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authorAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2020-09-30 23:03:36 +0300
committerAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2020-09-30 23:03:36 +0300
commita8404cf56c68bb7ed56cdf6193bad9f92029a8b6 (patch)
tree64322dd8a9952b56902beece4c60353388d7f059 /modules
parentcc62eaf7bed9ccc35c2676423242a204ba07e5e8 (diff)
Cross-reference GDScript `load` and `ResourceLoader.load` in classref
The GDScript `load` mention is moved from the class `ResourceLoader` description to the `ResourceLoader.load` method description instead, where it is more likely to be found.
Diffstat (limited to 'modules')
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 613039754f..4db6968a83 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -627,6 +627,7 @@
var main = load("res://main.tscn") # main will contain a PackedScene resource.
[/codeblock]
[b]Important:[/b] The path must be absolute, a local path will just return [code]null[/code].
+ This method is a simplified version of [method ResourceLoader.load], which can be used for more advanced scenarios.
</description>
</method>
<method name="log">