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author | Kaligule <Kaligule@googlemail.com> | 2019-07-29 07:53:37 +0200 |
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committer | jlippmann <johannes.lippmann@paessler.com> | 2019-07-29 18:17:52 +0200 |
commit | a2c81a74555ca098da4d03a54f44664d933d7182 (patch) | |
tree | 2660d75f67ae21d102200619147c5956f9a65849 /modules | |
parent | becbb7b525e1cc9bf1520a0ac94b9e9f799f6169 (diff) |
Add a reference to pow to the description of exp.
This might be especially usefull since godot script doesn't support ** or ^ as operators, so beginners might search for the exponential function, when what they really need is the pow function.
This is exactly what happened to me and since I couldn't find helpfull information in the documentation I had to look it up online, where I found the answer on a helpfull [reddit thread](https://www.reddit.com/r/godot/comments/3mvwz0/how_do_i_do_exponents_in_godot/).
@akien-mga told me how to reference methods here:
godotengine#30909
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gdscript/doc_classes/@GDScript.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index f65f2a8935..ad47323613 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -322,6 +322,7 @@ <description> The natural exponential function. It raises the mathematical constant [b]e[/b] to the power of [code]s[/code] and returns it. [b]e[/b] has an approximate value of 2.71828. + For exponents to other bases use the method [method pow]. [codeblock] a = exp(2) # Approximately 7.39 [/codeblock] |