summaryrefslogtreecommitdiff
path: root/modules
diff options
context:
space:
mode:
authorrobojumper <robojumper@gmail.com>2018-06-11 13:35:44 +0200
committerrobojumper <robojumper@gmail.com>2018-06-12 17:40:24 +0200
commit98b59cf2a387e469851eee137cc6310cfc4b2a6d (patch)
treeab4d5a8a7fb9e7e5bb0159c1e6660a4e851ddad0 /modules
parent76875ba145c5745033d0a1c9fda2f4349e2509b3 (diff)
Add support for tutorial links to makerst.py
Also change the <tutorials> structure to make use of individual <link> tags
Diffstat (limited to 'modules')
-rw-r--r--modules/enet/doc_classes/NetworkedMultiplayerENet.xml4
-rw-r--r--modules/gdscript/doc_classes/GDScript.xml2
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScript.xml2
4 files changed, 5 insertions, 5 deletions
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
index d5fd4bff09..fab4b05da9 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -7,8 +7,8 @@
A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html
- http://enet.bespin.org/usergroup0.html
+ <link>http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html</link>
+ <link>http://enet.bespin.org/usergroup0.html</link>
</tutorials>
<demos>
</demos>
diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml
index 40a435f459..632970f8c0 100644
--- a/modules/gdscript/doc_classes/GDScript.xml
+++ b/modules/gdscript/doc_classes/GDScript.xml
@@ -8,7 +8,7 @@
[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/index.html
+ <link>http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/index.html</link>
</tutorials>
<demos>
</demos>
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index bb652f3bdf..d5f9563600 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -10,7 +10,7 @@
A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/tutorials/3d/using_gridmaps.html
+ <link>http://docs.godotengine.org/en/3.0/tutorials/3d/using_gridmaps.html</link>
</tutorials>
<demos>
</demos>
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index dab186fb57..28764aca40 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -9,7 +9,7 @@
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html
+ <link>http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html</link>
</tutorials>
<demos>
</demos>