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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-09-09 14:57:42 +0200 |
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committer | GitHub <noreply@github.com> | 2020-09-09 14:57:42 +0200 |
commit | a63ac0f8e04a7a953bebe247908573c530548609 (patch) | |
tree | 2c76e01fc7a249afb189edda80b2e43ffad226af /modules | |
parent | 4d34677623e2551fc72e09ffdffe0323a75db5fd (diff) | |
parent | d0a1399a1b7ef6b76f6e6094fb6dd6bd9b43d2c8 (diff) |
Merge pull request #41894 from aaronfranke/ineq-exact
Change vector inequality comparison operators to use exact equality
Diffstat (limited to 'modules')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs | 13 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs | 28 |
2 files changed, 20 insertions, 21 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index 26bd828a5b..3dff37279b 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -670,41 +670,37 @@ namespace Godot public static bool operator <(Vector2 left, Vector2 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { return left.y < right.y; } - return left.x < right.x; } public static bool operator >(Vector2 left, Vector2 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { return left.y > right.y; } - return left.x > right.x; } public static bool operator <=(Vector2 left, Vector2 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { return left.y <= right.y; } - return left.x <= right.x; } public static bool operator >=(Vector2 left, Vector2 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { return left.y >= right.y; } - return left.x >= right.x; } @@ -714,7 +710,6 @@ namespace Godot { return Equals((Vector2)obj); } - return false; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index d9b16a6afd..4a4a2a43cd 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -713,49 +713,53 @@ namespace Godot public static bool operator <(Vector3 left, Vector3 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { - if (Mathf.IsEqualApprox(left.y, right.y)) + if (left.y == right.y) + { return left.z < right.z; + } return left.y < right.y; } - return left.x < right.x; } public static bool operator >(Vector3 left, Vector3 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { - if (Mathf.IsEqualApprox(left.y, right.y)) + if (left.y == right.y) + { return left.z > right.z; + } return left.y > right.y; } - return left.x > right.x; } public static bool operator <=(Vector3 left, Vector3 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { - if (Mathf.IsEqualApprox(left.y, right.y)) + if (left.y == right.y) + { return left.z <= right.z; + } return left.y < right.y; } - return left.x < right.x; } public static bool operator >=(Vector3 left, Vector3 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { - if (Mathf.IsEqualApprox(left.y, right.y)) + if (left.y == right.y) + { return left.z >= right.z; + } return left.y > right.y; } - return left.x > right.x; } |