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authorJuan Linietsky <reduzio@gmail.com>2018-04-28 08:16:26 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-04-28 08:16:26 -0300
commitafb4ce8d2d637b0a2cb56c0450c6b3c5d10aa47f (patch)
treea927ed7ab3f80d0bab79d585c41c53c512c379e6 /modules
parent8d199a9b2c71de3c5218a636249171b60a832092 (diff)
Reduce false positives in interior detection by adding a small offset to raycast, fixes #18476
Diffstat (limited to 'modules')
-rw-r--r--modules/csg/csg.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index f399466fe5..761a309751 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -1216,7 +1216,7 @@ void CSGBrushOperation::MeshMerge::mark_inside_faces() {
center /= 3.0;
Plane plane(points[faces[i].points[0]], points[faces[i].points[1]], points[faces[i].points[2]]);
- Vector3 target = center + plane.normal * max_distance;
+ Vector3 target = center + plane.normal * max_distance + Vector3(0.0001234, 0.000512, 0.00013423); //reduce chance of edge hits by doing a small increment
int intersections = _bvh_count_intersections(bvh, max_depth, max_alloc - 1, center, target, i);