diff options
author | Juan Linietsky <reduzio@gmail.com> | 2019-06-15 23:45:24 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:27 +0100 |
commit | 9b0dd4f571ff431e23b9097e7f29746f4157be12 (patch) | |
tree | aa18fc6803e8733f8f270666e691153c72b6066d /modules | |
parent | 836c2109a0b1371653e3c82100199dfdabd47da9 (diff) |
A lot of progress with canvas rendering, still far from working.
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gdnative/arvr/arvr_interface_gdnative.cpp | 5 | ||||
-rw-r--r-- | modules/mobile_vr/mobile_vr_interface.cpp | 4 |
2 files changed, 6 insertions, 3 deletions
diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.cpp b/modules/gdnative/arvr/arvr_interface_gdnative.cpp index eb43a3971c..967bcee522 100644 --- a/modules/gdnative/arvr/arvr_interface_gdnative.cpp +++ b/modules/gdnative/arvr/arvr_interface_gdnative.cpp @@ -286,9 +286,10 @@ void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_re screen_rect.size.x /= 2.0; screen_rect.position.x += screen_rect.size.x; } - - VSG::rasterizer->set_current_render_target(RID()); +#warning this needs to be redone +#if 0 VSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0); +#endif } godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) { diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp index 22b708f206..97bc7945cd 100644 --- a/modules/mobile_vr/mobile_vr_interface.cpp +++ b/modules/mobile_vr/mobile_vr_interface.cpp @@ -426,11 +426,13 @@ void MobileVRInterface::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_t eye_center.y = 0.0; // unset our render target so we are outputting to our main screen by making RasterizerStorageGLES3::system_fbo our current FBO +#if 0 VSG::rasterizer->set_current_render_target(RID()); // and output VSG::rasterizer->output_lens_distorted_to_screen(p_render_target, dest, k1, k2, eye_center, oversample); -}; +#endif +} void MobileVRInterface::process() { _THREAD_SAFE_METHOD_ |