diff options
author | robojumper <robojumper@gmail.com> | 2018-06-11 13:35:44 +0200 |
---|---|---|
committer | robojumper <robojumper@gmail.com> | 2018-06-12 17:40:24 +0200 |
commit | 98b59cf2a387e469851eee137cc6310cfc4b2a6d (patch) | |
tree | ab4d5a8a7fb9e7e5bb0159c1e6660a4e851ddad0 /modules | |
parent | 76875ba145c5745033d0a1c9fda2f4349e2509b3 (diff) |
Add support for tutorial links to makerst.py
Also change the <tutorials> structure to make use of individual <link> tags
Diffstat (limited to 'modules')
-rw-r--r-- | modules/enet/doc_classes/NetworkedMultiplayerENet.xml | 4 | ||||
-rw-r--r-- | modules/gdscript/doc_classes/GDScript.xml | 2 | ||||
-rw-r--r-- | modules/gridmap/doc_classes/GridMap.xml | 2 | ||||
-rw-r--r-- | modules/visual_script/doc_classes/VisualScript.xml | 2 |
4 files changed, 5 insertions, 5 deletions
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index d5fd4bff09..fab4b05da9 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -7,8 +7,8 @@ A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html - http://enet.bespin.org/usergroup0.html + <link>http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html</link> + <link>http://enet.bespin.org/usergroup0.html</link> </tutorials> <demos> </demos> diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml index 40a435f459..632970f8c0 100644 --- a/modules/gdscript/doc_classes/GDScript.xml +++ b/modules/gdscript/doc_classes/GDScript.xml @@ -8,7 +8,7 @@ [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. </description> <tutorials> - http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/index.html + <link>http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/index.html</link> </tutorials> <demos> </demos> diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index bb652f3bdf..d5f9563600 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -10,7 +10,7 @@ A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/3d/using_gridmaps.html + <link>http://docs.godotengine.org/en/3.0/tutorials/3d/using_gridmaps.html</link> </tutorials> <demos> </demos> diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index dab186fb57..28764aca40 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -9,7 +9,7 @@ You are most likely to use this class via the Visual Script editor or when writing plugins for it. </description> <tutorials> - http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html + <link>http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html</link> </tutorials> <demos> </demos> |