diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2023-02-26 14:32:03 -0600 |
---|---|---|
committer | Aaron Franke <arnfranke@yahoo.com> | 2023-02-26 15:16:31 -0600 |
commit | 9a031806bdab2b973a3781e60510f5509ae98e90 (patch) | |
tree | e0fdbdf40c294d6c20f7d537fd84584075468214 /modules | |
parent | 0cd148313213e2923004be65bafd6a3781c917ec (diff) |
GLTF: Delete unused skeleton_to_node
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gltf/doc_classes/GLTFState.xml | 11 | ||||
-rw-r--r-- | modules/gltf/gltf_state.cpp | 11 | ||||
-rw-r--r-- | modules/gltf/gltf_state.h | 4 |
3 files changed, 0 insertions, 26 deletions
diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml index b322c07cec..33b92f37c8 100644 --- a/modules/gltf/doc_classes/GLTFState.xml +++ b/modules/gltf/doc_classes/GLTFState.xml @@ -91,11 +91,6 @@ <description> </description> </method> - <method name="get_skeleton_to_node"> - <return type="Dictionary" /> - <description> - </description> - </method> <method name="get_skeletons"> <return type="GLTFSkeleton[]" /> <description> @@ -196,12 +191,6 @@ <description> </description> </method> - <method name="set_skeleton_to_node"> - <return type="void" /> - <param index="0" name="skeleton_to_node" type="Dictionary" /> - <description> - </description> - </method> <method name="set_skeletons"> <return type="void" /> <param index="0" name="skeletons" type="GLTFSkeleton[]" /> diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp index b7b7113a97..b493e498f1 100644 --- a/modules/gltf/gltf_state.cpp +++ b/modules/gltf/gltf_state.cpp @@ -82,8 +82,6 @@ void GLTFState::_bind_methods() { ClassDB::bind_method(D_METHOD("set_unique_animation_names", "unique_animation_names"), &GLTFState::set_unique_animation_names); ClassDB::bind_method(D_METHOD("get_skeletons"), &GLTFState::get_skeletons); ClassDB::bind_method(D_METHOD("set_skeletons", "skeletons"), &GLTFState::set_skeletons); - ClassDB::bind_method(D_METHOD("get_skeleton_to_node"), &GLTFState::get_skeleton_to_node); - ClassDB::bind_method(D_METHOD("set_skeleton_to_node", "skeleton_to_node"), &GLTFState::set_skeleton_to_node); ClassDB::bind_method(D_METHOD("get_create_animations"), &GLTFState::get_create_animations); ClassDB::bind_method(D_METHOD("set_create_animations", "create_animations"), &GLTFState::set_create_animations); ClassDB::bind_method(D_METHOD("get_animations"), &GLTFState::get_animations); @@ -117,7 +115,6 @@ void GLTFState::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names", "get_unique_names"); // Set<String> ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_animation_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_animation_names", "get_unique_animation_names"); // Set<String> ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skeletons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeletons", "get_skeletons"); // Vector<Ref<GLTFSkeleton>> - ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "skeleton_to_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeleton_to_node", "get_skeleton_to_node"); // RBMap<GLTFSkeletonIndex, ADD_PROPERTY(PropertyInfo(Variant::BOOL, "create_animations"), "set_create_animations", "get_create_animations"); // bool ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_animations", "get_animations"); // Vector<Ref<GLTFAnimation>> ADD_PROPERTY(PropertyInfo(Variant::INT, "handle_binary_image", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed As Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_handle_binary_image", "get_handle_binary_image"); // enum @@ -315,14 +312,6 @@ void GLTFState::set_skeletons(TypedArray<GLTFSkeleton> p_skeletons) { GLTFTemplateConvert::set_from_array(skeletons, p_skeletons); } -Dictionary GLTFState::get_skeleton_to_node() { - return GLTFTemplateConvert::to_dict(skeleton_to_node); -} - -void GLTFState::set_skeleton_to_node(Dictionary p_skeleton_to_node) { - GLTFTemplateConvert::set_from_dict(skeleton_to_node, p_skeleton_to_node); -} - bool GLTFState::get_create_animations() { return create_animations; } diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h index b6979ca48e..f2036fca1e 100644 --- a/modules/gltf/gltf_state.h +++ b/modules/gltf/gltf_state.h @@ -89,7 +89,6 @@ class GLTFState : public Resource { HashSet<String> unique_animation_names; Vector<Ref<GLTFSkeleton>> skeletons; - HashMap<GLTFSkeletonIndex, GLTFNodeIndex> skeleton_to_node; Vector<Ref<GLTFAnimation>> animations; HashMap<GLTFNodeIndex, Node *> scene_nodes; HashMap<GLTFNodeIndex, ImporterMeshInstance3D *> scene_mesh_instances; @@ -198,9 +197,6 @@ public: TypedArray<GLTFSkeleton> get_skeletons(); void set_skeletons(TypedArray<GLTFSkeleton> p_skeletons); - Dictionary get_skeleton_to_node(); - void set_skeleton_to_node(Dictionary p_skeleton_to_node); - bool get_create_animations(); void set_create_animations(bool p_create_animations); |