules
parentc09c4e0154160f74f1d9889f74cd3e411ba7a08c (diff)
Use fill() to fill an entire image instead of setting pixels individually.
Diffstat (limited to 'modules')
-rw-r--r--modules/lightmapper_rd/lightmapper_rd.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp
index 5d5b2ed6cb..11715040c2 100644
--- a/modules/lightmapper_rd/lightmapper_rd.cpp
+++ b/modules/lightmapper_rd/lightmapper_rd.cpp
@@ -775,11 +775,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
} else {
panorama_tex.instantiate();
panorama_tex->create(8, 8, false, Image::FORMAT_RGBAF);
- for (int i = 0; i < 8; i++) {
- for (int j = 0; j < 8; j++) {
- panorama_tex->set_pixel(i, j, Color(0, 0, 0, 1));
- }
- }
+ panorama_tex->fill(Color(0, 0, 0, 1));
}
RD::TextureFormat tfp;