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author | RedworkDE <10944644+RedworkDE@users.noreply.github.com> | 2023-02-03 00:22:53 +0100 |
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committer | RedworkDE <10944644+RedworkDE@users.noreply.github.com> | 2023-02-03 00:26:18 +0100 |
commit | ac96af1cc987e75ebd4c126a5cd90a393167e080 (patch) | |
tree | bc664ac6d08679e4b3aaaadf01e30237c3834953 /modules | |
parent | a16b0fec4093b22ef5f14c1a4eb9363c890ab06d (diff) |
C#: Declare `IEquatable<>` interface for `StringName`
Diffstat (limited to 'modules')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs index b9ee0bc278..97d28f9ee9 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs @@ -10,7 +10,7 @@ namespace Godot /// Comparing them is much faster than with regular strings, because only the pointers are compared, /// not the whole strings. /// </summary> - public sealed class StringName : IDisposable + public sealed class StringName : IDisposable, IEquatable<StringName> { internal godot_string_name.movable NativeValue; |