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authorAaron Franke <arnfranke@yahoo.com>2023-02-26 14:32:03 -0600
committerAaron Franke <arnfranke@yahoo.com>2023-02-26 15:16:31 -0600
commit9a031806bdab2b973a3781e60510f5509ae98e90 (patch)
treee0fdbdf40c294d6c20f7d537fd84584075468214 /modules
parent0cd148313213e2923004be65bafd6a3781c917ec (diff)
GLTF: Delete unused skeleton_to_node
Diffstat (limited to 'modules')
-rw-r--r--modules/gltf/doc_classes/GLTFState.xml11
-rw-r--r--modules/gltf/gltf_state.cpp11
-rw-r--r--modules/gltf/gltf_state.h4
3 files changed, 0 insertions, 26 deletions
diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml
index b322c07cec..33b92f37c8 100644
--- a/modules/gltf/doc_classes/GLTFState.xml
+++ b/modules/gltf/doc_classes/GLTFState.xml
@@ -91,11 +91,6 @@
<description>
</description>
</method>
- <method name="get_skeleton_to_node">
- <return type="Dictionary" />
- <description>
- </description>
- </method>
<method name="get_skeletons">
<return type="GLTFSkeleton[]" />
<description>
@@ -196,12 +191,6 @@
<description>
</description>
</method>
- <method name="set_skeleton_to_node">
- <return type="void" />
- <param index="0" name="skeleton_to_node" type="Dictionary" />
- <description>
- </description>
- </method>
<method name="set_skeletons">
<return type="void" />
<param index="0" name="skeletons" type="GLTFSkeleton[]" />
diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp
index b7b7113a97..b493e498f1 100644
--- a/modules/gltf/gltf_state.cpp
+++ b/modules/gltf/gltf_state.cpp
@@ -82,8 +82,6 @@ void GLTFState::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_unique_animation_names", "unique_animation_names"), &GLTFState::set_unique_animation_names);
ClassDB::bind_method(D_METHOD("get_skeletons"), &GLTFState::get_skeletons);
ClassDB::bind_method(D_METHOD("set_skeletons", "skeletons"), &GLTFState::set_skeletons);
- ClassDB::bind_method(D_METHOD("get_skeleton_to_node"), &GLTFState::get_skeleton_to_node);
- ClassDB::bind_method(D_METHOD("set_skeleton_to_node", "skeleton_to_node"), &GLTFState::set_skeleton_to_node);
ClassDB::bind_method(D_METHOD("get_create_animations"), &GLTFState::get_create_animations);
ClassDB::bind_method(D_METHOD("set_create_animations", "create_animations"), &GLTFState::set_create_animations);
ClassDB::bind_method(D_METHOD("get_animations"), &GLTFState::get_animations);
@@ -117,7 +115,6 @@ void GLTFState::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names", "get_unique_names"); // Set<String>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_animation_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_animation_names", "get_unique_animation_names"); // Set<String>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skeletons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeletons", "get_skeletons"); // Vector<Ref<GLTFSkeleton>>
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "skeleton_to_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeleton_to_node", "get_skeleton_to_node"); // RBMap<GLTFSkeletonIndex,
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "create_animations"), "set_create_animations", "get_create_animations"); // bool
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_animations", "get_animations"); // Vector<Ref<GLTFAnimation>>
ADD_PROPERTY(PropertyInfo(Variant::INT, "handle_binary_image", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed As Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_handle_binary_image", "get_handle_binary_image"); // enum
@@ -315,14 +312,6 @@ void GLTFState::set_skeletons(TypedArray<GLTFSkeleton> p_skeletons) {
GLTFTemplateConvert::set_from_array(skeletons, p_skeletons);
}
-Dictionary GLTFState::get_skeleton_to_node() {
- return GLTFTemplateConvert::to_dict(skeleton_to_node);
-}
-
-void GLTFState::set_skeleton_to_node(Dictionary p_skeleton_to_node) {
- GLTFTemplateConvert::set_from_dict(skeleton_to_node, p_skeleton_to_node);
-}
-
bool GLTFState::get_create_animations() {
return create_animations;
}
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index b6979ca48e..f2036fca1e 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -89,7 +89,6 @@ class GLTFState : public Resource {
HashSet<String> unique_animation_names;
Vector<Ref<GLTFSkeleton>> skeletons;
- HashMap<GLTFSkeletonIndex, GLTFNodeIndex> skeleton_to_node;
Vector<Ref<GLTFAnimation>> animations;
HashMap<GLTFNodeIndex, Node *> scene_nodes;
HashMap<GLTFNodeIndex, ImporterMeshInstance3D *> scene_mesh_instances;
@@ -198,9 +197,6 @@ public:
TypedArray<GLTFSkeleton> get_skeletons();
void set_skeletons(TypedArray<GLTFSkeleton> p_skeletons);
- Dictionary get_skeleton_to_node();
- void set_skeleton_to_node(Dictionary p_skeleton_to_node);
-
bool get_create_animations();
void set_create_animations(bool p_create_animations);