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author | Raul Santos <raulsntos@gmail.com> | 2022-08-22 11:48:12 +0200 |
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committer | Raul Santos <raulsntos@gmail.com> | 2022-08-22 11:48:12 +0200 |
commit | c56b157c61ebaa390de9e2e9763f928442cccee7 (patch) | |
tree | f9d23f63ee17b19b7d7bbbe843c16353799df07b /modules | |
parent | 8a1e5980116355024cd7a7ce0c15db7d4ecb200a (diff) |
Avoid trying to load non-existent assembly
If the project assembly does not exist, return `false` directly instead
of trying to load it.
This prevents the `System.InvalidOperationException` thrown for failing
to locate managed application.
Diffstat (limited to 'modules')
-rw-r--r-- | modules/mono/mono_gd/gd_mono.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index f746d63ce5..0532cc915b 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -517,6 +517,10 @@ bool GDMono::_load_project_assembly() { .plus_file(assembly_name + ".dll"); assembly_path = ProjectSettings::get_singleton()->globalize_path(assembly_path); + if (!FileAccess::exists(assembly_path)) { + return false; + } + String loaded_assembly_path; bool success = plugin_callbacks.LoadProjectAssemblyCallback(assembly_path.utf16(), &loaded_assembly_path); |