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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-11-14 21:31:58 +0100
committerGitHub <noreply@github.com>2022-11-14 21:31:58 +0100
commitaa4c286808bbf4b16346de40307fcd5b29f19697 (patch)
tree0cc569c1bf545d368c71fcc3f8091fbfcb0ce691 /modules
parent315c64282bb8d24963104c6386f0a82dc5ccb777 (diff)
parenta17e93cec24fcb33a10341e864be08867b6f8608 (diff)
Merge pull request #68488 from dsnopek/master-webxr-no-exit-runtime
Fix WebXR after changing Emscripten configuration noExitRuntime to false
Diffstat (limited to 'modules')
-rw-r--r--modules/webxr/native/library_godot_webxr.js4
1 files changed, 3 insertions, 1 deletions
diff --git a/modules/webxr/native/library_godot_webxr.js b/modules/webxr/native/library_godot_webxr.js
index c476a54c59..714768347c 100644
--- a/modules/webxr/native/library_godot_webxr.js
+++ b/modules/webxr/native/library_godot_webxr.js
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
const GodotWebXR = {
- $GodotWebXR__deps: ['$Browser', '$GL', '$GodotRuntime'],
+ $GodotWebXR__deps: ['$Browser', '$GL', '$GodotRuntime', '$runtimeKeepalivePush', '$runtimeKeepalivePop'],
$GodotWebXR: {
gl: null,
@@ -69,7 +69,9 @@ const GodotWebXR = {
// gets picked up automatically, however, in the Oculus Browser
// on the Quest, we need to pause and resume the main loop.
Browser.mainLoop.pause();
+ runtimeKeepalivePush(); // eslint-disable-line no-undef
window.setTimeout(function () {
+ runtimeKeepalivePop(); // eslint-disable-line no-undef
Browser.mainLoop.resume();
}, 0);
},