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authorUnknown <m.hilbrunner@gmail.com>2017-10-27 21:22:54 +0200
committerUnknown <m.hilbrunner@gmail.com>2017-10-27 21:22:54 +0200
commita2247d45fcc1211937bf5103b1fe575720a1d95e (patch)
tree682feec695b0fabc2715e7e0cb4b7cfe2307b92d /modules
parent70c3ea5a8274739f0c4ae0377940b303fb83e8bf (diff)
Mono: Use "UnnamedProject" if application/config/name is empty
Diffstat (limited to 'modules')
-rw-r--r--modules/mono/csharp_script.cpp11
-rw-r--r--modules/mono/editor/godotsharp_editor.cpp4
-rw-r--r--modules/mono/godotsharp_dirs.cpp9
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp7
4 files changed, 24 insertions, 7 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 8d4e19469a..2e1cdf8d01 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -488,13 +488,17 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
+ String name = ProjectSettings::get_singleton()->get("application/config/name");
+ if (name.empty()) {
+ name = "UnnamedProject";
+ }
+
if (proj_assembly) {
String proj_asm_path = proj_assembly->get_path();
if (!FileAccess::exists(proj_assembly->get_path())) {
// Maybe it wasn't loaded from the default path, so check this as well
- String proj_asm_name = ProjectSettings::get_singleton()->get("application/config/name");
- proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(proj_asm_name);
+ proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name);
if (!FileAccess::exists(proj_asm_path))
return; // No assembly to load
}
@@ -502,8 +506,7 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time())
return; // Already up to date
} else {
- String proj_asm_name = ProjectSettings::get_singleton()->get("application/config/name");
- if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(proj_asm_name)))
+ if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name)))
return; // No assembly to load
}
}
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp
index 30e7653256..ebfbdafeaf 100644
--- a/modules/mono/editor/godotsharp_editor.cpp
+++ b/modules/mono/editor/godotsharp_editor.cpp
@@ -71,6 +71,10 @@ bool GodotSharpEditor::_create_project_solution() {
String path = OS::get_singleton()->get_resource_dir();
String name = ProjectSettings::get_singleton()->get("application/config/name");
+ if (name.empty()) {
+ name = "UnnamedProject";
+ }
+
String guid = CSharpProject::generate_game_project(path, name);
if (guid.length()) {
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index 6bcf0e2355..7cc2168b70 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -122,7 +122,14 @@ private:
#ifdef TOOLS_ENABLED
mono_solutions_dir = mono_user_dir.plus_file("solutions");
build_logs_dir = mono_user_dir.plus_file("build_logs");
- String base_path = String("res://") + ProjectSettings::get_singleton()->get("application/config/name");
+
+ String name = ProjectSettings::get_singleton()->get("application/config/name");
+ if (name.empty()) {
+ name = "UnnamedProject";
+ }
+
+ String base_path = String("res://") + name;
+
sln_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".sln");
csproj_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".csproj");
#endif
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 4b5f5eb137..6d7cde95df 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -369,9 +369,12 @@ bool GDMono::_load_project_assembly() {
if (project_assembly)
return true;
- String project_assembly_name = ProjectSettings::get_singleton()->get("application/config/name");
+ String name = ProjectSettings::get_singleton()->get("application/config/name");
+ if (name.empty()) {
+ name = "UnnamedProject";
+ }
- bool success = _load_assembly(project_assembly_name, &project_assembly);
+ bool success = _load_assembly(name, &project_assembly);
if (success)
mono_assembly_set_main(project_assembly->get_assembly());