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author | kleonc <9283098+kleonc@users.noreply.github.com> | 2023-04-07 17:44:36 +0200 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-04-07 17:44:36 +0200 |
commit | a5572ba5a39cdb74c022464466a1141d1f878572 (patch) | |
tree | aec9fe19bb07a8eaacfc90de7b9c8f3631c64e8e /modules | |
parent | f645bbaffb351a2af908d0a42ff81c1351095691 (diff) |
C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
(cherry picked from commit f53d3382af3ce04c924e6f92bb4c81ba349cfd8f)
Diffstat (limited to 'modules')
3 files changed, 15 insertions, 18 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs index e849939ebb..0dac8205b6 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs @@ -504,15 +504,15 @@ namespace Godot } /// <summary> - /// Converts a <see cref="Vector2"/> to a <see cref="Vector2I"/>. + /// Converts a <see cref="Vector2"/> to a <see cref="Vector2I"/> by truncating + /// components' fractional parts (rounding towards zero). For a different + /// behavior consider passing the result of <see cref="Vector2.Ceil"/>, + /// <see cref="Vector2.Floor"/> or <see cref="Vector2.Round"/> to this conversion operator instead. /// </summary> /// <param name="value">The vector to convert.</param> public static explicit operator Vector2I(Vector2 value) { - return new Vector2I( - Mathf.RoundToInt(value.X), - Mathf.RoundToInt(value.Y) - ); + return new Vector2I((int)value.X, (int)value.Y); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs index fe899527ef..a2927533f8 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs @@ -559,16 +559,15 @@ namespace Godot } /// <summary> - /// Converts a <see cref="Vector3"/> to a <see cref="Vector3I"/>. + /// Converts a <see cref="Vector3"/> to a <see cref="Vector3I"/> by truncating + /// components' fractional parts (rounding towards zero). For a different + /// behavior consider passing the result of <see cref="Vector3.Ceil"/>, + /// <see cref="Vector3.Floor"/> or <see cref="Vector3.Round"/> to this conversion operator instead. /// </summary> /// <param name="value">The vector to convert.</param> public static explicit operator Vector3I(Vector3 value) { - return new Vector3I( - Mathf.RoundToInt(value.X), - Mathf.RoundToInt(value.Y), - Mathf.RoundToInt(value.Z) - ); + return new Vector3I((int)value.X, (int)value.Y, (int)value.Z); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs index f065327066..bb552b939d 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs @@ -580,17 +580,15 @@ namespace Godot } /// <summary> - /// Converts a <see cref="Vector4"/> to a <see cref="Vector4I"/>. + /// Converts a <see cref="Vector4"/> to a <see cref="Vector4I"/> by truncating + /// components' fractional parts (rounding towards zero). For a different + /// behavior consider passing the result of <see cref="Vector4.Ceil"/>, + /// <see cref="Vector4.Floor"/> or <see cref="Vector4.Round"/> to this conversion operator instead. /// </summary> /// <param name="value">The vector to convert.</param> public static explicit operator Vector4I(Vector4 value) { - return new Vector4I( - Mathf.RoundToInt(value.X), - Mathf.RoundToInt(value.Y), - Mathf.RoundToInt(value.Z), - Mathf.RoundToInt(value.W) - ); + return new Vector4I((int)value.X, (int)value.Y, (int)value.Z, (int)value.W); } /// <summary> |