diff options
author | Mai Lavelle <mai.lavelle@gmail.com> | 2023-03-07 09:38:29 -0500 |
---|---|---|
committer | Yuri Sizov <yuris@humnom.net> | 2023-03-30 19:20:01 +0200 |
commit | 9f20659c62796184ede59a1ea930e9bf492f0195 (patch) | |
tree | 28b20b2173318f1fced07dcbd6113975d52be112 /modules | |
parent | 105699620067a280cccd13a9c0e3ab84a5cbc3c6 (diff) |
Fixups to list handling in SceneReplicationConfig
Wrong paths were being inserted leading to duplicates / missed properties.
(cherry picked from commit 74edbdd4bce8f7a8a6c01ecb6ba5ae74ad6bac10)
Diffstat (limited to 'modules')
-rw-r--r-- | modules/multiplayer/scene_replication_config.cpp | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/modules/multiplayer/scene_replication_config.cpp b/modules/multiplayer/scene_replication_config.cpp index f8006228de..b91c755c62 100644 --- a/modules/multiplayer/scene_replication_config.cpp +++ b/modules/multiplayer/scene_replication_config.cpp @@ -51,6 +51,9 @@ bool SceneReplicationConfig::_set(const StringName &p_name, const Variant &p_val ERR_FAIL_INDEX_V(idx, properties.size(), false); ReplicationProperty &prop = properties[idx]; if (what == "sync") { + if ((bool)p_value == prop.sync) { + return true; + } prop.sync = p_value; if (prop.sync) { sync_props.push_back(prop.name); @@ -59,6 +62,9 @@ bool SceneReplicationConfig::_set(const StringName &p_name, const Variant &p_val } return true; } else if (what == "spawn") { + if ((bool)p_value == prop.spawn) { + return true; + } prop.spawn = p_value; if (prop.spawn) { spawn_props.push_back(prop.name); @@ -132,16 +138,18 @@ void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) { spawn_props.clear(); for (const ReplicationProperty &prop : properties) { if (prop.sync) { - sync_props.push_back(p_path); + sync_props.push_back(prop.name); } if (prop.spawn) { - spawn_props.push_back(p_path); + spawn_props.push_back(prop.name); } } } void SceneReplicationConfig::remove_property(const NodePath &p_path) { properties.erase(p_path); + sync_props.erase(p_path); + spawn_props.erase(p_path); } bool SceneReplicationConfig::has_property(const NodePath &p_path) const { @@ -178,7 +186,7 @@ void SceneReplicationConfig::property_set_spawn(const NodePath &p_path, bool p_e spawn_props.clear(); for (const ReplicationProperty &prop : properties) { if (prop.spawn) { - spawn_props.push_back(p_path); + spawn_props.push_back(prop.name); } } } @@ -199,7 +207,7 @@ void SceneReplicationConfig::property_set_sync(const NodePath &p_path, bool p_en sync_props.clear(); for (const ReplicationProperty &prop : properties) { if (prop.sync) { - sync_props.push_back(p_path); + sync_props.push_back(prop.name); } } } |