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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-10-01 12:45:50 +0200 |
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committer | GitHub <noreply@github.com> | 2018-10-01 12:45:50 +0200 |
commit | c2abf1a4e93d2870ddecb2e7e7c80ba3f8be3397 (patch) | |
tree | 1c2c5e8253a7ed84cee097a1390bd0d8e53bbe75 /modules | |
parent | c51caa3dbdf4acaa7e063c46ae8026adb0633008 (diff) | |
parent | 6bfb7944d9a1639042ba23fd0ff9950fff9464dd (diff) |
Merge pull request #22582 from akien-mga/scons-clean-cpppath
SCons: Remove avoidable defines from main env's CPPPATH
Diffstat (limited to 'modules')
-rw-r--r-- | modules/freetype/SCsub | 51 | ||||
-rw-r--r-- | modules/svg/SCsub | 10 |
2 files changed, 35 insertions, 26 deletions
diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub index d2f0ad042a..7ca40c1b8b 100644 --- a/modules/freetype/SCsub +++ b/modules/freetype/SCsub @@ -1,9 +1,11 @@ #!/usr/bin/env python Import('env') +Import('env_modules') + from compat import isbasestring -# Not building in a separate env as scene needs it +env_freetype = env_modules.Clone() # Thirdparty source files if env['builtin_freetype']: @@ -54,28 +56,33 @@ if env['builtin_freetype']: ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] - sfnt = thirdparty_dir + 'src/sfnt/sfnt.c' - - if 'platform' in env: - if env['platform'] == 'uwp': - # Include header for UWP to fix build issues - env.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"']) - elif env['platform'] == 'javascript': - # Forcibly undefine this macro so SIMD is not used in this file, - # since currently unsupported in WASM - sfnt = env.Object(sfnt, CPPFLAGS=['-U__OPTIMIZE__']) + if env['platform'] == 'uwp': + # Include header for UWP to fix build issues + env_freetype.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"']) + sfnt = thirdparty_dir + 'src/sfnt/sfnt.c' + if env['platform'] == 'javascript': + # Forcibly undefine this macro so SIMD is not used in this file, + # since currently unsupported in WASM + sfnt = env_freetype.Object(sfnt, CPPFLAGS=['-U__OPTIMIZE__']) thirdparty_sources += [sfnt] - env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include"]) + env_freetype.Append(CPPPATH=[thirdparty_dir + "/include"]) + # Also needed in main env for scene/ + env.Append(CPPPATH=[thirdparty_dir + "/include"]) - # also requires libpng headers + env_freetype.Append(CCFLAGS=['-DFT2_BUILD_LIBRARY', '-DFT_CONFIG_OPTION_USE_PNG']) + if (env['target'] != 'release'): + env_freetype.Append(CCFLAGS=['-DZLIB_DEBUG']) + + # Also requires libpng headers if env['builtin_libpng']: - env.Append(CPPPATH=["#thirdparty/libpng"]) + env_freetype.Append(CPPPATH=["#thirdparty/libpng"]) + + env_thirdparty = env_freetype.Clone() + env_thirdparty.disable_warnings() + lib = env_thirdparty.add_library("freetype_builtin", thirdparty_sources) - # FIXME: Find a way to build this in a separate env nevertheless - # so that we can disable warnings on thirdparty code - lib = env.add_library("freetype_builtin", thirdparty_sources) # Needs to be appended to arrive after libscene in the linker call, # but we don't want it to arrive *after* system libs, so manual hack # LIBS contains first SCons Library objects ("SCons.Node.FS.File object") @@ -88,12 +95,8 @@ if env['builtin_freetype']: break if not inserted: env.Append(LIBS=[lib]) - env.Append(CCFLAGS=['-DFT2_BUILD_LIBRARY']) - if (env['target'] != 'release'): - env.Append(CCFLAGS=['-DZLIB_DEBUG']) # Godot source files -env.add_source_files(env.modules_sources, "*.cpp") -env.Append(CCFLAGS=['-DFREETYPE_ENABLED', '-DFT_CONFIG_OPTION_USE_PNG']) - -Export('env') +env_freetype.add_source_files(env.modules_sources, "*.cpp") +# Used in scene/, needs to be in main env +env.Append(CCFLAGS=['-DFREETYPE_ENABLED']) diff --git a/modules/svg/SCsub b/modules/svg/SCsub index d14191056f..22f0b1e3eb 100644 --- a/modules/svg/SCsub +++ b/modules/svg/SCsub @@ -1,6 +1,9 @@ #!/usr/bin/env python Import('env') +Import('env_modules') + +env_svg = env_modules.Clone() # Thirdparty source files thirdparty_dir = "#thirdparty/nanosvg/" @@ -9,12 +12,15 @@ thirdparty_sources = [ ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] +env_svg.Append(CPPPATH=[thirdparty_dir]) +# FIXME: Needed in editor/editor_themes.cpp for now, but ideally there +# shouldn't be a dependency on modules/ and its own 3rd party deps. env.Append(CPPPATH=[thirdparty_dir]) env.Append(CCFLAGS=["-DSVG_ENABLED"]) -env_thirdparty = env.Clone() +env_thirdparty = env_svg.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) # Godot's own source files -env.add_source_files(env.modules_sources, "*.cpp") +env_svg.add_source_files(env.modules_sources, "*.cpp") |