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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-04-23 02:23:25 +0200 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-04-23 02:23:25 +0200 |
commit | c9882e61e2ccc248ee3728ea936bb42e9d145528 (patch) | |
tree | 301cc474e8bc0bd9459543039d2688328f527a58 /modules | |
parent | 28f0b15c9d36b43f9f05a5155ed1c27f7377d599 (diff) |
Mono/C#: Fix assemblies being reloaded a second time unnecesarily
Diffstat (limited to 'modules')
-rw-r--r-- | modules/mono/mono_gd/gd_mono.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 681bb3e2d8..3298c5da4c 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -1387,7 +1387,10 @@ bool _GodotSharp::is_runtime_initialized() { void _GodotSharp::_reload_assemblies(bool p_soft_reload) { #ifdef GD_MONO_HOT_RELOAD - CSharpLanguage::get_singleton()->reload_assemblies(p_soft_reload); + // This method may be called more than once with `call_deferred`, so we need to check + // again if reloading is needed to avoid reloading multiple times unnecessarily. + if (CSharpLanguage::get_singleton()->is_assembly_reloading_needed()) + CSharpLanguage::get_singleton()->reload_assemblies(p_soft_reload); #endif } |