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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2020-08-20 22:39:44 +0200
committerRĂ©mi Verschelde <ignalfonsore@gmail.com>2020-08-21 01:48:56 +0200
commitb5f6285f34cd9deae2739c205c115e43767b2c86 (patch)
treefd2006ef22a26a5d1960899101a4062f3fadf7f6 /modules
parent4f96c65e133a05b39605e7a851774a3089e3ffae (diff)
C#: Save newly created csproj files without BOM
Diffstat (limited to 'modules')
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
index 5541876f9e..01d7c99662 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
@@ -1,5 +1,6 @@
using System;
using System.IO;
+using System.Text;
using Microsoft.Build.Construction;
using Microsoft.Build.Evaluation;
@@ -41,7 +42,8 @@ namespace GodotTools.ProjectEditor
var root = GenGameProject(name);
- root.Save(path);
+ // Save (without BOM)
+ root.Save(path, new UTF8Encoding(encoderShouldEmitUTF8Identifier: false));
return Guid.NewGuid().ToString().ToUpper();
}