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author | Camille Mohr-Daurat <pouleyKetchoup@gmail.com> | 2021-11-18 11:16:15 -0700 |
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committer | GitHub <noreply@github.com> | 2021-11-18 11:16:15 -0700 |
commit | b7260e04cc2aa66b2aa091cfb508cbf4a14dc677 (patch) | |
tree | 798c07c15ddbbb312ad42400a12772699d4aeb92 /modules | |
parent | 84f59c60b07308a562b9c4bf79ca2d4d1fddb7a6 (diff) | |
parent | 27b52f6c46bd6d70fd667d34b5b44f954dd786ac (diff) |
Merge pull request #44726 from madmiraal/fix-44644
Ignore Bullet collision contact points with distance = 0
Diffstat (limited to 'modules')
-rw-r--r-- | modules/bullet/space_bullet.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 66d7370bd7..485fb8d3bc 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -835,7 +835,7 @@ void SpaceBullet::check_body_collision() { btManifoldPoint &pt = contactManifold->getContactPoint(0); #endif if ( - pt.getDistance() <= 0.0 || + pt.getDistance() < 0.0 || bodyA->was_colliding(bodyB) || bodyB->was_colliding(bodyA)) { Vector3 collisionWorldPosition; |