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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-11-11 22:54:02 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-11 22:54:02 +0100 |
commit | a6d4484e57f54ac4570a4f6fa5a13f7bf4933004 (patch) | |
tree | 7aafb0cc9556364fe17ffdefb2693d4ef0711534 /modules | |
parent | 8344d27276da130c0cec0398b98305bd37d67ca0 (diff) | |
parent | c49810046eb946b13c2fb339bde5aca771aa4277 (diff) |
Merge pull request #43462 from pulawskig/master
Removing unneeded FuncRef code in C#
Diffstat (limited to 'modules')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs index 7f4777777c..6699c5992c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs @@ -39,14 +39,6 @@ namespace Godot return val * sgn; } - public static FuncRef FuncRef(Object instance, StringName funcName) - { - var ret = new FuncRef(); - ret.SetInstance(instance); - ret.SetFunction(funcName); - return ret; - } - public static int Hash(object var) { return godot_icall_GD_hash(var); |